Despite my best efforts and reading several previous posts from this very form, my modpack keeps launching as if forge isn't installed. The mods and config folders and filled out and the modpack.jar is present in the bin folder upon install, but something just isn't happening. It seems like there must be something really obvious I'm missing...
Here's a link to my modpack's zip: https://www.dropbox.com/s/m9pxkwagken6o02/muscraft.zip?dl=1
Anyone have any idea what is wrong?
So I'm no stranger to creating a modpack on technic platform, and believe I've done everything correctly.
But a problem always seems to find it's way to me. I start up Minecraft on the launcher but the modpack starts up in Vanilla 1.12.2 as opposed to Forge 1.12.2 (the version it's meant to start up in). I've read that people have created a sub folder containing the bin, config, and mods file so i corrected that issue, but it's still happening.
Link to modpack on technic: https://www.technicpack.net/modpack/furgus-voidos-modpack.1734203
Modpack on Dropbox: https://www.dropbox.com/s/3tr3m272pkwam34/Project%20Survival.zip?dl=1
Hello, so i have been building on my tekkit classic map and while i was building, minecraft crashed with "Saving Chunks" screen. When i went to rejoin, it said "Simulating the world for a bit.." and after that "Saving chunks" and white screen.
My techniclauncher log:
I FIXED IT! THE ISSUE WAS THAT I HAD SOME BROKEN ENERGY TELEPORTERS!
if i remember correctly, i made this before the game crashed. https://prnt.sc/tk5lq4