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Seriously, it's way over due. New blocks/things: Ancient times: -Fern trees -Smoking dirt -Mud -Pure Radioactives-A block consisting of 1-5 Radioactive particles (RPs) used in many other builds. -nests -Dino eggs Middle ages: -Round table -Cauldrons (can be used to make vats of soup) -Torch levers -wizard chalk -Thrones -Spiked stone -Crystals: Used in magic or as a power source. 1930-50s: -Concrete -Block of meth: Can be used as a power source. -Crates: Can be used for storage or to hide in -Elevator blocks Future: -Cobalt stone- used in buildings made from lapis and cobble -Pnumatic tubes -Generators (don't power anything they just blow up when broken) -Testla coils: Shock anything near them if powered by redstone -Security shields- used by the virus for protection, needs a specific item to break (such as a stick or oakwood plank) New builds: (From an ancient crafting table (uses logs instead of planks) -Spear-throwable sword like damage, built from a flint and two sticks. -hatchet-throwable ax built from three flint and two sticks -Reins: Leather and string, allows for one to ride a triceratops (or horse) Staff: Magic crystal (ore), and two sticks. Left click to shoot lightning. Good for powering futuristic devices. Sheild: Used to defend against all forms of damage, but only works when held. Chalk: Can be placed and linked on a floor for teleportation magic. Tommy gun: Dropped by gangsters or built with iron and gunpowder. Fires bullets in rapid, inaccurate fire. Riffle: Same concept different build, more accurate, but less rapid. Pistol: Much more quiet, but still deadly. Shotgun: Loses power at long range. SUper powerful close up. fedora: When worn, causes gangsters to ignore you. Pinstrip armor: Allows for the penetration of speak easys and skyscrapers, made by putting string on either side of a piece of armor. Elevator: Jump to flash to the elevator block above it, crouch to flash to the one bellow it. Meth beakers: Used to create meth, a drug that will harm you if held for to long but can be used as a fuel for time travel. Laser: Like a gun, but less splash damage, but more power. Uses radio actives and iron. Remote: Uses iron an lasers, will activate any receivers it's linked to. Receiver: takes redstone signal from and transposer or remote transposer: when activated sends redstone signal to it's linked receiver. Radioactives suit: Add leather and cobalt stone to all 4 armor pieces for radioactive armor, it's needed to enter apocalyptic areas, nuclear test sites (1930-50s), and the pre-historic times. Invisible armor: Made from nothing flowers and leather armor pieces. Time-device: Your ticket to time travel, requires 2 power sources (meth, radioactives, crystals), 4 ender pearls, two diamonds, and a clock in the center. This can be used in many ways, by it's self it can send you back in time to any of the dimensions, but could break at any point, leaving you stranded. On the other hand, one can make a time portal out of crystal blocks in an end-portal type frame, one block of which would be a flux capacitor, which one can put a set time device in to get it to work, however, while this will never break there is no way back without building a new device on the other side. Time flux manipulator. Place one of these down and wait, once you push the triggering mechanism EVERYTHING you would have done sense then would be erased as you are sent back to when you placed the manipulator. if your past self sees you or is altered by you they become a paradox and will try to kill you. After a set amount of time however, the manipulator will die and can't be used. If you kill your past self, you'll die as well and end up back where you would have spawned with your old inventory. Crafted with a time device and a New mobs: Incorrectly spelled Dinosaurs: -Small Paradactile: works like the regular bat. -Triseratops: Big guy, harmless unless attacked, eats leaves. -T-rex: Big guy, hazarous, will eat you, but somewhat rare. -stegosaurus: Big guys, harmless, eats leaves. -Mother paradactile: Big guy, lives on the top of a volcano boss creature. Middle ages: Wizards: Some heal you, others will act like witches. Some will become skeletal archers. dragon: like the ender dragon, only it's confined to a castle, breaths fire, and can't heal it's self. Boss creature. Knights: Most are neutral until you come into their castle, dark ones are always hostile. Villagers: like testificates but quieter. 1930-50s: Hobos: Will attack you if you have anything valuable in your hands. average people: don't pay you no mind. mutants: effects of the manhattan project, green testifacates that would later become creepers blow up in your face, meanwhile zombies come forth from the creators as well. gangsters: Fire guns at you when you're alone or attack them. They also can do drive-by shootings. Boss: King pin of the gangsters, typically will do the same thing only with much more help, has his own limo, and has a MASSIVE amount of HP, also when he dies other gangsters die too. Drops a fedora. Future: Aliens-like endearmen, will be common but won't hurt you until you hurt them. Robots: some are fine, other rouges are like armored zombies. Mutants: slime-like creatures that come from acid pits. Futuristic: Weird new villagers from utopian, space, and steam-punk futures. Virus: The boss in all the robot's minds, hidden in an apocalyptic city area, it will send it's robots after you to stop you, killing it will turn all robots into non-rouge ones. Oblivion: Paradox: Looks like the player it'll attack, but is meant to kill them. Time agent: Will kill paradoxes, and you if you're near a paradox. Ancestor: Actually spawns in any timeline and will be illuminated by a green aura, killing them will cause lightning to strike and both a time agent and a paradox to spawn. New biomes: Volcano: Self explanatory, spawns in ancient times Thick jungle: Spawns in ancient times Grass fields: Spawns in ancient times Middle ages: Castle+town: Trade with villagers or visit the king's treacherous maze of a castle. Dark castle: A scary keep that houses a dragon in it's basement, and loot! Fields: Contain lots of wheat and the occasional windmill. Grasslands: A large area of grass planes and small hills with stone paths along the way. 1930s-50s: -Citys: Massive areas with lots of roads, flashy signs and at least 6 types of buildings: 1:Sky scraper: Big building,goes up to the top of the world. Awesome. 