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[1.7.10]Warhammer 40k: Blood & Iron [PVP & Survival][60][WH40k Blood & Iron Pack]


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Server IP: 69.195.148.17:25565

Server IP is also saved in our technic pack. Check it out here: http://www.technicpack.net/modpack/wh40k-blood-iron-pack.558927/about

  • 60 slots, 8 gb's of RAM, 24/7, professionally hosted VPS.
  • Fully dynamic battlefield with 100's of capturable regions complete with a map and waypoints. Capture and control mines, power plants, fortresses and more!
  • Starter kits and combat kits. Join and start fighting right away. Stay in the fight with ammo and supply kits!
  • Fight for the forces of Chaos or the Imperium on our battle world, the Bloodgrounds.
  • Live in peace and build a town in a protected area in the Wilderzone.
  • Fend off vicious mobs for rewards such as endgame armor and weapons in the Deadlands.
  • High tech machinery, guns, vehicles, planes and mechs. Everything you need to compete in the battlefield of the far future.
  • Sell valuables or fight for money to buy things you need at trading outposts.

     

All players start off as civilians who are free to go to the Wilderzone for the survival experience. Civilians may also become a mercenary or trader. Any player may join a team in the Bloodgrounds at spawn and start capturing land. Players may go to the Deadlands at any time to fight off waves of vicious mobs and receive rewards like bolters and power armor.

Plugins: Towny, Worldguard, Essentials, Dynmap and Coreprotect

 

Server Website: https://sites.google.com/site/wh40kbloodandiron/home

Dynmap: http://69.195.148.17:8123

 

 

 

1.Don't be a jerk.

2.No cheats, hacks, exploits* or abuse of commands.

*Anything used in a way its no intended to be.

3.Keep chat relevant and civil.

4.If you are on a team do not betray it. Yes, this means spying and theft.

5.Do not in any way cover or hide the flag while capping.

 

  • Breaking rules will result in immediate, no questions asked bans. No excuses.
  • If your not sure if somethings against the rules, don't do it.
  • We have block logs, chat logs, action logs and backups.
Edited by Mensrea
Was too verbose
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Just updated the server to add colored armors and really rebalance vehicles, as they were way too expensive and aircraft were too weak.

 

Also wanted to mention that the forges are done at this point. You can get stuff like armor, guns and ammo very cheap there.

 

Here's the changelog:

 

-forges are done! get much needed items cheaply, and build heavy vehicles/mechs
-tooltips to basic combat armors warning NOT to add dye
-balance aircraft life
-huge vehicle armor rigs WAY too expensive, make all frames/armor rigs less expensive
-increase vehicle repair amount and nano-gel cost
-increase fuel value of fuel cans
-vehicle guns back to normals
-tooltip about replicating patterns in things
-concrete block and tile recipes
-terminator model and item sprite
-armor recipes for colored armor
-aa and at missile tracking range and speed
-stone dust to quartz dust and silicon dioxide
-roman numerals on credits
-various fixes

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Just updated the server to add colored armors and really rebalance vehicles, as they were way too expensive and aircraft were too weak.

 

Also wanted to mention that the forges are done at this point. You can get stuff like armor, guns and ammo very cheap there.

 

Here's the changelog:

 

-forges are done! get much needed items cheaply, and build heavy vehicles/mechs

-tooltips to basic combat armors warning NOT to add dye

-balance aircraft life

-huge vehicle armor rigs WAY too expensive, make all frames/armor rigs less expensive

-increase vehicle repair amount and nano-gel cost

-increase fuel value of fuel cans

-vehicle guns back to normals

-tooltip about replicating patterns in things

-concrete block and tile recipes

-terminator model and item sprite

-armor recipes for colored armor

-aa and at missile tracking range and speed

-stone dust to quartz dust and silicon dioxide

-roman numerals on credits

-various fixes

Btw sorry i've been off for weeks, i'll play more often, just been busy :/

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Recently updated the pack and switched to a better server. We also now have a dynmap to help players see which teams holds what areas here: http://69.195.148.17:8123 . Here's the changelog:

 

Update
-Switched to a better server (IP change)
-Added AE
-Added nuclear control
-Added iron chests (just build obby chests)
-Added stationary sniper cannon (immobilizes while being used, used by any armor)
-Updated armor mod (poison now goes through armor unless it can resist it)(terminator no longer receives speed or jump buffs)
-Buffed Hydra (only real defense/antidote to poison rounds)
-Buffed carapace armor life a good deal
-Remove construction foam
-Fix wrench repair recipe
-Buffed assault speed again
-Gave flak a small speed boost (because its light armor thats why)
-Buff taurox speed
-Increased hitbox sizes of all projectiles, especially bolts, tank rounds and various lasers
-Buffed siege mortar firing rate
-Satchels no longer detonate when shot
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Updated recently with some major changes. Notably, we made recipes a lot cheaper. I want people to join to fight or build cool stuff (or both), not to dump hours into crafting stuff.

