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Everyone is always talking about what "plug-ins" and "Modpacks" they use. But I'd like to know what hardware specs one should have for a decent, Forge based, 100 slot, 24/7 server. With a heavy modpack such as Project: OMNIUS. (Not much known, but it still kicks my processor's ass. Even with 7Gb allocated to java.) Top rendering, and high graphic performance would be preferred.
 I'd advise everyone reads the Global Rules here: http://forums.technicpack.net/forum/16-global-rules/

If you don't know, but have a dedicated PC for a server yourself. What are it's specs?

 

Edited by Derpixel
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That's a bit like asking, "I'm going to be in a race. What kind of car should I have?" We would need much more details about things like which modpack (and its details), what kind of server process (Forge, Cauldron, etc.), server configuration details (view distance, etc.), what kind of plugins you might have... I'm sure you see my point.

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That's a bit like asking, "I'm going to be in a race. What kind of car should I have?" We would need much more details about things like which modpack (and its details), what kind of server process (Forge, Cauldron, etc.), server configuration details (view distance, etc.), what kind of plugins you might have... I'm sure you see my point.

​Thanks for reminding me, greatly appreciated. I guess my brain went out on the details. =P

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A server with heavy modpack and 100 player slots will require top of the line hardware. Depending on what your players are doing you may still have lag.

 

Intel Xeon E3-1271 v3

32 GB 1600 MHz ECC RAM (You may not need this much RAM. You can start with a smaller amount and work your way up if needed. Lots of loaded chunks/worlds use more RAM. Older worlds tend to have more chunks/worlds forced loaded so you may notice your RAM usage go up permanently over time.)

128 GB SSD (Whatever good model you prefer. Samsung 850 pro is arguably the best. 128 GB is plenty unless your world is very large.)

 

Don't bother with multi-core/multi-processor servers. Minecraft is single threaded and and the majority of the game logic will only run on one core. Multi-core/multi-processor servers only make sense when multiple instances of the minecraft server process are run simultaneously on the same server.

 

Do not sacrifice stability on a 24/7 server. Random world corruption out of the blue is not fun to deal with. For this reason ECC RAM is important. Also plan to have some kind of space available for backups. Bad things happen (hardware failure, mod corrupting your world, plugin corrupting your world) and its important to have a way to rollback the world. The more space you have the more frequently (and longer) you can create/keep backups of the world. Players won't be happy if you rollback the server one week.

Edited by Random003

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Well, I will try my best to (anecdotally) add my experience and knowledge (working in IT for more than a decade now as system engineer, for what its worth).
I have my own custom modpack and a server where friends are playing (around 8 at times), so I have no experience in >10 people servers.
I also have only linux server experience, never used a windows server (on the internet) in my life (and never will!).

Processor:
Minecraft is based on Java and I have yet to see a multithreaded modpack. I am not a programmer, but so far I have only seen one single thread taking care of a minecraft/modpack and therefor only one single core on a cpu used for java. This has been mentioned before.
I have yet to see and find out how and IF that can be changed....
So my best bet is, that you need a multicore processor (because you might want and need to run other things as well) which has a very good single thread performance. I will not name any CPUs, I do not want to push in one specific direction. I have only experience with Intel processors, so I do not want outright neglect AMD processor for this task.

My server has a i7-34xx processor.
 

Memory/RAM:
You will never have too much RAM...however, due to the way Java works (garbage collection), it is not always good to allocate as much as you can...rather find out what your sweet spot is.
Starting with 4 to 6 GByte RAM allocated for the server and the scale up if needed.
That being said, your server itself needs certainly enough RAM, because Java is not the only thing...and...if you decide to run everything from a RAM disk rather from a harddisk (or ssd for that matter), you need more.
I'd say you need at least 16 GByte RAM, preferably 32 Gbyte to play with. Again, I have no experience with 100 players or more, so I'd say make sure you have enough and be on the safe side, just in case.
There are plenty of hosts reseller out there where 32 GByte come as standard, so...
As mentioned before, ECC RAM is certainly not a bad idea either.

