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Handling over 2048 ET/t?


eanon01

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4xinsulated hv cables don't have a limit. I have a hv solar array with ~500.000 EU/t on one line (into mass fabricator) just running fine.

The thing is other than directly powering a mass fabricator there isn't a lot what can handle more than extrem voltage.

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You'll need to use two HV transformers.


               [HV Transformer]

                      ^

                      |

[reactor] ----> [HV cable]

                      |

                      v

               [HV Transformer]

As long as both transformers are the same distance away, the reactor should recognize two valid destinations and split its 2400 EU packet into two 1200 EU packets. That won't fry the cable or the transformers.

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How the hell are you even using a reactor which outputs over 2400 EU/t without having it switched off all the time?

Weird, the above setup works for me when I manually generate 2400 EU/t. You might want to try running a HV cable or HV Transformer on two sides of the reactor and then switching the reactor on. The reactor should split the EU. If it does not, then that's a bug.

Make absolutely sure they're both equal distances away.

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Take out a few Uranium cells until It's only generating 2048eu/t

???

Profit

But seriously, You don't need that much power unless you are trying to, ... let's make some calculations.

Assuming the usual twenty ticks per second, 2048eu/t means you can make one UU-matter without scrap in 24.5 seconds (using proper transforming, of course) and in 4 seconds using 34 scrap. Charging up an MFSU to full (ten million eu) will take a little over four minutes. Also, charging a teleporter to teleport you, say, a thousand blocks with no items, will take two minutes, and a little over ten minutes with a full inventory of complete stacks and armor.

2400eu/t would allow UU-matter creation in 21 seconds (3.5 seconds with 34 scrap), charge an MFSU in 3.5 minutes, and charge a teleporter to teleport 1000 blocks with no items in A little over 1.5 minutes (8.5 minutes with a full inventory of stacks and armor)

So unless you care about such small amounts of time, it would be easier to simply lower the output. Also, how are you possibly running a nuclear reactor outputting 2400eu/t without exploding in a matter of seconds?

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Take out a few Uranium cells until It's only generating 2048eu/t

???

Profit

But seriously, You don't need that much power unless you are trying to, ... let's make some calculations.

Assuming the usual twenty ticks per second, 2048eu/t means you can make one UU-matter without scrap in 24.5 seconds (using proper transforming, of course) and in 4 seconds using 34 scrap. Charging up an MFSU to full (ten million eu) will take a little over four minutes. Also, charging a teleporter to teleport you, say, a thousand blocks with no items, will take two minutes, and a little over ten minutes with a full inventory of complete stacks and armor.

2400eu/t would allow UU-matter creation in 21 seconds (3.5 seconds with 34 scrap), charge an MFSU in 3.5 minutes, and charge a teleporter to teleport 1000 blocks with no items in A little over 1.5 minutes (8.5 minutes with a full inventory of stacks and armor)

So unless you care about such small amounts of time, it would be easier to simply lower the output. Also, how are you possibly running a nuclear reactor outputting 2400eu/t without exploding in a matter of seconds?

You seem to misunderstand - you don't make a nuclear reactor to provide masses of power, you make a nuclear reactor for the hell of it, then experiment with what you can do without it exploding. Trivial details such as actually using the power are irrelevant. Who needs power when you can have a highly unstable and explosive machine to experiment with and possibly destroy your world with everything you worked for?

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Theprolo: you got ut! No big reson. But at 2400 EU/t i can pull out all the depleted cells and keep it 100% full of uran.

If anyone know how i can keep the reactor with 46 uran cells and 8 empty slots automaticly please share.

Btw at 2400 EU/t the reactor is on 50% but at 2000 EU/t i han keep it running 100%. So keeping 8 slots empty is preferred.

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You could have it completely full using forcefields. I won't go into details, but it's possible.

For your design, try feeding the reactor ice to cool it, and possibly a system to pull any depleted uranium cells out into a breeder using a Filter. Then use an item detector I'm the tube to activate a filter putting uranium cells into the reactor. So with this, every uranium cell removed should be replaced by another.

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It's not the amount of eu/t that matters, but the size of each packet. You have HV Solar Panels there, that each produce, individually, one 512-eu-packet of energy every tick. What eanon01 was trying to tell you was that if you had one single generator (for example nuclear reactors) that was producing a packet over 2048 eus every tick, even 4xins HV cable will melt.

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2012-11-07_18.43.51.png

Each of those HV solar panels produces a packet of 512 eu/t. Those cables can carry a max packet size of 2048eu/t.

The nuclear reactor, however, produces packets of 2400 eu/t. A packet of 2400 eu exceeds the 2048eu packet limit of the cables. Packets can be confusing, but that's how it works. No amount of HV solar panels will produce packet sizes over 512, it will just create a huge amount of 512eu packets, while the reactor produces 2400 in a single packet. If you don't understand that, just go look up IC2 eu packets.

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DaSoul: Yes but there the EU is sendt in packages of max size 512 ( Its how HV-solar arrays work )

theprolo: Will an item detector be able to tell a computer how many uran cells are in my reactor.

And I am using forcefields. I'm currently using alot of the MFFS system to controle the reactor.

This sets up the forcefield:

http://thetekkit.wikia.com/wiki/Reactor_Containment_Field_Projector

Checks the temperature and also sends a signal to shutdown the reactor in case over overheating:

http://thetekkit.wikia.com/wiki/MFFS_Reactor_Heat_Monitor_Server

and the wireless client that comes with it.

And the Reactor Heat Control to cool the reactor down

I see that when the reactor have run out of fuel ( no auto refuling ) then about 1/3 is turned into depleted cells.

My next issue is trying to read out the content of the reactor inside the chambers.

as I said earlier I would like the reactor to bu filled with 46 uran cells and 8 empty slots at all times.

Edit theprolo: 4xIns HV cable can carry 2048 EU packets

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Edit theprolo: 4xIns HV cable can carry 2048 EU packets

I said that all along, honest ;)

The idea of the item detector is that it forms part of a tube system. When an item goes through the tube, it emits redstone signal. If you have a filter pulling depleted cells out, and they pass through the detector, then the item detector should pulse every time one is removed. If you use that pulse to pull a normal uranium cell back into the reactor, the amount of cells inside the reactor should stay constant.

For the forcefields, if you use 2 reactor heat controls with a constant supply of ice, you can successfully run a 6 chamber reactor completely filled with uranium cells.

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