mytoecold

Could anybody Create a Modpack for me?

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I have come to realize I am unable to create a modpack due to lack of modpack-creating knowledge. I tried about three times and it still won't work. So if anybody out there is willing to create a modpack for me that'd be amazing!

Here is the list of mods - I made sure that all of them are compatible with 1.7.10 and although some of the mods don't have check marks on them, I still would like them in my modpack. Please post here or message me if you are willing to create this! Thank you!

Edited by mytoecold
I misspelled modpack.

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There are plenty of useful tutorials out there for creating modpacks, the biggest things to remember  is that you must include a minecraft.jar and a forge.jar in the bin folder(it will be renamed to "modpack.jar") and when you link the modpack location url it must be an automatic download, usually with a "=1" at the very end of the url for dropbox. A modpack with this little mods would be a breeze to make, 5-10 minutes to gather the mods, maybe 5 minutes to make sure they all work with each other, and another 5-10 minutes for archiving the pack and uploading it.

Of course I forgot that you will need to spend a little time messing with configs, changing ids, balancing mods, generator configs and various tweaks so that its more a custom pack than a collection of default mods

Edited by TerdyTheTerd

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@daytimepanther Okay, then here's what happens when I try to play my modpack - it installs perfectly, but when I press play this is what happens

@TerdyTheTerd Well actually I did collect all of the mods and added them all into the folder entitled "mods". The only problem with finding tutorials is that I have a mac and I prefer 2015 mods because of the newer version of technic launcher. So what I did is create a folder called "emcraft" and I put two folders within it - "bin" and "mods". In the bin folder is forge for 1.7.10 and I renamed it "modpack.jar". In the mods folder I added all of the mods listed in the link in my fist post. Then to make it into a zip file, I highlighted "bin" and "mods" and selected the "Compress 2 Items" option and therefor created a .zip file called "emcraft.zip". Then I dragged it into my public folder on dropbox. I copied the public link and pasted it next to the "Modpack Location" thing. 

@Munaus Oops! I'm moderately new to the technic platform forums. Sorry! I'll try to add my forum to the correct forum next time!

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It might be that the pack is crashing when it starts up. Go to the technic launcher settings and enable the checkbox that says show console. Now when you launch the pack you can get an idea of what is happening. Also go to the modpack folder and look for a crash log. If you're not sure how to do any of this just search for it on google.

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@daytimepanther Woah, I didn't even know you could do that! So I did what you said about enabling the console and this is what it said. I'm not sure what it means. My name is Emily by the way and that's why it says "/Users/emily/Library/Application". I also have no crash report folders...

Edited by mytoecold

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That's because your Forge jar is the installer jar. Get the universal jar.

Get rid of all the crap macos files from the modpack zip... wait.. you're using one so you don't see them. Shame

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I have a working version of the pack. You forgot to download CoFH Core, Mantle, a core mod required for the Camping Mod, and a core mod for Mariculture. Along with the missing mods, you had two versions of bpkrsCore and the shaders mod is just completely not working. All of the original mods are working except for the shaders mod. It could be that you are using the wrong version of the mod or it might be incompatible with you Optifine version. I will upload a fixed version of just the mods folder for you shortly.

Here is the updated mods folder: https://www.dropbox.com/s/dmdm9ihoaesngzz/modsfolder.zip?dl=0

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I got rid of the shaders and optifine. It still crashes. This is so annoying. Plus, I have no idea as to what the root of the problem may be. Should I upload the Technic Launcher Console text? 

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@daytimepanther Yeah I'm honestly very unexperienced with figuring this stuff out too. Dude that would be so overly kind of you! I really appreciate it! If you don't mind I really would like shaders included! But overall, thank you so much for helping me out! I truly do appreciate it!

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I didn't get a chance to put anything together as my free time is very limited. See if you can work it out. If you can't figure it out I should be able to do it over the weekend but that's a long time to wait for something this simple.

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@daytimepanther I can definitely try! It's a great learning experience! If I do in fact figure out how to make it work It'll be good to know how, especially for future modpacks! But if I somehow can't figure it out I'll contact you. Thanks for all of your help! I still will be posting here and asking questions too. The only big question I have is "what is the main problem?". Because if I can figure out what's wrong then I can google it or ask for help more efficiently.

