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What will happen with EE?


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Pahimar (creator of EE, did I spell his name right?) is developing EE3. Tekkit uses EE2 I think.

EE2 will be updated, but not before EE3.

EE3 has alot of changes that are supposed to make it balanced, I also heard condensers and collectors are no more.

This would probably have a huge effect if Tekkit/Technic switched to EE3.

Does anyone know if Tekkit will use EE2 or EE3?

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EE2 is basically dead, currently for version MC 1.2.5 (What Technic/Tekkit uses). EE3 is where development will continue. However, it has a minimum MC version of 1.4.2. A low priority for Pahimar is updating EE2 to work on MC 1.3.2. Therefore, as tekkit will almost certainly use 1.4.2 as a base, it will use EE3.

There is a PRERELEASE (i.e. ONLY A FEW FEATURES IMPLEMENTED, LOTS OF STUFF NOT WORKING) available for 1.4.2 here.*

Some changes (from the thread):

I haven't compiled a final list of what is in EE3 yet for the public' date=' but here is the short list of what is in/out;[/color']

  • Red Matter has been removed
  • Collectors have been removed
  • Condensers have been removed
  • The Destruction Catalyst/Hyperkinetic Lens have been removed
  • The EMC system will remain, but it will be changed to accommodate new and more interesting mechanics
  • There will be a method to move EMC around in "wires"
  • More configuration options will be available to both players and server admins
  • EE3 will feature an API, which is not complete at this time
  • A transmutation system similar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time

These decisions were all made with balance in mind, and are not open to being changed. I need these things to happen in order to make this mod that much more fleshed out and fun. Trust me; you will love the end result.

The mod is changing in a lot of ways, arguably for the better. Maybe this version will not be disabled on the majority of servers. One change with EE3 is that it is now open source (available on github), so now there is no problems with permissions.

Some things to note (gathered from various sources, including later posts in the linked thread):

  • Dark matter tools will still be present (with their destructive powers).
  • Extra speed will be given with boots of the swiftwolf.
  • Flight will be given with boots of the direwolf (replacing the swiftwolf ring)

*NOTE: This will not work with the current version of Technic/Tekkit. You will need to mod a current minecraft version.

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EE2 is basically dead, currently for version MC 1.2.5 (What Technic/Tekkit uses). EE3 is where development will continue. However, it has a minimum MC version of 1.4.2. A low priority for Pahimar is updating EE2 to work on MC 1.3.2. Therefore, as tekkit will almost certainly use 1.4.2 as a base, it will use EE3.

There is a PRERELEASE (i.e. ONLY A FEW FEATURES IMPLEMENTED, LOTS OF STUFF NOT WORKING) available for 1.4.2 here.*

Some changes (from the thread):

The mod is changing in a lot of ways, arguably for the better. Maybe this version will not be disabled on the majority of servers. One change with EE3 is that it is now open source (available on github), so now there is no problems with permissions.

Some things to note (gathered from various sources, including later posts in the linked thread):

  • Dark matter tools will still be present (with their destructive powers).
  • Extra speed will be given with boots of the swiftwolf.
  • Flight will be given with boots of the direwolf (replacing the swiftwolf ring)

*NOTE: This will not work with the current version of Technic/Tekkit. You will need to mod a current minecraft version.

So, then if Tekkit switches to EE3, won't that mean alot of people with RM, swiftwolfs, and Gem Armour will lose some expensive stuff? This is especially true with Gem Armour.

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So, then if Tekkit switches to EE3, won't that mean alot of people with RM, swiftwolfs, and Gem Armour will lose some expensive stuff? This is especially true with Gem Armour.

Realistically, in any situation where block types cease to exist, everyone loses everything, because the saves aren't compatible anymore.

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Guest Ysharma

Realistically, in any situation where block types cease to exist, everyone loses everything, because the saves aren't compatible anymore.

You could replace all the obsolete blocks with air like we had to in the last major tekkit update right?

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You could replace all the obsolete blocks with air like we had to in the last major tekkit update right?

Possibly. It depends on what the other specifics of EE3 are, but i'm talking about without using save converters, or MCedit programs.

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  • 2 weeks later...

I don't think that Slowpoke telling pahimar to update has any bearing oh the speed with which it is updated. pahimar has been working on EE3 for a while and has been planning on making it compatible with 1.4. I fail to see how slowpoke could influence anything.

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I'm going to start a new map on my server once Tekkit for 1.4.4 is released, so nobody will complain about loosing items, because everybody will loose everything!

World ends in little over a month, broski. Tekkit is at its last version ever. PINNACLE OF SOFTWARE TECHNOLOGY. I hope future alien explorers are able to play this marvel. I'm leaving all sorts of messages for them in my server, and on Dec 20th, I will save the world and hide it in my bunker.

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I have a feeling there will be uses for cobblestone and whatnot in EE3, but I digress. You can put the cobblestone and dirt and such in a recycler and make scrap to increase production rate of UU matter or make it into scrap boxes and further increase production rate of UU matter or throw them on the ground and get a random item.

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Question - With Condensers being removed with the update, now what will I do with the huge amount of cobblestone and other crap I don't use that come from quarrys?

You can recycle them with IC2, or you can probably use the Philosopher Stone recipes to manually condense it.

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  • 6 months later...

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