My server has 16 GByte of RAM, using 3 Gbytes at the moment for the modpack server

Harddisk/SSD:
If you want to have no I/O issues then you need at least an SSD. The size needed certainly varies depending on your needs and the world size. While 128 GByte might be enough at the beginning, you might (and I say MIGHT) find yourself in the tight corner later. So I recommend to have at least 256 GB.
I also recommend to have the operating system and the modpack-server part on different disks (if possible and affordable for you). So you can isntall the OS and setup the partitions/mountpoints accordingly so they do not interfere in case of problems.

SSD are pretty fast, so question is if you rather let it run from there and make regular backups to another disk or location or if you want to run everything in RAM (including the world and the modpack binaries and stuff) while saving it regularly (every 10 minutes or so) to the SSD. With only a few people it certainly makes no difference, but it might do with >100 people.

I am running my modpack from regular disks, and it works fine so far (with <10 people).

Backups:
Where mentioned before....and are unbelievably important :)
If you use RAM disk, make sure the content of the world (and your players) in RAM is being written to disk in short intervals (I'd say 10 Minutes or so), Using an SSD you should not experience lag.
No matter if you use RAM disk and save to disk regulrarly or using SSD/harddisk (without RAM disk) make sure you have a regular backup. I am using YABM and I am quite happy with it. Others may use different mods, it is up to you to decide and find out what best suits your needs.
In any case, make sure your backups are done and test them! And preferably save them to a different location as well (eg.: Save it to the local disk and then write a script that copies it to somewhere lese as well).
A backup at the same location is worthless if the disk fails...
 

Other topics:
With 100 slots you appear to want run a semi-professional server...meaning that it is unlikely only friends will join, right?
So make sure your server is on a good plan in terms of safety and security (redundant power supplies, redundant disks, preferably redundant network connections at least within the DC, own IPv4 address, om site services, etc.).

Good luck

 

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Having 100 concurrent players on a single modded MC server is just not going to happen. As has been previously stated, Forge/MC is largely single threaded so scalability is a huge challenge. Even with a view distance of six and everyone working in pairs you would still have 6000+ active chunks. Once people started building up their bases there would be so many active tile entities the TPS would plummet.

Roversword has it right with the backups. In my opinion, this is one of the most compelling reasons to use Linux as it is very simple to setup true versioned backups without consuming a ton of disk space (rsync hard links FTW). My largest pack's server, which has been running for 6+ months is nearly 8G in size. Using rsync hard link backups I have hourly backups for 24 hours that only consume just over 9G total.

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This is all amazing input and information. To be honest, I only put a 100 Slot, 24/7 as a basis for really heavy servers to get an idea on top-'notch' (sorry) equipment for such use. I greatly appreciate this, and I'll definitely follow this advice. Point is, I don't know for sure what exact state of a server I'm looking for.

Hardware is my only concern, due to the fact I don't know much about that subject besides basics. But if I know my limit, I'll know what I'm looking for. Because if such a server were to expand, I might need better hardware for such expansions. Everything is subjected to change, but for now. I'm still interested in what other people use for their servers and such.

So learning from other server owners, I can get a great start on creating my very own dedicated server without leaping into the blind.

