1. Twistedfy

    Twistedfy

  2. Captshadows

    Captshadows

  • Similar Content

    • By GrantTheWizard
      Hello, I am new to LUA but not in programming. I am not understanding why my blockchain is not working.
      It is supposed to go 40 blocks down the row(Hence the for loop for count 40)
      Then when it gets to 40 come back(I need to change the 3 to a 2) but what it does right now is it digs the first wheat then stays there, then executes the turn then stops. Any ideas on how to fix?

    • By mino8423
      Hello,
      Just made a lava transported from the nether to the overworld using the redpower deployers and my server crashed. Whenever I try to start the server it outputs:
      16:32:19 [INFO] [RedPower] FakePlayer created.
      16:32:19 [INFO] [RedPower] Login is disabled.
      I saw something saying that I need to add the alchemic bags to the blacklist in the redpower.cfg so I did,
      deployer.blacklist="27562:0,27562:1,27562:2,27562:3,27562:4,27562:5,27562:6,27562:7,27562:8,27562:9,27562:10,27562:11,27562:12,27562:13,27562:14,27562:15"
      I also can get into the world and remove the deployers to fix it since the server won't boot.
      When trying to login I get
      Connection Lost
      Failed to login: Bad Login
      Thanks
       
    • By KingVolts
      so guys i was doing a cool modpack to play with the boys but it doesn't open it ,it just pops the minecraft 1.12.2 vanilla screen 
      i did exactly as the tutorials said over and over and nothing changes 
      can someone help??
       
      modpack below
      https://www.technicpack.net/modpack/uskorno-brazzers.1640370
      obs(dont mind name or ricardo at icon) kkkkkk
    • By deathplayer43
      every time i try to open the game it closes the game and technic pops back up please help 
      ---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: 2/10/20 12:25 PM Description: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at bib.at(SourceFile:635) at bib.aq(SourceFile:458) at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at bib.at(SourceFile:635) at bib.aq(SourceFile:458) -- Initialization -- Details: Stacktrace: at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows Vista (amd64) version 6.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 5279610144 bytes (5035 MB) / 5368709120 bytes (5120 MB) up to 5368709120 bytes (5120 MB) JVM Flags: 5 total; -Xms5120m -Xmx5120m -XX:+UseG1GC -XX:MaxGCPauseMillis=4 -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>  
    • By kmecpp
      Modpack Link: https://www.technicpack.net/modpack/volts-community-modpack.1226798
       
      The Voltz Community Modpack is an unofficial update to the Voltz modpack on the Technic Launcher and is the first update to feature EVERY SINGLE ONE of the original core mods. Currently there is one official server run by VoidFlame Network but we are looking into getting more servers to run the modpack!
       
      Official Server Highlights:
      100+ Custom Recipes Every single dupe bug patched Never before seen ICBM + MFFS integration. Force fields fully protect your base from intruders unless your enemies can overwhelm your field with a barrage of missiles. Dozens of performance patches. We run ~2x faster than a normal modded server. BungeeCord setup: Raiding, Hardcore, Towny and Creative servers Factions, Economy, Player Shops, Crates, Mines and more! Sophisticated anti cheat system
       
      Modpack Highlights:
      Every single one of the original Voltz mods Consistently within the 50 most popular modpacks on Technic Completely custom MFFS and Atomic Science that was designed to simulate the experience of classic Voltz. Dozens of completely custom performance patches, crash fixes and game play improvements designed specifically for this modpack Loads of more contents like Extra Utilities, ExtraPlanet, Thermal Expansion, Open Blocks, Iron Chests and more!  
      Download Modpack: https://www.technicpack.net/modpack/volts-community-modpack.1226798
       
      Please considering trying us out so we can bring Voltz back with an active community!
       
      Official server website: https://www.voidflame.com
      Come chat with us on Discord: https://discord.gg/rQZAKDk