Tassyr

Creating my own modpack- help!

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So since Tekkit is apparently no longer supported I decided to make my own mod pack. How hard can it be, I thought. I'm going through 

https://technicpack.zendesk.com/hc/en-us/articles/203799459-How-to-create-a-server-for-your-Platform-modpack

that guide but I have to ask- where do I FIND the mods? Do I have to be hunting them down myself or is there some grand compilation somewhere where  I can pick them off, a la carte?

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You need to find them, one by one. 

Generally, they can found at:

1) The author's website

2) Curseforge

3) MinecraftForum

4) Github

There are many, many sketchy sites claiming to offer mods. Some scrape content from legit sources, best case is you will get an old mod from them. Worst case is you will download a TON of malware. If your Google search brings you to one of the above places, you are good. If not, run away fast. 

If you need help finding your first few, let me know. 

 

 

Edited by AetherPirate

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2 minutes ago, AetherPirate said:

You need to find them, one by one. 

[snip]

If you need help finding your first few, let me know. 

 

 

This is me, officially needing help. >< I'm not even sure what some of them were called, so I'm confused.

I was hoping to make a smallish pack with these: 

the "Carpenter's Blocks" stuff

the Bundled Redstone that'll play with ComputerCraft

ComputerCraft (I do know where to find THAT one at least)

NEI

Extra Utilities

Thermal Expansion

Atomic Science

Buildcraft

BC Transport

Project Red: Integration/Illumination/

Redstone in Motion (Or similar)

Forge Microblocks (Or similar)

 

(Yeah, I'm mostly recreating tekkit. I liked the 'design something that builds stuff' angle A LOT. But large chunks of that mod I never used.) 

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Here are some links to get you started:

*Read instructions, some are just one .jar file, many are not*)

Carpenter's Blocks :http://www.carpentersblocks.com/downloads.html

NEI:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods  (pay attention to dependencies)

Extra Utilities: http://minecraft.curseforge.com/projects/extra-utilities/files?filter-game-version=2020709689%3A4449

Thermal Expansion: www.teamcofh.com (look out for dependencies)

Atomic Science: Mod author Caclavia stopped work on this...  Maybe IC2 instead http://forum.industrial-craft.net/index.php?page=Thread&postID=131008

buildCraft: http://www.mod-buildcraft.com/

BC Transport: http://mods.curse.com/mc-mods/minecraft/231312-buildcraft-transport

Project Red: http://mods.curse.com/mc-mods/minecraft/228702-project-red-base#t1:other-downloads

Project Red: http://minecraft.curseforge.com/projects/project-red-base

RIM: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611-remain-in-motion-continuation-of-redstone-in

Forge Microblocks: http://mods.curse.com/mc-mods/minecraft/229323-forge-multi-part

 

This is my pack:

http://api.technicpack.net/modpack/the-way-too-much-tech-pack

I had a similar idea and shoved a bunch of my favorite tech mods into one pack. Feel free to copy, borrow, change, whatever. 

Edited by AetherPirate

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Holy hell that was fast, thanks! Question- what do you mean by "Dependencies?" And- how do I know what'll clash and what won't? 

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Dependencies means the mod needs another mod to work. 

Example: NEI needs CodeChickenCore, which you can find on the same site. 

Thermal Expansion needs CofhCore

If you read carefully, most mod authors make it clear about what you need to make their things work. 

"Clashing" usually means ID conflicts, and you won't know until you try. Generally these things can be fixed my editing config files that will generate in your /config folder the first time you launch the pack. 

Edited by AetherPirate

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3 hours ago, AetherPirate said:

No problem, I am assembling a pack now and this is all fresh on my mind. 

Now that I'm back- what kind of pack are you making?

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It's another tech pack I'm putting together while I learn how Thermos and plugins work. I'm also playing with ore generation via cofh, I want all ores to be very rare. I've also disabled tesseracts and any block that allows instant transport of materials to encourage the use of pipes and rails, and galacticraft for travel to other worlds. Make cargo rockets useful.

No Big Reactors either. Back to more creative solutions for RF.

No quantum link for AE.

All vanilla tools are diabled, Tinkers with Iguanas tweaks are there instead. 

Many other things are diabled as well, like the digital miner and teleporter. 

I want a slowly developing experience that encourages players to trade and build a network of some sort to move goods around. More exploration too, with some risk. Probably disable TP. 

Still adding / removing mods and adjusting configs.  Need to learn user permissions too  

 

Edited by AetherPirate

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Stop posting about custom packs in Modding Central!

Moved to Platform Pagoda

Edited by Munaus

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8 hours ago, Munaus said:

Stop posting about custom packs in Modding Central!

Moved to Platform Pagoda

I'm sorry. I thought when it said 'MODDING' central it was about MODS. >< My bad.

23 hours ago, AetherPirate said:

Here are some links to get you started:

*Read instructions, some are just one .jar file, many are not*)

Carpenter's Blocks :http://www.carpentersblocks.com/downloads.html

NEI:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods  (pay attention to dependencies)

Extra Utilities: http://minecraft.curseforge.com/projects/extra-utilities/files?filter-game-version=2020709689%3A4449

Thermal Expansion: www.teamcofh.com (look out for dependencies)

Atomic Science: Mod author Caclavia stopped work on this...  Maybe IC2 instead http://forum.industrial-craft.net/index.php?page=Thread&postID=131008

buildCraft: http://www.mod-buildcraft.com/

BC Transport: http://mods.curse.com/mc-mods/minecraft/231312-buildcraft-transport

Project Red: http://mods.curse.com/mc-mods/minecraft/228702-project-red-base#t1:other-downloads

Project Red: http://minecraft.curseforge.com/projects/project-red-base

RIM: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611-remain-in-motion-continuation-of-redstone-in

Forge Microblocks: http://mods.curse.com/mc-mods/minecraft/229323-forge-multi-part

 

This is my pack:

http://api.technicpack.net/modpack/the-way-too-much-tech-pack

I had a similar idea and shoved a bunch of my favorite tech mods into one pack. Feel free to copy, borrow, change, whatever. 

{"status":401,"error":"Request Unauthorized"}

that's all I get when I go to check out your pack :(

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That link isn't meant to be opened in a browser. You paste it the technic launcher to download and install the pack. 

 

continue chat here if you'd like more info about my pack. 

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