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          U    Growthcraft|Rice{1.7.10-2.7.2} [Growthcraft Rice] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide-API-1.7.10-1.0.1-20.jar) 
          U    HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion  MC-1.7.10  v1.8.6.jar) 
          U    Hats{4.0.1} [Hats] (Hats-4.0.1.jar) 
          U    HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) 
          U    HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar) 
          U    HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar) 
          U    IC2NuclearControl{2.4.3a} [Nuclear Control 2] (IC2NuclearControl-2.4.3a.jar) 
          U    iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar) 
          U    IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar) 
          U    inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-62.jar) 
          U    IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) 
          U    JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar) 
          U    jexclusives{1.0.1} [Jon's Exclusives] (JonsExclusives[v1.0.1][MC1.7.10].jar) 
          U    LogisticsPipes{0.9.3.132} [Logistics Pipes] (logisticspipes-0.9.3.132.jar) 
          U    magicalcrops{4.0.0_PUBLIC_BETA_4b} [Magical Crops: Core] (magicalcrops-4.0.0_PUBLIC_BETA_5.jar) 
          U    magicalcropsarmour{4.0.0_PUBLIC_BETA_4} [Magical Crops: Armoury] (magicalcropsarmoury-4.0.0_PUBLIC_BETA_4.jar) 
          U    magicalcropsdeco{4.0.0_PUBLIC_BETA_4a} [Magical Crops: Decorative] (magicalcropsdeco-4.0.0_PUBLIC_BETA_4a.jar) 
          U    MagicBees{2.4.4} [Magic Bees] (magicbees-1.7.10-2.4.4.jar) 
          U    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) 
          U    Mekanism{9.1.1} [Mekanism] (Mekanism-1.7.10-9.1.1-clienthax.jar) 
          U    MekanismGenerators{9.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.1-clienthax.jar) 
          U    MekanismTools{9.1.1} [MekanismTools] (MekanismTools-1.7.10-9.1.1-clienthax.jar) 
          U    MineFactoryReloaded|CompatMagicalCrops{1.2.1} [MFR Compat: Magical Crops] (MFR Compat - Magical Crops v1-2-1.jar) 
          U    MineFactoryReloaded{1.7.10R2.8.2B1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.2B1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatAtum{1.7.10R2.8.2B1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatBackTools{1.7.10R2.8.2B1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.2B1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatChococraft{1.7.10R2.8.2B1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.2B1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatForestry{1.7.10R2.8.2B1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.2B1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatIC2{1.7.10R2.8.2B1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatProjRed{1.7.10R2.8.2B1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.2B1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.2B1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.2B1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.2B1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.2B1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.2B1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatVanilla{1.7.10R2.8.2B1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineMenu{1.2.0} [MineMenu] (MineMenu-1.7.10-1.2.0.B44-universal.jar) 
          U    testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.7.10-1.9.jar) 
          U    powersuits{1.7.10-0.11.1.117} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.7.10-0.11.1.117.jar) 
          U    Morph{0.9.3} [Morph] (Morph-Beta-0.9.3.jar) 
          U    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-1.7.10-1.6.21.jar) 
          U    cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) 
          U    Mystcraft{0.12.3.04} [Mystcraft] (mystcraft-1.7.10-0.12.3.04.jar) 
          U    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.1a2.jar) 
          U    necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10a.jar) 
          U    NEIAddons|Developer{1.12.15.41} [NEI Addons: Developer Tools] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|AppEng{1.12.15.41} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|Botany{1.12.15.41} [NEI Addons: Botany] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|Forestry{1.12.15.41} [NEI Addons: Forestry] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|CraftingTables{1.12.15.41} [NEI Addons: Crafting Tables] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons{1.12.15.41} [NEI Addons] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|ExNihilo{1.12.15.41} [NEI Addons: Ex Nihilo] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar) 
          U    NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar) 
          U    recipehandler{1.7.10} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.3(1.7.10).jar) 
          U    neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-128.jar) 
          U    numina{1.7.10} [Numina] (Numina-0.4.1.106.jar) 
          U    ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar) 
          U    OpenBlocks{1.6} [OpenBlocks] (OpenBlocks-1.7.10-1.6.jar) 
          U    OpenComputers{1.7.4.1265} [OpenComputers] (OpenComputers-MC1.7.10-1.7.4.1265-universal.jar) 
          U    OpenMods{0.10.1} [OpenMods] (OpenModsLib-1.7.10-0.10.1.jar) 
          U    OpenPeripheralIntegration{0.6} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    OpenPeripheral{0.6} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    OpenPeripheralCore{1.4} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar) 
          U    PneumaticCraft{1.12.7-152} [PneumaticCraft] (PneumaticCraft-1.7.10-1.12.7-152-universal.jar) 
          U    PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6-fix-1.jar) 
          U    progressiveautomation{1.6.35} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.35.jar) 
          U    ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar) 
          U    ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar) 
          U    ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar) 
          U    ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) 
          U    ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) 
          U    ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar) 
          U    ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) 
          U    ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) 
          U    ProjRed|Exploration{4.7.0pre12.95} [ProjectRed Exploration] (ProjectRed-1.7.10-4.7.0pre12.95-World.jar) 
          U    qCraft{1.7.10-1.2.2} [qCraft] (qCraft-1.7.10-1.2.2.jar) 
          U    Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar) 
          U    reccomplex{0.9.7.1.1} [Recurrent Complex] (RecurrentComplex-0.9.7.1.1.jar) 
          U    RedstoneArsenal{1.7.10R1.1.2} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.2-92.jar) 
          U    RefinedRelocation{1.1.34} [Refined Relocation] (RefinedRelocation-mc1.7.10-1.1.34.jar) 
          U    xreliquary{1.2} [Reliquary] (Reliquary-1.7.10-1.2.1.483.jar) 
          U    libsandstone{1.0.0} [libsandstone] (Reliquary-1.7.10-1.2.1.483.jar) 
          U    Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar) 
          U    simplyjetpacks{1.5.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.3.jar) 
          U    squidless{0.6.1} [Squidless] (squidless-1.7.10-0.6.1.jar) 
          U    statues{2.1.4} [Statues] (statues-1.7.10-2.1.4.jar) 
          U    StevesAddons{0.10.16} [Steve's Addons] (StevesAddons-1.7.10-0.10.16.jar) 
          U    StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) 
          U    StevesFactoryManager{A93} [Steve's Factory Manager] (StevesFactoryManagerA93.jar) 
          U    StevesWorkshop{0.5.1} [Steve's Workshop] (StevesWorkshop-0.5.1.jar) 
          U    Sync{4.0.1} [Sync] (Sync-4.0.1.jar) 
          U    TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar) 
          U    Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) 
          U    thaumicenergistics{1.1.3.0} [Thaumic Energistics] (thaumicenergistics-1.1.3.0.jar) 
          U    ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-55.jar) 
          U    ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar) 
          U    ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-542.jar) 
          U    ThermalDynamics{1.7.10R1.2.1} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.2.1-172.jar) 
          U    ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.5-248.jar) 
          U    ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6-118.jar) 
          U    TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar) 
          U    Translocator{1.1.2.16} [Translocator] (Translocator-1.7.10-1.1.2.16-universal.jar) 
          U    TwilightForest{2.3.8dev} [The Twilight Forest] (twilightforest-1.7.10-2.3.8dev-clienthax.jar) 
          U    UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar) 
          U    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) 
          U    wailaplugins{MC1.7.10-0.2.0-null} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-24-clienthax2.jar) 
          U    warpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.37.jar) 
          U    witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar) 
          U    WR-CBE|Core{1.4.1.11} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    WR-CBE|Addons{1.4.1.11} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    WR-CBE|Logic{1.4.1.11} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) 
          U    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) 
          U    ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    MCFrames{1.0} [MCFrames] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar) 
          U    ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar) 
          U    RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-1.7.10-0.0.1.2-universal.jar) 
          U    MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar) 
          Profiler Position: N/A (disabled)
          Is Modded: Definitely; Server brand changed to 'fml,forge'
          Type: Dedicated Server (map_server.txt)
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      And this is the log
       
