This is probably never going to be read ever, but
When you log into Technic Launcher the screen asks for a name and password, however some people might wrongly assume this is asking for their username.
Simply put, I think the header should be changed to something like 'email address' or have it written in parenthesis in order to make the UI clearer.
Hi Technic Team!
I have been seeing posts from people who are trying to run large, resource-intensive modpacks on older machines that can't handle them. For example, I was just over on Talonos' issue tracker trying to explain to a user why Blightfall won't open for someone who has only 1GB of RAM to dedicate to Minecraft and is running a 32-bit OS.
This got me thinking - why don't you integrate a feature into the Technic Launcher that will allow modpack creators to set recommended minimum specs to run their modpack, and if the launcher is running on a PC with lower specs will warn users that the modpack may not play correctly (or at all)?
For example: There's a good chance you will need at least 2GB of RAM to run Blightfall smoothly without any crashes. If the amount of RAM dedicated to Minecraft is set to be only 1GB, when a user tries to play Blightfall they could be prompted with a message like:
"This modpack ("Blightfall") has a recommended minimum of 2GB RAM. If you proceed, the installation may fail or the modpack may be unstable. Do you wish to proceed anyway?" Options: Proceed, Cancel, Help. ("Help" can be a link to an article with common issues, such as having too little RAM, running a 32-bit installation of Java limiting the RAM options, etc)
I think this might help to reduce the volume of people with topics like "Helpppp modpack wont openz" or "black screen then crash, plz don't ask for crash report bc i dont know wer to find them".
P.S. I know the crash information and the location of the crash log is output to the Technic Launcher Console, but why not have a more elegant way of displaying this information to an average user? I'm sure the Launcher, when re-opened following a crash, could pop-up an alert that says "Minecraft has crashed. A crash report has been written to [file location]. Would you like to view the crash report?" This might confuse the average user though so maybe it's better left as something we have to continually re-explain to everyone who wants help...
I don't see a partition in the forum list for suggestions, so I don't know if they are just like a taboo, or if I'm blind and I didn't see them in the rules, so I'm not exactly sure where to put this.
My point being, I was wondering if it'd be possible to make it so that players looking for new packs could filter the packs that list their mods in the 'Mods' tab, on what is or isn't on the last, and by which packs don't list them at all. It'd be a good tool, as well as put it to the pack-makers to actually list all the stuff they put in there.
I'm not aware as to whether or not this is a planned feature, but I'm a long-time player of Technic packs, and I thought I'd pop onto the forums and see if this was ever going to be a thing.
Crossing my fingers that I'm not stepping on toes right now.
I saw an issue posted on this in the Tracker, and it was pointed out that Platform Pagoda would be a better place to discuss it - since I don't see a related discussion here, I thought I'd start one.
Overall I like the look and function of the new Launcher (at least, I will once it has stabilized a bit), but I do have a very minor gripe with it opening to the Discover tab instead of to Modpacks. If my own experience is representative, the 99.9% use case in opening the launcher is to play a modpack that is already installed. I know it's only one extra click (as I said, very minor gripe), but a major tenet of UX design is to make the most common use cases easiest/shortest. I'd suggest then that the currently installed modpacks be returned to front & center.
My two cents,
I have always believed that no mod so deserved to be in Hexxit as much as one of the Mine and Blade mods. Specifically the only one updated to 1.6.4, Mine and blade 2: Bullseye.
What does this mod do? It gives the player the ability to dualwield weapons, not to mention adding some variety to weapons that totally suit the spirit of Hexxit, such as spears, new kinds of arrows, and most of all an excellent shield system that allows the player to actuelly use the shield in one arm and a sword in the other. I think that this mod is all that Hexxit has ever needed to be complete, just the concept of dualwielding is something that belongs in an adventure pack such as this.
I believe it should be compatible and have tested it out just fine on my machine.