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Setting up a Hexxit server! <Fix crashes, dupe glitches, griefs & more> <UPDATED!>


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Welcome to the ultimate setting up a Hexxit server guide.

This guide requires you to have at least the basics already set up.

Before we begin, I want you to install MCPC+ to your server.

Install MCPC+ to your server by going to HERE and downloading a build for 1.5.2.

- Rename it to Hexxit.jar and replace it with your current Hexxit.jar file.

-- Restart your server!

 

Now that you've got that, you can add plugins just like a normal server. I will not cover adding plugins and getting them to work etc, but it works just like it does in vanilla Minecraft.

USE MCPC+, NOT BUKKITFORGE. MCPC+ IS MUCH MORE FUNCTIONAL THAN BUKKITFORGE. THANKS.

 

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Below is a list of items / mods which crash the server.

 

ITEMS:
EnderBow (6109)

Molten Buckets (6289)

- Chocopedia (5743)

- Box (5513)

 

MODS:

BetterDungeons

HiddenRooms

 

OTHERS:

Spectral mobs

- Sorting tree

 

Color explanations:

 

Dark red: Instantly crashes the server.

Orange: Crashes the server after a delay.

Gold: Only affects certain servers or when spam clicking.

 

Ban items with their ItemId using TekkitCustomizer.

Disable mods by removing their .jar from the Mods / CoreMods folder.

- Special instructions for this section listed below.

 

Disabling BetterDungeons:
Go to your "Chocolate" folder in the server files, find DungeonConfig and download it.
- Edit all the "biomeName.prop" file's "spawn chance" to "0".
-- The BetterDungeons mod crashes the server.

Disabling Spectral Mobs:
- Browse into your server's "config" map, find "forge.cfg" and download it.
-- Find "B:removeErroringEntities=false" and "B:removeErroringTileEntities=false"
--- Set them both to true.

 

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Below is a list of items which bypass spawn protection.

 

BLOCKS:

Star Stone

Modded doors

Bushes (TinkersConstruct)

Non-vanilla heads

Armor stand

Molten buckets

Trophies (Hydra etc)

Frying pans

 

 

ITEMS:

Rift Blade

Buster Magazine (Hunters Handgun)

Capsules

Meteor Summoner

Chest Transporter

Super Tool (Creative mode servers only)

Log turner

Crumble horn

Destruction Catalyst

Magic powder

Chisel (TinkersConstruct)

Emperor's Chalice

Sojourner's Staff

.prop files (BetterDungeons + Creative servers only)

Micro blocks (Hacksaw)

 

Color explanations:

 

Orange: Annoying, but minor griefs.

Red: Very dangerous items. Huge griefs.

 

Ban items with their ItemId using TekkitCustomizer.

- Remember to actually protect the spawn from normal griefs using a protection plugin from Bukkit.

 

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Hexxit glitches, listed below:

 

DUPE GLITCHES:

- Bag

- Storage Crater

- Tool forge (Including the slab version of the block)

- Stencil table (Including the slab version of the block)

- Capsules

- Pattern chest (Including the slab version of the block)

- Part builder (Including the slab version of the block)

- Crafting station

 

EXP GLITCHES:

Tinker's Construct

Essence Extractor

 

Color explanations:

 

Red: Very bad.. very.

Orange: Acceptable, not good.

 

Ban items with their ItemId using TekkitCustomizer.

- Disable mods by removing their .jar from the Mods / CoreMods folder.

 

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Instructions to fix people spawn killing in protected areas:

1] Get these plugins: WorldeditWorldguardWorldguard Custom Flags & WG Region Effects.
- Put them in your plugins directory and restart your server.

2] Do //Wand, select two positions around your spawn.
- Do //expand vertical
-- Type /region define spawn.

3] Set up some basic flags using /region flag spawn <flag> <allow/deny>
- For a basic list of flags just do /region flag spawn listflags
-- I suggest you turning "invincible" to allow.

4] The dark staff and some grenades can bybass the invincible flag though.
- Use /region flag spawn effects damage_resistance 127
-- Everyone in spawn will now get Resistance 127 and can not be harmed.

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Items to consider:

The Enchantment+ Mod.
- Is it really fair that people can enchant their stuff to GOD-SWORDS and kill all the newbies?
-- To disable, in the "eplus" config find "B:useMod=true" and set it to false.

TinkersConstruct's Rapiers.
- Rapiers IGNORE armor, which I personally think is very unfair.
-- Disable them using TekkitCustomizer

3] Consider hooks
- Yes, they're fun toys, but in the end they will probably only be used for trolling.
-- Disable them using TekkitCustomizer

 

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Okay  :) Now you've done everything for the best experience of your users. Remember to build a fantastic spawn and add fun plugins to the server, and write some rules for a better user experience. If you want a griefing server, you should try out Factions, if you like it more PvE, try Towny! You should create a website for your server, which is easy done trough Enjin, and add it to a server list for more users. Set up Votifier and GAListener to give your users stuff for voting. Just don't give them a stack of hexical diamonds only for voting, people will get tired of voting once they have a few stacks. Good luck with your server!

Edited by BAILEY16
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  • 2 weeks later...

you are keeping this up to date right? so this will have all the things that are broken and stuff will disappear off here when its fixed?

Yes, I am keeping this up to date, as I run my own server and will report all bugs encountered :)

Nice work mate! greatly appriciated.

Thank you kind sir!

My server is getting a ton of errors about a skeleton in the wrong place. ???

If it doesn't affect your server performance, it should be okay. If it does, try using a plugin such as WorldGuard to /halt-activity for a while to despawn the skeletons. Then /halt-activity -c once you're ready to enable the skeletons again.

This deserves a sticky as it really helped me get things started.

Glad to hear it helped :)

Great guide to get you started. Thanks!!!

You're welcome mate :)

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  • 3 weeks later...

One small question. I just set up MCPC+ and installed (well, attempted to install) TekkitCustomizer. BUT, on restarting my server, I get this:

2013-09-23 09:07:13 [FINE] [ForgeModLoader] Examining file TekkitCustomizer.jar for potential mods

2013-09-23 09:07:13 [FINE] [ForgeModLoader] The mod container TekkitCustomizer.jar appears to be missing an mcmod.info file

2013-09-23 09:07:14 [iNFO] [ForgeModLoader] FML has found a non-mod file TekkitCustomizer.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

And it never generates the config file. Am I doing something wrong?

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One small question. I just set up MCPC+ and installed (well, attempted to install) TekkitCustomizer. BUT, on restarting my server, I get this:

2013-09-23 09:07:13 [FINE] [ForgeModLoader] Examining file TekkitCustomizer.jar for potential mods

2013-09-23 09:07:13 [FINE] [ForgeModLoader] The mod container TekkitCustomizer.jar appears to be missing an mcmod.info file

2013-09-23 09:07:14 [iNFO] [ForgeModLoader] FML has found a non-mod file TekkitCustomizer.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

And it never generates the config file. Am I doing something wrong?

You are putting TekkitCustomizer.jar in your .mods folder. It is supposed to go into the .plugin folder.

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