Jump to content

Recommended Posts

Ich habe das Problem das mein Tekkit Lite Server immer wenn ich drauf gehe absturzt und das hier meldet:

---- Minecraft Crash Report ----
// Ooh. Shiny.

Time: 31.10.17 12:43
Description: Exception ticking world

java.lang.RuntimeException: java.lang.NullPointerException
    at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270)
    at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
    at net.minecraftforge.event.EventBus.post(EventBus.java:103)
    at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52)
    at yp.a(SpawnerAnimals.java:245)
    at yp.a(SpawnerAnimals.java:187)
    at in.b(WorldServer.java:162)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
    at ho.r(DedicatedServer.java:269)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
Caused by: java.lang.NullPointerException
    at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2268)
    ... 12 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270)
    at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
    at net.minecraftforge.event.EventBus.post(EventBus.java:103)
    at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52)
    at yp.a(SpawnerAnimals.java:245)
    at yp.a(SpawnerAnimals.java:187)
    at in.b(WorldServer.java:162)

-- Affected level --
Details:
    Level name: world
    All players: 1 total; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]]
    Chunk stats: ServerChunkCache: 667 Drop: 0
    Level seed: 289764567221016121
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options: 
    Level spawn location: World: (222,64,215), Chunk: (at 14,4,7 in 13,13; contains blocks 208,0,208 to 223,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 236 game time, 236 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 93413 (now: false), thunder time: 178831 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
    at ho.r(DedicatedServer.java:269)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

-- System Details --
Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1023103936 bytes (975 MB) / 1164443648 bytes (1110 MB) up to 2820669440 bytes (2690 MB)
    JVM Flags: 0 total; 
    AABB Pool Size: 3772 (211232 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 75 mods loaded, 75 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore [bspkrsCore] ([1.4.7]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r07.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OmniTools [OmniTools] (OmniTools-3.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.115.231-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ImmibisCore [Immibis Core] (immibis-core-52.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics [Applied Energistics] (appeng-rv9-i.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-4.0.3.29.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.4.7 v1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization [Factorization] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.misc [Factorization Miscellaneous Nonsense] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.dimensionalSlice [Factorization Dimensional Slices] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FlatBedrock [FlatBedrock] (FlatBedrock_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.7-5.1.0.275.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.96.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded [Minefactory Reloaded] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatSoulShards [MFR Compat: Soul Shards] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatSufficientBiomes [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatTwilightForest [MFR Compat: TwilightForest] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatVanilla [MFR Compat: Vanilla] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFReloaded|CompatXyCraft [MFR Compat: XyCraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.1.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NetherOres [Nether Ores] (NetherOres-2.0.6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OCS [OpenCCSensors] (OpenCCSensors-0.1.4b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerConverters [Power Converters] (PowerConverters-2.2.2-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a62.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Tubestuff [Tubestuff] (tubestuff-52.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1332 (74592 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 20; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]]
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)

Ich habe schon geguckt aber nichts gefunden und es liegt nicht am halloween update von  IC2

Edited by whatthefoxsay0
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By aron9forever
      Hello, so i have been building on my tekkit classic map and while i was building, minecraft crashed with "Saving Chunks" screen. When i went to rejoin, it said "Simulating the world for a bit.." and after that "Saving chunks" and white screen.
      My techniclauncher log:
      https://privatebin.net/?e3752af48fe736a1#873mR1KLxx8hPqXt
      ______
      I FIXED IT! THE ISSUE WAS THAT I HAD SOME BROKEN ENERGY TELEPORTERS!
      if i remember correctly, i made this before the game crashed. https://prnt.sc/tk5lq4
    • By fairyjecool
      does anyone know tekkit seed where are the big mountains and the villages in front of them? and a common tekkit not a classic or reloaded modpack
       
