AetherPirate

New Modpack Ponderings

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Here is what I have in mind:

1) All ores are rare. Very rare. Player cooperation or trading or resources is to be strongly encouraged. Ore doublers and better are very valuable. Dungeon loot is hard-won and helpful .

2) All blocks that move things without pipes or wires are removed. No tesseracts, dimensional transeivers, teleporting or anything that zaps things or players from place to place. I want to strongly encourage roads, rails, and rockets. 

3) No digital miner. Buildcraft is OK, other automining systems that grab ores without touching anything are gone. 

4) OP tools are ok. Tinkers, RF tools, ect are fine... if you can get the resources to build and maintain them. 

5) No TP. No setting of Home or warp points. If you travel far from home, you'd better plan on a lengthy journey back. Hope you make it. 

6) I may disable flight of any kind. Unsure on this one. 

7) The nether is just awful. There are more ores here, somewhat, but the risk is daunting. 

8) No Deep Dark, no mining dimension. Strictly Overworld, Nether, and End. Plus planets with more generous ores. But dangerous. Cargo rockets to get your haul home. 

The goal here is to highlight the building of transportation infrastructure and teamwork. 

Perhaps not a unique idea, but it sounds like a fun idea to build, and to play. 

 

WIP mod list


ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar
appliedenergistics2-rv2-stable-10.jar
BiblioCraft[v1.11.4][MC1.7.10].jar
BiomesOPlenty-1.7.10-2.1.0.1387-universal.jar
BrandonsCore-1.0.0.12.jar
buildcraft-7.1.16.jar
Carpenter's Blocks v3.3.6 - MC 1.7.10.jar
ChickenChunks-1.7.10-1.3.4.19-universal.jar
Chisel-2.9.5.11.jar
CodeChickenCore-1.7.10-1.0.7.47-universal.jar
CoFHCore-[1.7.10]3.1.2-325.jar
ComputerCraft1.75.jar
dimensional-anchor-59.0.3.jar
Draconic-Evolution-1.7.10-1.0.2d.jar
DragonAPI 1.7.10 V13b.jar
ElectriCraft 1.7.10 V13a.jar
EnchantingPlus-1.7.10-3.0.2-d.jar
ExtraCells-1.7.10-2.2.73b129.jar
ExtraPlanets-1.0-Pre 3.6.3.jar
ExtraTiC-1.7.10-1.4.5.jar
fastcraft-1.23.jar
Galacticraft-Planets-1.7-3.0.12.460.jar
GalacticraftCore-1.7-3.0.12.460.jar
GraveStone-2.16.0.jar
IguanaTinkerTweaks-1.7.10-2.1.5.jar
immibis-core-59.1.1.jar
InventoryTweaks-1.58-147.jar
ironchest-1.7.10-6.0.60.741-universal.jar
journeymap-1.7.10-5.1.4p1-unlimited.jar
logisticspipes-0.9.3.121.jar
LycanitesMobsComplete 1.13.0.5 [1.7.10].jar
malisiscore-1.7.10-0.14.3.jar
malisisdoors-1.7.10-1.13.2.jar
Mantle-1.7.10-0.3.2a.jar
Mekanism-1.7.10-9.0.1.270.jar
MekanismGenerators-1.7.10-9.0.1.270.jar
MicdoodleCore-1.7-3.0.12.460.jar
MineFactoryReloaded-[1.7.10]2.8.1-174.jar
MrCrayfishFurnitureModv3.4.7(1.7.10).jar
neiaddons-1.12.15.41-mc1.7.10.jar
NetherOres-[1.7.10]2.3.1-22.jar
NotEnoughItems-1.7.10-1.0.5.120-universal.jar
OpenBlocks-1.7.10-1.4.4.jar
OpenModsLib-1.7.10-0.8.jar
PlanetguyLib-1.5.jar
QmunityLib-1.7.10-0.1.114-universal.jar
Railcraft_1.7.10-9.12.2.0.jar
RandomThings-2.2.4.jar
ReactorCraft 1.7.10 V13b.jar
RemainInMotion-2.5.3.jar
Stellar API-0.1.3.5b.jar
Stellar Sky-0.1.4.8c.jar
TConstruct-1.7.10-1.8.7.jar
ThermalDynamics-[1.7.10]1.1.0-161.jar
ThermalExpansion-[1.7.10]4.1.2-240.jar
ThermalFoundation-[1.7.10]1.2.3-112.jar
TMechworks-1.7.10-0.2.14.100.jar
0Waila-1.5.10_1.7.10.jar
WR-CBE-1.7.10-1.4.1.9-universal.jar

 

Blocks Removed:

Tesseract

Quantum Link (AE)

Mek Teleporters

Mek Digital MIner

AW Mailbox

All vanilla tools via  Iguanas Tweaks

 

Thoughts?

Edited by AetherPirate

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Or, you could just play vanilla hardcore SSP. :)

Joking of course, heh. On a more serious note, some of the "this is hard as hell" stuff like limited ores, no item teleporting, etc. can be quite cool. Removing all flight, /tp, /back, homes, etc.? Not going to get a lot of traction with that. Way too tedious.

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Good point. Still needs to be fun. Perhaps I'll just impose a cool-down timer to limit excessive tp'ing around. 

And flying is just too much fun to remove. 

 

 

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Lots of options there:

  • Limiting people to one /home
  • Limiting use of /back to only after death (or similar)
  • ThermalFoundation is awesome for being able to discretely control ore spawning from all mods.
  • So many more :)

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I've removed all the "extra" ores generated by the other mods, and I've configured cofh to reduce the spawn rate of the ores. 

Removed a bunch of blocks via configs. 

Playing with Thermos now to figure out the /home and /back settings and needed plugins. With luck I'll have something up in awhile. 

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