Recommended Posts

Hello everybody! if the attack of the b team creators see this then you should listen carefully!

I want to suggest you to add 2 new mods which are: 
1) ThaumCraft 3

  

      

2) IndustrialCraft 2  

  

 

 I really think them both will make this modpack even greater and more awesome than what it's already is.

Thx :D

Edited by GabiTheDude

Share this post


Link to post
Share on other sites

I disagree with both of those mods.

 

The only part of IC2 that really fits thematically is probably the crop sticks, and sticking it in the pack would be like nailing a semitractor cab on a 2010 taurus frame. It's also highly buggy beta and in a brutal state of flux... difficulties surround it.

 

Thaumcraft doesn't fit at all. it is VERY magical, and the pack is all about chemistry and genetics. Not to mention that someone stuffs TC3 into every damned mod pack coming out regardless of it's appropriateness or thematic fit.

 

mad science. genetics. evil genius. Hordes of monsters and slaves. witchery fits the bill because it's all about chemistry and potions.

 

Besides, you get to shapeshift into a flying, fireproof Blaze easily, can make superweapons and supertools (That dramatically outclass anything IC2 and thaumcraft together have to offer) with tinker's, quarry, landscape, and strip-log entire countrysides with minions, automate EVERYTHING with MFR and TE, and make awesomely amazing looking lairs with carpenter's and chisel. What on earth would TC3 or IC2 have to offer that isn't already there and already better?

Except cropsticks.

 

Us evil genius have more important work to be doing than sitting in front of a craft table making a component to make a component to make a component to make a component to make a small disposable part to make another machine work. Stuff like hatching dinosaurs, breeding monsters, making frankensteins and building our great and terrible lair. lit with redstone torches so it has the appropriate ambience.

Edited by Brigadon

Share this post


Link to post
Share on other sites

if i can suggest some mods..

 

1: Iron Chests [http://www.minecraftforum.net/topic/981855-15-and-up-forge-universalironchests-50-minecraft-15-update/]

 

2: Better Storage [http://www.minecraftforum.net/topic/1548203-164-betterstorage-073-wip/]

 

3: Applied Energetics [http://www.minecraftforum.net/topic/1548203-164-betterstorage-073-wip/]

 

as you can see all my suggestions involved having a mod about storage spaces.. vanilla chests are to small and TE strongbox are just a pain to make and harldy even give more storage.... anyways its just a suggestion

Share this post


Link to post
Share on other sites

I would agree that AE fits the pack thematically, but I think better storage would be a better fit... I add it into my sp games. AE would give you a nice power sink, though. I do agree another storage option would be nice, though. you kinda have 'vanilla chest' and then 'deep storage units' and nothing in between.

Jabba or barrels+ would be nice too. heck, at this point I'd even be happy with ancient warfare's warehouse. I get tired of tropicraft chests flashing invisible constantly.

Share this post


Link to post
Share on other sites

I get the impression the tech mods in this pack are selected to try and cover all bases, without having too many alternatives. It does this very well, so if a storage mod were to be added, it would, in my opinion, need to be solely for storage. I would therefore kinda prefer iron chests if anything.

 

The portable storage thing is already covered, so i would say Better Storage would be unnecessary.

 

But yeah, storage is hard.

Share this post


Link to post
Share on other sites

btw, I have sorta realized that the pack sorta sucks for servers... I went 15k away from start point and still couldn't find a single darwin, sugar cane, or anything. brutal.

 

my best suggestion for a modpack would be to get rid of BoP... it makes it too hard to find anything.

Edited by Brigadon

Share this post


Link to post
Share on other sites

OP, if you bothered reading Azanor's thread on MCF you would know that he blanks no to adding his mod to public packs.

Technic respects that and will therefore not add it.

 

As for IC2, get over it. Even dinosaurs are more "hip" than that ancient mod. Get ahead of the times, yo!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By m4lf0y__
      Hi, i've been developing a modpack lately and have discovered after multiple attempts that mods won't load, the forge is renamed and all dependencies and stuff are in, it works on MC Client but not on Technic. Please help I'm trying to make a server. :)
      Link to the modpack: https://dl.dropboxusercontent.com/s/8f10bxphd9ixtzy/modpack.zip
      Thank you.
    • By ketrab2004
      When i start my modpack it starts vanilla minecraft without any mods
      link to dropbox
      i am using forge 1.14.4  28.2.0
      latest.log
    • By samurich
      I have tried to put the 1.7.10 versions of the mods in Hexxit in Witchery. It then loads the game and whilst loading it just goes back to
      the launcher without any warning or notice or anything. Does anyone know what's happening here or have any tips on how to fix it?
    • By pikachu_pikachu
      Hello trainers! Did you ever dream of living as a pokemon trainer, climbing your way to the top to become the #1 of the Pixelmon world? This pack is just for you! Experience the world as a trainer with thousands of Pixelmon and be the best one! Good luck!
      Check out our modpack = http://api.technicpack.net/modpack/pixelmoncouple
    • By ShrillBear
      Hi.
      I need your technical support again guys.
      I thought i finally solved this a few days ago when i posted my first post due to now solved issues.
       
      1.)So as the title mentions it, the server is not crashing but instead it disconnects me from it. When this happens it says that there is a problem with MO creatures mod. (also it says that there is a problem with Tektopia when i enter the server, but of course i get disconnected after a few seconds).
      (also i removed stelar sky from the mods list)
       
      2.)My friend can't connect to the server for some reason, but i did the port forwarding and hamachi network too. (sadly it seems that i must host the server and it's a hard task, because apparently 16GB of ram is not enough. i mean 6 GB is for the server and 5 is for the launcher ).
       
      https://paste.dimdev.org/duhifayave.mccrash
       
      I appreciate your help!