    • By Rishum
      Website: SiriusMC.Net | Server IP: Legends.SiriusMC.net | Discord: https://discord.gg/jBBDFPd
      Founded in mid-2019, SiriusMC is a small community-driven network that offers servers in both Tekkit Legends and The 1.12.2 Pack.
      Hosted on a high performance dedicated server in an EU data center and having done extensive development to the mod pack (Custom Mod Patches, Performance enhancements, and plugins) we aim to create one of the most stable & lag-free Tekkit Legends playing experiences.
      Our Tekkit Legends is community-focused and allows you to manually enable/disable PVP allowing players to play the modpack in the way they feel most comfortable playing.
      Key Features:
      At SiriusMC we offer the current features:
       EMC Farms: All EMC generators are unpatched and permitted on SiriusMC - Got a cool design for a durability EMC farm? SiriusMC is the perfect place to build it!  24/7 Uptime - Excluding scheduled restarts, SiriusMC is online 24/7.  Toggleable PVP: By default, PVP is disabled however players can manually enable it should they wish to do so.  Player & Admin Shops: SiriusMC has a GUI based Admin & Player Shop. The Admin shop is accessible anywhere and sells both modded and vanilla items and creates a fair minimum pricing system. The Playershop is also GUI based and allows players to buy/sell items quickly and easily without having to visit a centralized area or deal with a complex plots systems.  Fair Economy: SiriusMC at its core runs a player based economy however there are multiples ways to make money such as: Voting, Playtime, Selling Items In A Playershop, Lottery, SGamble & Mob Arena*  Playtime & Paid Ranks: SiriusMC has both ranks that can be obtained via playtime as well as ranks that can be purchased.  Custom Patches & Plugins: The vast majority of the mods we run are custom forks with specialized custom developed mod patches to fix various mod issues and crashes.  Strong Community: We pride ourselves on the strong, welcoming, and close community that we have developed. New players are always welcome and staff can be reached easily in-game or on Discord.  Modded Land Protection: SiriusMC runs a custom version of Grief Prevention to ensure that your land is safe from grief, theft, and other malicious actions.  Regular Backups: All SiriusMC servers are backed up every 4 hours to a remote server ensuring that your data is safe no matter what. Banned Items:
      The items listed below have been banned from being used on the server. Players are not permitted to use these items and the reason why each item is banned is also listed below:
      Firestorm Ore (Claim Bypass) Digital Thermometer (Crashes Server) Rain Maker (Changes Weather) Smoke/Smoke Grenade (Claim Bypass) Engineer's Toolbox Timer (Use Bluepower) Explosives (Claim Bypass/Grief) Luminator (Crashes Server) Fuzzy Crafting Table/Fuzzy Upgrade (Multiple Known Bugs). SiriusMC is committed to reducing the ban item list and is working to implement various patches & fixes to reduce this list.
      Server Rules:
      Listed Below are the rules that apply when playing on the SiriusMC Tekkit Legends Server. These rules apply to all players on the server regardless of rank.
      No Hacking, Cheating or Exploiting The Server. No Advertising, Spamming or Trolling. No Griefing or Stealing from Claimed Land. Redstone Clocks must be set to 1 second or higher. Trades must be within +-50% of the admin shop price. Items or Money may not be given out for free. EMC farms are permitted. Do not attempt to bypass player restrictions or rules. Chat should be kept clean. Be considerate with Large scale factories/farms. No Anti-AFK machines. Do not build around the sides of someone's claim. Voting:
       Voting for SiriusMC on a range of vote sites offers a range of vote rewards.  The following rewards are offered for voting: Crate Keys, Money, Claimblocks, Food & Vote Tokens.  The amount of vote rewards you receive is based on your rank, the higher your rank the higher the reward!  Personal Anchors can be obtained via vote tokens. Hub:
      SiriusMC operates as a bungee server with a central hub allowing you to easily connect to either server on the network. During scheduled restarts, players are moved to the hub instead of being kicked from the server making our already short restarts more seamless. Server Hub IP: Play.SiriusMC.net Plugins:
      Our Tekkit Legends server runs a wide range of plugins, many of which have been specially created by our developers for the server. Listed below is a short list of examples of the various plugins that SiriusMC runs:
      Custom Grief Prevention Fork Essentials Auto-rank Lottery Sirius Gamble Sirius Playershops Images:
      Spawn Outside:

      Spawn Inside:

      Hub:

      *Mob Arena is still in development
    • By Hedrixz
      Hello, I've never created a modded server and I'm not sure how to do it.
      I've downloaded the serverfiles and I'll it'll be hosted on a proper serverhost and not locally.
      My questions are:
       
      -How to set up
      -Am I able to use with bungeecord and if so, how?
      -Am I able to install things such as Essentials in any way?
       
      I'd be greatly appreciative if anyone could link me to a couple of articles or explain how to do some of these, thank you!
    • By Mincelad
      My friends recently got a Technic modded server and i got everything downloaded fine and all is well. However the thing is whenever i try to join the server it spends about 20 minutes loading or logging in and then eventually it will say something along the lines of "The connection was forcibly closed by a remote host" and ill be taken back to the join screen. Or sometimes the game will just crash. The same occurs on single player worlds when i attempt them. Is this just my pc being shitty or is there something i can do to fix this? (Also sorry if i posted this on the wrong forum/page im new to this stuff and am still sorting it all out, if theres any more information needed for this let me know!)
×
×
  • Create New...