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MCEdit messing with IDs


darso

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I've got an old vanilla server that I've been playing on with my friends. We want to turn it into a tekkit lite server. So, I created a new tekkit lite world with the same level seed, then used MCEdit to copy/paste our old town into the exact same location in the world. Note that the only things that were modified in MCEdit were vanilla blocks and items from the old world.

Everything looks fine at first. However, underground, it has replaced all the copper/tin/ferrous ores (ones with ID of 2001) with turtles (ID 209).

This confuses me since MCEdit never touched those blocks. I've ruled out the possibility that tekkit lite generated it.

Not only that, but the second time I start the server after transplanting the town, I get a similar error as post #2 here: http://forums.technicpack.net/threads/trying-to-run-tekkit-lite-server-with-old-world-from-tekkit-3-1-3.34841/ Basically it just stops at [iNFO] [sTDOUT] TubeStuff: found com.eloraam.redpower.logic.BlockLogic at ID 238 and won't respond to any server commands. (Note that when I turn it on the first time, it stops at the same place but still works.)

Any ideas? Thanks in advance for the help!

EDIT: I found that the server doesn't stop responding, it just responds VERY slowly. It also slowly eats up memory until my computer is using 97%, even though the .bat launcher capped memory use at 3GB (I have 8GB RAM). I suspect that the turtles are using this memory?

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