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I know its not as important as some of the other posts in this thread, so i completely understand if this isn't responded to anytime soon. Though I have never really gotten too far into Aotbt and I feel like other experienced players could give me a few tips and maybe just a little info on the important mods. If this thread is successful, it wont be just to help me, it could help all new beginner players. Anyways, thanks to anyone who comments below to help.

 

Ill also try my best to add any of the helpful info and their respectable owners into the thread so people don't have to scroll through all of the comments to find what they need.

 

~The most generalist generally general advice~

 

"Since you are aiming in a very general direction it is hard to come by with something more precise then general advice ;)
 
But basicly things that one should tackle first after having a save hide out and a sufficient food supply are:
- Advanced Weaponary (Tinkers Constructs)
- Energy Generation (Thermal Expansion)
- Body Modification (Advanced Genetics)
- An automated Storage System (Project Red Transportation)
 
From there on it pretty much depends on personal tastes. You could go the automation and machinery route ... be creative as hell ... get into witchery or just explore. Depending on your taste a different subset of Mods from the pack will be interesting for you.
 
In general I would have a look at some of the guys from the original server and their series, which are just perfect introductions to various topics."
-BrowserXL

 

 

Cant find what you came here to look for? Use the wiki!

http://www.attackofthebteamwiki.com/wiki/Main_Page

Edited by Zoeymeow
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Since you are aiming in a very general direction it is hard to come by with something more precise then general advice ;)

 

But basicly things that one should tackle first after having a save hide out and a sufficient food supply are:

- Advanced Weaponary (Tinkers Constructs)

- Energy Generation (Thermal Expansion)

- Body Modification (Advanced Genetics)

- An automated Storage System (Project Red Transportation)

 

From there on it pretty much depends on personal tastes. You could go the automation and machinery route ... be creative as hell ... get into witchery or just explore. Depending on your taste a different subset of Mods from the pack will be interesting for you.

 

In general I would have a look at some of the guys from the original server and their series, which are just perfect introductions to various topics.

You could also watch my tutorials, but I guess it wouldn't make much sense, since I will be talking german all the time ;)

 

I would recommend:
Building (Keralis) -

Edited by BrowserXL
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Yeah, if you don't break any rules or act dumb, you're cool people. We like cool people and we like helping cool people.

Keralis is a good builder, but I think he focuses on contemporary building styles.

BdoubleO100 (sorry, no links. Mobile phone, y'see?) is more alround. Some great medieval/fantasy inspiration and also contemporary.

EDIT: another idea is to look at LEGO models. There are some really good models out there (Architecture series) that can give you some great building inspiration.

Edited by Melfice
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It depends. Keralis did a wonderful rustic/medieval series with some awesome buildings. Some of them have been the inspiration for my AOTBT builds. In AOTBT he worked with different styles from contemporary to futuristic and his haunted witch house is a great example of victorian architecture ... even though it will be a pain in the butt with all those microblocks *G*

 

Let me help you out Melfice. This is BDubs AOTBT series:

Edited by BrowserXL
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  • 2 weeks later...

Of course if your after direct education on the mods in the pack, rather than watching someone play for hours you could check out my thread that covers I think 16 of the mods from the pack and I will expand on it further when I find time of course pretty much all my tutorials can easily be found on the wiki also.

'?do=embed' frameborder='0' data-embedContent>>

Edited by IDED
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Of course if your after direct education on the mods in the pack, rather than watching someone play for hours you could check out my thread that covers I think 16 of the mods from the pack and I will expand on it further when I find time of course pretty much all my tutorials can easily be found on the wiki also.

'?do=embed' frameborder='0' data-embedContent>>

 

^^^has some great tutorials and had also started an LP series on ATOB. 