2:normal: just a simple housing area 3: Theater: used for all types of things 4: factory: Yep, those are still here, and super hazardous. 5: Broken: Mid-distruction likely due to a cause of mysterious fire. 6: Secret base, it looks like a normal building, but secret passages can come out to a gang's speakeasy. -Hooverville: Tents and Hobos, yeah… Not pleasant. -Suburban areas, cookie-cutter houses occasionally holding a meth lab. -Test site: A massive crater, super radioactive. Future: -All ground is a futuristic chrome-cobalt with electric red skys. cites appear with whole buildings made of glass. A system of pneumatic tubes fills the underground (can be used by player). Some cites are destroyed by nukes and left in burning pits of despair. Skyscrapers still exist but more futuristic. Oblivion: Pulls any other types of area from it's time and surround it with "nothing" a white block that does nothing. There are also some flowers called "nothing flowers" that can turn you invisible. New dimensions: -Ancient times: Dinosaurs, big pits of tar, and dangerous meteors and radiation, radiation suit is needed to survive here. -Middle ages: Knights, castles, fields of wheat, wizards, windmills, and dragons roam free, join the cult of the square table and help the knights of notch send scum back into olden times. -1930s-50s: Industrial skyscrapers, and gangsters roam the streets, arm yourself with the most gangster weaponry known to man in a fight against turfs and politics. -Futuristic: Fun little area, lots of machines,killer robots, ray guns, remotes, and a whole new outlook on possibility. -Oblivion: The land of broken time: While mostly consisting of a barren white landscape with the occasional "nothing flower" (which can be used to make invisible dye for leather armor), there are some broken pieces allowing different time periods to collide. So How this will work: You'll get in, and start playing mine craft as usual until you find either crystal, radio actives, or make a meth beaker (and by extension meth). Then you can use that and other materials to travel to one of a few places. A time device works by first being dormant, right clicking with it will bring up the time-hub allowing the player to select a destination. Once selected the time device glows enchanted-like and when held directly in your hot bar will slowly allow you to travel in time neither-portal-effect-like. When you travel you will always spawn at point X=0,Z=0 in that world, and when you travel back you will always spawn back from where you last slept. If you have no bed, then from your original spawn. You only have one option: the middle ages. You arrive, and your time device takes 1/3rd damage (for examples sake lets just say the time device will break with 3 travels every time for this guy) You're in the middle of a large field of wheat. You pass a windmill and approach the town. You enter and are stunned at the massive castle, you enter it and are attacked by vicious guards. You keep running until you enter the throne room, there the king will trade you one dirt for an iron sword and a book. The book will ask you to bring him the head of the dragon who lives in the dark castle. After a brave adventure of dragon slaying, you return and the king gives you a reward: A silver stop watch. With this in your possession you now have the ability to travel to another dimension: The 1930-50s. Jumping back to the present and then dropping back into the 1930-50s, your time device breaks upon re-entry! You look around and begin to wonder how you would get back. After a bit you're jumped by mobsters who reluctantly start to shoot you down. You end up killing the boss and taking his fedora, and a silver stopwatch allowing you to completely surpass the gangsters. After a bit more exploring you find both a hooverville, and a meth lab, and a nuclear test site. You manage to re-manufactor the time device and return to the present… from meth. Now this time you end up splashing forward to the future. You arrive and are supper perplexed by the amazing pneumatic abilities, and electric buildings and atmosphere. All is highlife until a broken pneumatic send you to a deescalated wasteland of fire, brimstone, corrupt robots, and a big virus-lair. Using your skills you manage to destroy the virus and take yet another stop watch before returning to the present. Now you notice your watch is nearly broken, so you use your crystals, meth blocks, and radio actives to build a portal which you place your time device, set for the prehistoric era. Unfortunately, the radiation start to kill you upon entry! You planned for this however by using another time device earlier to create a time-flux-manipulator. Unfortunately, you didn't think t through as you are still in the prehistoric era, only allowing you to kill your paradox self. Once your paradox is killed. You end up (with your paradox's inventory) in the land of broken time: Oblivion. After scouring the area, you find a time agent, which upon death drops a time device and a silver stop watch, allowing you to return to oblivion upon whim. Now you have your suit and everything! You venture into the prehistoric era and battle dinosaurs galore! And you get to ride a triceratops! Eventually you get to battle the great pyradactile earning you the last silver stop watch. upon using it, a message appears stating that for more timey-whimey-fun one will have to either wait for or download/install an extension/add-on mod! Some add-on ideas: -The delorean -tardis adventures -Hg wells collection -Colonial era -Modern day -Steam-punk future -Civil war -World war -Ice age Not going into details on that but lets see what you have to say!