Edited by mytoecold

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It's definitely good to google and figure stuff out on your own so you can learn. What j usually do is look at the crash log and look for any mod names at the beginning or Google what is after where it says "Caused by:". Usually it will lead me to a solution. Like I said its shaders that is crashing for sure but it might be because it is conflicting with another mod.

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I fixed it. After looking over the shaders mod website, I noticed it does not work with the latest version of minecraft forge. You need to download the recommend version of minecraft forge for 1.7.10 and rename it to modpack.jar. Then place it in the bin directory and the game should not crash,

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 @mytoecold Working pack link somewhere in my post, sorry it might be a little hard to follow, did this right before I went to bed.

Shaders Mod Core doesn't work with forge past 1448, aslo note that you wanted TMI and WAWLA, but in order to run WAWLA you need WAILA, which in turn requires NEI, and NEI and TMI are incompatible, so I removed TMI. Also I recomend adding FastCraft, it helps more than optifine does, but it also doesn't help as much when shaders mod core is installed(its culling effects are turned off, where all the extra fps comes from). I have opted out of optifine for FastCraft and included a few Shaderpacks already in the pack as well a a very poorly made logo while its loading. If you want the files install this test pack found here or you can download the archive and do it manually here, it hasn't been greatly tested, I just confirmed that all the mods initialized and that creating worlds worked. Making modpacks can be tricky at times when you try to add all the mods all at once. You will have to do a vast amount of config editing to get the mods to behave how you want them to.

Edited by TerdyTheTerd

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          | LC    | unuparts             | 3.0.0                 | UNU+Parts+Pack+for+IE+[MTS]+[IR]+1.12.2-15.5.0-1.5.0-3.0.0.jar | None                                     |
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          | LC    | pamscookables        | 1.1                   | pamscookables-1.1.jar                                          | None                                     |
          | LC    | teaandbiscuits       | 1.4                   | TeaAndBiscuits-1.12.2-1.4.jar                                  | None                                     |
          | LC    | teastory             | 3.3.1-B30.413-1.12.2  | TeaStory-3.3.1-B30.413-1.12.2.jar                              | None                                     |
          | LC    | xaerominimap         | 20.0.0                | Xaeros_Minimap_20.0.0_Forge_1.12.jar                           | None                                     |
          | LC    | xlfoodmod            | 1.12.2-1.9.1          | XL-Food-Mod-1.12.2-1.9.1.jar                                   | None                                     |
          | LC    | kiwi                 | 0.5.2.29              | Kiwi-1.12.2-0.5.2.29.jar                                       | None                                     |
          | LC    | cuisine              | 0.5.14-build890       | Cuisine-0.5.14-build890.jar                                    | None                                     |
          Loaded coremods (and transformers): 
      IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
        blusunrize.immersiveengineering.common.asm.IEClassTransformer
      AppleCore (AppleCore-mc1.12.2-3.2.0.jar)
        squeek.applecore.asm.TransformerModuleHandler
      MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar)
        
          GL info: ' Vendor: 'Intel Inc.' Version: '2.1 INTEL-10.14.74' Renderer: 'Intel(R) HD Graphics 6000'
          Pulsar/tconstruct loaded Pulses: 
              - TinkerCommons (Enabled/Forced)
              - TinkerWorld (Enabled/Not Forced)
              - TinkerTools (Enabled/Not Forced)
              - TinkerHarvestTools (Enabled/Forced)
              - TinkerMeleeWeapons (Enabled/Forced)
              - TinkerRangedWeapons (Enabled/Forced)
              - TinkerModifiers (Enabled/Forced)
              - TinkerSmeltery (Enabled/Not Forced)
              - TinkerGadgets (Enabled/Not Forced)
              - TinkerOredict (Enabled/Forced)
              - TinkerIntegration (Enabled/Forced)
              - TinkerFluids (Enabled/Forced)
              - TinkerMaterials (Enabled/Forced)
              - TinkerModelRegister (Enabled/Forced)
    • By deathplayer43
      so my modpack has 5mb of memory allocated but it only uses like 700mb is there a way to fix this
    • By deathplayer43
      Everytime i open up attack of the b team i always  get low frames and i set all my graphics to the lowest setting and use optifine and when i move it drops to 0 is there any way i can fix this