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          ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Core{4.3.7.32} [ProjectRed] (projectredbase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (projectredworld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ThermalExpansion{3.0.0.7} [Thermal Expansion] (thermalexpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          AS_Minions{1.7.9b} [Minions] (minions_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          BuildMod{v1.0} [Build Mod] (modbuild for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Morph{0.7.1} [Morph] (morphbeta-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          necromancy{1.5} [Necromancy] (necromancy_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          NotEnoughCodecs{0.1} [NotEnoughCodecs] (notenoughcodecs-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          notenoughkeys{0.0.4} [Not Enough Keys] (notenoughkeys-1.6.4-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          OpenMods{0.5.1} [OpenMods] (openmodslib-0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          OpenBlocks{1.2.9} [OpenBlocks] (openblocks-1.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Waila{1.5.2a} [Waila] (waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (tconstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (projectredcompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (projectredlighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          RandomThings{1.9} [Random Things] (random things v. 1.9 [MC 1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          secretroomsmod{4.6.2} [The SecretRoomsMod] (secretroomsmod-universal-1.6.4-4.6.2.319.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Statues{2.1.1} [Statues] (statues-1.6.4-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Sync{2.2.2} [Sync] (sync2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          TMechworks{33.c001660} [Tinkers' Mechworks] (tmechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          TrailMix{2.0.0} [TrailMix] (trailmix2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          tropicraftmod{v5.1.7 for MC 1.6.4} [Tropicraft] (tropicraft v5.1.7 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          volleyballmod{v5.1.7 for MC 1.6.4} [Volleyball] (tropicraft v5.1.7 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Waypoints{1.0.2} [Waypoints] (waypoints-1.6.4-1.0.2fix.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          AIBlock{v1.0} [AIBlock] (weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          WeatherMod{1.591} [Weather and Tornadoes] (weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          witchery{0.19.2} [Witchery] (witchery-1.6.4-0.19.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          worldofdinos{1.0} [World of Dinos] (worldofdinos-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          Chisel{1.5.0} [Chisel] (zchisel-1.6.4-1.5.0fix.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
          LumySkinPatch{1.0.5} [Lumy Skin Patch] (minecraft.jar) Unloaded->Disabled
          TConstruct Environment: Environment is NOT clean! THIS CRASH MUST NOT BE REPORTED TO A MOD AUTHOR; however, please report it to your modpack creator(s).
      Unsupported mods: optifine
          Launched Version: 1.6.4-Forge9.11.1.965
          LWJGL: 2.9.0
          OpenGL: Radeon(TM) RX 460 Graphics GL version 4.6.14757 Compatibility Profile Context 20.11.2 27.20.14501.18003, ATI Technologies Inc.
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Pack: faithful32pack
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    • By Wushi
      The modpack dose not load with mods and i have tried a few different things 
      this is the mod pack https://www.technicpack.net/modpack/wushis-wild-world-of-mods.1842899
      this is the dropbox https://www.dropbox.com/s/3o4v8owfdyj7lsn/WushisWildWorldOfMods.zip?dl=1
       
      update https://www.dropbox.com/s/adsilceyq50hgcb/modpack.zip?dl=1
       
      Fixed 
    • By Nyrab
      I'm trying a new modpack
      The version is 1.10.2
      I tried to remove some mods and still don't work
       
      Modpacklog.zip
    • By zoezp
      I am new to making modpacks and this is the first one I ever made so I watched some youtube tutorials and it worked well until I tried to launch the modpack and It started as vanilla but when I checked the modpack options it had the mods installed and they were all in the folder. I tried to fix it and tried out things like renaming the files but nothing worked for me so thats why I am here asking for your help.
      I don't know what the problem is at this points so I would really like some help.
      Here is the dropbox link I used to upload the modpack: https://www.dropbox.com/s/u2qfs8zuco8fh39/pixelmon fun.zip?dl=1
      Here is the modpack download link: https://www.technicpack.net/modpack/pixelmon-2780956.1833394
       
      If any more info is needed just ask and I'll provide it if I can.
      Thanks in advance! 
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