      [20:27:16] [Server thread/INFO]: Starting minecraft server version 1.7.10
      [20:27:16] [Server console handler/ERROR]: Exception handling console input
      java.io.IOException: İşleyici geçersiz
          at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_211]
          at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
          at net.minecraft.server.dedicated.DedicatedServer$2.run(DedicatedServer.java:97) [lv.class:?]
      [20:27:27] [Server thread/ERROR]: Encountered an unexpected exception
      cpw.mods.fml.common.MissingModsException: 
      Missing Mods:
          Forge : [10.13.4.1566,)

          at cpw.mods.fml.common.Loader.sortModList(Loader.java:260) ~[Loader.class:?]
          at cpw.mods.fml.common.Loader.loadMods(Loader.java:493) ~[Loader.class:?]
          at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) ~[FMLServerHandler.class:?]
          at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314) ~[FMLCommonHandler.class:?]
          at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) ~[lt.class:?]
          at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
          at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
      [20:27:27] [Server thread/ERROR]: This crash report has been saved to: C:\Users\User\Desktop\MC SERVERS\1.7.10 PACK\.\crash-reports\crash-2020-05-03_20.27.27-server.txt
       
       
    • By Zilacon
      Website: http://apocgaming.org | Server IP: TRPG.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb
      Technic Modpack Link: https://www.technicpack.net/modpack/apocalyptic-gaming-tech-rpg.363244
      For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here:
      http://apocgaming.org/servers
      AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers.
      We host independently from Zilacon's own privately hosted dedicated servers.
      (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon)
      I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection.
      Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible.
      Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it.
      Me and my staff team are available almost 24/7 on our discord server.
      On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on.
      All of our servers (excluding skyblock modpacks) have all of the features below.

