Sign in to follow this  
Zerg2K

Crashing when starting a modpack

Recommended Posts

So when i launch a minecraft modpack (any pack) i get this error 

 

[10:53:01] [main/INFO]: Setting user: Zerg2K
[10:53:07] [Client thread/INFO]: LWJGL Version: 2.9.1
[10:53:07] [Client thread/ERROR]: Couldn't set pixel format
org.lwjgl.LWJGLException: Pixel format not accelerated
	at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.1.jar:?]
	at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.1.jar:?]
	at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) ~[lwjgl-2.9.1.jar:?]
	at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.1.jar:?]
	at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.1.jar:?]
	at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.1.jar:?]
	at net.minecraftforge.client.ForgeHooksClient.createDisplay(ForgeHooksClient.java:327) ~[ForgeHooksClient.class:?]
	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:432) [bao.class:?]
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
	at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_181]
	at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_181]
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

I know what this error means (usually means update your drivers) but if it was a driver problem i would not be able to launch minecraft at all but on the default minecraft launcher i can use any version including forge but i have tried updating drivers to no avail. Anyone know how to fix this?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By dangerousbabez
      Every time i open it it just closes the launcher then re opens it
      heres my crash log
      crash-2019-04-16_01.09.26-client.txt
    • By PhilipFlint
      Hello. I searched for a long time now, and I can't find any 1.13 modpacks running forge actually working...
      So can some of you suggest a 1.13 or 1.13.2 modpack?
      I'm sorry if this is the wrong category I'm posting in and for my bad english...
      (it doesn't require any mods, I can add them myself)
    • By OranTM
      I added a few mods into the 'mods' folder of the Vanilla launcher and keep getting the error below, even though the launcher is clearly incorrect and they're obviously mod files
      The mods I added are JEI, Schematica and LunatriusCore. If anyone could help with this that'd be great

    • By Spinolion
      So I decided to get back into technic right? and I download the launcher (after downloading java) and downloaded a mod pack, tried launching it and it said "You need 2 GB of ram to run this"
      I have tried everything, its not detecting 64 bit java, and I need help, Please!
       
      Photo stuff:



       
      if someone can help me, that would help HEAPS
       
      EDIT: Im pretty sure this is a bug so... thats why its here
    • By Emberss
      When I play Tekkit Classic in windowed mode, it can easily be displayed on my 144hz monitor. My game runs at 170fps average on the server I play on. When I switch to full screen mode, my monitor will switch automatically to 60hz, but my game will still run at 170+ frames. Does anybody know what could be happening?