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Mo Creatures is easy add now.


Ralph_Anthony

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No jar editing now for tekkit light, since forge is pre-installed.

On Server:

Add these two zip files to mods folder on server folder

- CustomMobSpawner 1.11.zip

- Mo'Creatures Mod v4.5.0.zip

On Client:

Add this to coremods folder at %appdata%.techniclaunchertekkitlitecoremods

- GuiAPI-0.15.2-1.4.6.jar

Add this to coremods folder at %appdata%.techniclaunchertekkitlitemods

- CustomMobSpawner 1.11.zip

- Mo'Creatures Mod v4.5.0.zip

While a custom mod pack is easy to build do this automatically, its against the distribution rules set forth by Dr Zhark. He insist that the users install it from his forum post at:

http://www.minecraftforum.net/topic/81771-147-mo-creatures-v450-with-elephants-mammoths-komodo-dragons-more-ostriches-better-jellyfish/

Running this now on a with no problems, just working on distribution of the mobs.

Couple notes:

- Ogres and Golems, will destroy blocks bypassing normal restrictions.

- Werewolves require gold weapons to fight them with (silver is not recognized)

for my server I turned these off.

- While the client can access the GUI to set various mob attributes, it does nothing even when done by op. They must be updated via the servers config file. config/MoCreatures.cfg

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How do you do to stop spawn Werwolfes and Ogres ?

I set at the settings on my server (config/MoCreatures.cfg)

 I:OgreFreq=0

I:OgreRange=12

S:OgreStrength=2.5

 

I:WWolfFreq=0

I:WerewolfFreq=0

and the spawn. Can you help, and tell me i must wrote to stop werewolfes and ogres?

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How do you do to stop spawn Werwolfes and Ogres ?

I set at the settings on my server (config/MoCreatures.cfg)

 I:OgreFreq=0

I:OgreRange=12

S:OgreStrength=2.5

 

I:WWolfFreq=0

I:WerewolfFreq=0

and the spawn. Can you help, and tell me i must wrote to stop werewolfes and ogres?

there are a couple ogres

I:COgreFreq=0

I:OgreFreq=0

I:FOgreFreq=0

Golems greif a swell

I:GolemFreq=0

These I chose to remove until the server gets established

I:FWraithFreq=0

I:WerewolfFreq=0

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there are a couple ogres

I:COgreFreq=0

I:OgreFreq=0

I:FOgreFreq=0

Golems greif a swell

I:GolemFreq=0

These I chose to remove until the server gets established

I:FWraithFreq=0

I:WerewolfFreq=0

thx, for the answer. Today i will see my mistake. At the moment where i will be gm1 the monsters spawns, now i at gm 0 and the stop to spawn.

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