Hello people of the Technic community, I've had this problem for around 3 weeks now, and after countless hours of research i couldn't get it to work.
I've got the following problem:
I've been using Ubuntu (PoPOS) for around 2 months now, and i got really familiar with it. I got minecraft from the repositories no problem whatsoever. But as i wanted to play with mods, My old friend Technic Launcher came to my mind again, so i tried to install it and play some modpacks.
I've installed the correct java version (OpenJDK 8 ) and put the techniclauncher.jar as an executable. Now when i run the launcher, the installation screen pops up, everything normal. Now when i install it as a portable or just normally, it creates the directory and the installer dissapears. Everything ok until now: When i try to launch Technic again, it just crashes. The java process is running, but starts dissapearing. So i tried again with oracle Java 11. Same problem. It just crashes. When i launch it over Terminal, it gives me this:
[email protected]:/home/muenzlpsaveyourinternet# java -jar '/home/directory/TechnicLauncher.jar' '/home/directory/TechnicLauncher.jar'
Settings for exe: /home/directory/TechnicLauncher.jar
Portable settings dir: /home/directory/technic
Setting up logging
And nothing else happens, the terminal doesnt continue launching, same with launching without terminal.Nothing opens , just the process i can see in my system manager
I tried and tried, i uninstalled the runtimes, 8 and 11, tried and tried but nothing worked. I found no answer, now after 2 weeks of trying, I decided to post this here to get some answers from nice people who like to help in the community.
If you like to help me, just post solutions or suggestions in the section down, please stay simple with ubuntu stuff since i am really new to linux and just getting started. Thanks for any response.
(replaced my install directory with directory because its pretty much useless for help and might confuse people)
I'm new to Technic, and I'm trying to join a server with a modpack that runs on 1.12.2, but when I open the modpack through the Technic launcher it says that I need Forge to open some of the mods.
I downloaded Forge for 1.12.2, but you have to open it through the Minecraft launcher. Which means I can't use the modpack through Forge or Technic.
I've tried looking through launcher settings to see if I could tell Technic to open the modpack with the Forge version that I downloaded. Doesn't work. Other people seem to get on the server fine. Is this a problem with me, or the modpack?
Edit: I've attached a photo showing the messages I get when I try to use both launchers. The photo was too large to attach, so I decided to use the URL, but it's on TinyPic, so if you don't see it, it's probably because they're shutting down.
I made a modpack, I can download it, and start it up, but right when the game is almost finished loading, it cuts off. Here is the link to the mod and the crash reports: https://www.dropbox.com/s/y7mfug9zbtdymuu/technic mod.zip?dl=1
I have seen a couple of these floating around, but none of them seem to fit my use case, so I made one.
As of now it will structure mods into proper zip files and repo folders. It will also allow you to insert mods and versions into the database, and update builds with the newly inserted mods.
It will not upload to your server automatically, but it gives you a nice folder that you can upload the contents of, and it'll "just work". It calculates MD5s and updates them in the database for a nice and easy transition. As of now, it will guess the mod name and version based on the jar name. It discriminates names and version by a hyphen.
appliedenergistics2--rv6-stable-6.jar => name: appliedenergistics2, version: rv6-stable-6
advanced-machines-61-0-1-jar => name: advanced version: machines-61-0-1-jar
I plan on adding a override for this later on, and the program will run fine, but if you want proper names, name your jars accordingly!
The program will ask you if you want to set pretty names. If you say yes, it will ask for a pretty name for each mod to insert. Otherwise, it will stick to the naming scheme like above.
This program requires solder to run on MySQL, so please make sure you have a remote account ready for the database solder runs on. If you want to update builds with this program, you will need to know the build IDs.
This is NOT a gui, you need to run it via a console.
Screenshots of use:
Feel free to ask questions or give feedback. And no, the program doesn't save your database info. Here's the source: https://github.com/MythTheWolf/SolderAutomate/blob/master/src/com/company/Main.java