      System Requirements:
      Your computer must have the following to be able to run this modpack.
      4GB+ of Memory allocated to your Technic Launcher. (We recommend 6GB+) Java 8 64-Bit (JRE or JDK) A good Dedicated GPU for the included Textures/Shaders. If your GPU cannot handle these, they can be turned off in the options. There is known issues with the KUDA shaders our pack uses with Windows 10. If you have a black screen or stained glass effect on your screen, your PC is not compatible with KUDA shaders. Switch to the LOW shaders in the pack or disable it. Client Mod List:
      These mods run on the client only and help change or modify how the client runs and functions.
      AI Improvements Better Placement Better Foilage Fast Craft Fast Leaf Decay Inventory Tweaks Java 8 Checker Lumy's Skin Patch NEI Addons NEI Integration Not Enough Items Not Enough Keys Not Enough Ids nTweaks Optifine Optileaves WAILA Waila Harvestability WAWLA Voxelmap Core Mods:
      These mods have their own API's to allow other mods to operate.
      Applecore ASIELIB ASIE Tweaks Buildcraft Compat Binnie Mods COFH Core COFH Lib Coding Lib Cookie Core Code Chicken Core Eureka Guide API Guilded Games Util Inpure Core IV Toolkit Lunatrius Core Mantle Metallurgy Core Micdoodle Core Radix Core Numina - Discontinued Voltz Engine Mods:
      These are what give the modpack its glory. All of the custom items, blocks, mobs, etc come from these.
      Advanced Generators Advent of Ascension The Aether II Avaritia AE2 Stuff Ancient Warfare 2 Another One Bites The Dust Applied Energistics 2 Baubles Biomes o' Plenty Bookshelf BiblioCraft BiblioCraftWoods Highlands Edition BiblioCraftWoods Forestry Edition BiblioCraftWoods Natura Edition Big Reactors Blood Magic: Alchemical Wizardry Botania BuildCraft BuildCraft Compat Carpenter's Blocks Chisel 2 Chocolate Quest ChocoCraft Draconic Evolution Dynamic Trees Enchanting Plus Enchiridion Enchiridion 2 Ender Compass Ender IO EnderStorage Extra Bees Extra Cells 2 Extra Trees Extra Utilities ExtraTiC Forbidden Magic Forestry for Minecraft Forge Microblocks ForgeRelocation Galacticraft Planets Galactic Space GenDustry Hardcore Ender Expansion HexxitGear Highlands Heart Drop Iguana Tinker Tweaks IndustrialCraft 2 Iron Chest Legend Gear Logistics Pipes Loot Bags Lucky Block MachineMuse's Modular Powersuits Magic Bees Magical Crops Magical Crops Armory Mantle MCFrames Mekanism MekanismGenerators MekanismTools Metallurgy 4 MineFactory Reloaded Minecraft Comes Alive Modular Force Field System More Swords Mod Natural Absorption Natura Nether Ores Open Modular Turrets OpenBlocks OpenComputers Ore Dictionary Converter Pam's DesertCraft Pam's HarvestCraft Primitive Mobs ProjectRed Compatibility ProjectRed Expansion ProjectRed Exploration ProjectRed Fabrication ProjectRed Illumination ProjectRed Integration ProjectRed Transmission ProjectRed Transportation Railcraft Redstone Armory Redstone Arsenal Reliquary Sanguimancy Simply Jetpacks Soul Shards TOW Tainted Magic Technomancy Thaumcraft Thaumcraft Mob Aspects Thaumcraft-Botania Exoflame Thaumcraft Inventory Scanner Thaumic Energistics Thaumic Exploration Thaumic Tinkerer The Twilight Forest Thermal Dynamics Thermal Expansion Thermal Foundation Thermal Recycling Thermal Smeltery Tinkers' Construct Tinkers' Defense Tinkers' Mechworks Travellers Gear Tube Stuff Vanilla Plus Witchery Witching Gadgets Ztones Server Features:
      TRPG has 100+ modded worlds, 3 overworlds, 18,000+ entities (monsters/animals), and 32,000+ items/blocks! Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff:
      We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Server Mod: http://apocgaming.org/smodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards:
      Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!  
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