Jump to content
Sign in to follow this  

Redpower Quarry Crashing Game..... Sometimes.

Recommended Posts

So Ive been having a problem with my Redpower quarry that I made. Its simialr to Direwolf20's, it uses an Inch Worm system to move the entire structure, but single motors to dig to bedrock.

So far, my research has led me to believe that it was the wireless redstone. Then I read that Ender and Alchemy chests could also casue a problem. I am no longer using wireless restone, but I am using an Energy Condesor and an Alchemychest for overflow.

Heres the wiered part. I was able to successfully run to digging sessions down to bedrock, with no issues. After those two were done, I repositioned 8 blocks over to start again, and now it crashes. Evrytime I join while its running, but it didnt when it was 8 blocks the other direction.

SO it seems to be happening in one area not the other. Ideas?

Some threads requested pictures of their quarries, so here mine.







Heres the log:

[18:16:02] [sEVERE] java.lang.ClassCastException: eloraam.machine.TileFrameMoving cannot be cast to ee.TileEE

[18:16:02] [sEVERE] at EEProxy.handleTEPacket(EEProxy.java:161)

[18:16:02] [sEVERE] at ee.network.TileEntityPacket.execute(TileEntityPacket.java:57)

[18:16:02] [sEVERE] at ee.network.PacketHandler.onPacketData(PacketHandler.java:38)

[18:16:02] [sEVERE] at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432)

[18:16:02] [sEVERE] at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:620)

[18:16:02] [sEVERE] at adl.a(NetClientHandler.java:1170)

[18:16:02] [sEVERE] at ee.a(SourceFile:46)

[18:16:02] [sEVERE] at lg.b(NetworkManager.java:343)

[18:16:02] [sEVERE] at adl.b(NetClientHandler.java:71)

[18:16:02] [sEVERE] at je.c(SourceFile:50)

[18:16:02] [sEVERE] at net.minecraft.client.Minecraft.k(Minecraft.java:1877)

[18:16:02] [sEVERE] at net.minecraft.client.Minecraft.x(Minecraft.java:825)

[18:16:02] [sEVERE] at net.minecraft.client.Minecraft.run(Minecraft.java:753)

[18:16:02] [sEVERE] at java.lang.Thread.run(Unknown Source)

Share this post

Link to post
Share on other sites

We tried renting a server thinking that bandwidth was an issue, were are hosting it a servercraft.co I just uploaded the world and the same thing is still happening. Does anyone have any ideas? I literally played all weekend on single player with no issues.

Share this post

Link to post
Share on other sites

The biggest issue with frame anything is that SMP has a bug where local clients and sometimes servers will crash when animated objects are on, so I believe the issue would be the Redpower Logic Gates you have on there.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...