 

I also vastly improved the starter kit and added access to a kit to get ammo and basic supplies every 10 minutes. It's Imperial Guard tier equipment but it still kills people, and its free, so hopefully new players won't have to put in a ton of work just to play. You should actually be able to join and start fighting right away (and stay in the fight), if thats your thing.

 

Anyway, heres the changelog:

-Added combat kits (access to tier 1 ammo and some other survival goods every 10 minutes, type /kits r1).
-Updated Factory mod. You can now check what the blocks making by right clicking but to use it you must shift-click it with an empty hand.
-Improved new player loadout. New players now have everything they need to join a team and start fighting.
-Portable heavy weapons now accept drums/pack bundles.
-Buffed melee weapon damage.
-Power armor and Carapace armor can now use heavy autogun.
-Increase HEIAP damage.
-Fixed dual wielding not working on some pistols (bolt pistols).
-Tooltip to hydra about poison.
-Promethium tooltip to burn in generator.
-8mm mag to high cap mag recipe.
-Completely rebalance armor life.
-Bullet hitboxes bigger than 1 dont even work and were removed.
-Boosted bolt, lascannon, plasma, and tank round damage.
-Nanogel now stacks to 64.
-Bullet recipes now output double.
-Increased stack size of 8mm mags and high cap mags.
-Slowed AT/AA missiles, increased damage, increased lock on radius.
-Made almost all IC2 recipes easier.
-Added/fixed more AE recipes.
-Quadruple synthgas recipe, double charcoal recipe from logs in thermal centrifuge.

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I edited the topic because no one really reads walls of text and the website (https://sites.google.com/site/wh40kbloodandiron/home) describes everything in greater detail anyway.

We also added a /back command just for the starter ranks. Even with a constant supply of gear and decent starter stuff new people struggle against guys with assault and terminator armor, so I'm hoping this will help level the playing field a bit.

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Had another major update last night. There were big changes to the modpack and the server side stuff so this changelog may be worth reading.

CHANGELOG
-Added all forges back. Added Reaver titan to forge 5.
-You can now cap 2 locations at once.
-If an enemy player destroys your flag they take $60 off you.
-Added chunk loaders to power plants, redstone and explosives labs.
-Updated Forge Blocks mod.
-Updated Combat Armor mod.
-Scout, Assault, and Power Armor are no longer affected by buffout/adrenochrome.
-Nerfed Terminator, Power and Assault armor life.
-Added enhanced tooltips to weapons to let players see their stats without dissecting the flan files.
-Started adding enhanced tooltips to grenades and ammo.
-Updated armor tooltips.
-halved satchel deployment rate.
-Buffed flak and carapace life.
-Carapace and Power Armor can now use a greater selection of heavy weapons.
-Added stationary heavy weapons. Power can use them but is immobilized while doing so.
-Terminators now have a speed penalty.
-Power Armor no longer has a speed buff.
-Assault Armor is now more difficult to repair.
-Turrets received a life buff.
-Autocannons can now use TX and TQ round clips.
-Assault, Power and Terminator now require adamantium plates to be repaired.
-Adamantium plates now require lead and iridium.
-Iridium can be used to make bullets very cheaply.
-You can place bayonets and ripper bayonets on every gun, including portable and stationary heavy weapons.
-Added quartz fiber, cable anchor.
-Removing cropsticks until I can figure out how to balance crops.
-Removed Advanced Miner, RTG Generator and Composite Propellant recipes (composite propellant is available at explosives labs).
-Buffed Slug Gun, Slug Pistol, Autogun, Lasgun, Laspistol, Long-Las, Plasma Pistol, Hellgun, Sniper Rifle, Sniper Cannon and Plasma Gun damage.
-Assault Cannon's can no longer use HE rounds (creating way too much lag, assault cannon fights ate up multiple gb's of RAM).
-Removed Autocannon recoil, improved accuracy.
-Doubled AE energy usage.
-Improved Sniper Rifle accuracy, ROF.
-Added armor tooltips to dyed armor chestplates.
-Added ability to place bayonet/ripper bayonet on portable heavy weapons.
-Fixed issues with many weapons/general balance issues.

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