EnderCreeper15

What are your favorite, and least favorite, modpacks on Technic? And your favorite/least favorite mods?

Recommended Posts

For modpacks, my all time favorite is Treeit, but Tekkit Lite back when it was new was my favorite back then. I love all the mods in those packs and nothing conflicts with any other mod (also Treeit in the next update is going to have my mod Quartz 'N' Steel, which I'm happy about). It's fun to play, not too easy or too challenging, and multiplayer is the best. Also booze. Lots of booze.

 

 

 

 

As for my least favorite, Attack of the B-Team. I know most of you will be pissed, since it just came out and is really popular, but I just hate it. It's overpowered, has almost no progression or reason to do anything, it's missing lots of mods (and has a few that I'd prefer if they were missing), and it's generally just crappily put together.

 

 

 

 

As for mods, I can't really say what my favorite mod is overall, they all have different uses, and I'm not going to be a dick and say my mod is the best.

I'd have to say Buildcraft and IC2 are among the best, because they're basically essential to modpacks and have so much mods built off of them.

Other mods I like are ExtrabiomesXL and Biomes O' Plenty for the new biomes they add (those mods together, along with Highlands which is like a EBXL expansion, make over 200 biomes!), GrowthCraft because of the new, not overpowered farming options (also booze.), and Special Mobs because it makes the game more challenging, and not many mods these days are strictly challenge adding. 

 

 

 

 

There's also some mods I like because of their game mechanics, but kind of dislike because of the way they were made. 

 

Thaumcraft, for example, is awesome but the models/textures are ugly and annoying (this goes for any mod with non-16x textures and not cube-shaped models, because it doesn't look Minecrafty, but it's not so bad).

I feel the same way about Tinkers Construct, because the custom tools and stuff are great, but it's a bit overpowered (3 iron for a vanilla iron pickaxe, 1 iron for a tinkers iron pickaxe; free repairs and tool renaming without an anvil; tools never technically break) and ignores vanilla game mechanics (why can this sword be made on a crafting table, but this other sword needs 3 special blocks, a casting mold, etc.?).

Also Galacticraft is cool because you can go to space, but the mobs and other features of the new planets weren't very well designed, and the bosses are stupid. However, I still generally like those mods, despite their flaws.

 

 

 

 

As for mods I really don't like, I'd have to say Dartcraft, Advanced Genetics, Mo' Creatures, and Modular Powersuits. I'd include Morph on the list, but it wasn't really meant for balanced survival use. That would be like hating on the Dirt to Diamonds mod.

Anyway, I don't like Dartcraft because it's useless, overpowered, stupidly made, and generally terrible.

As for Advanced Genetics, just no. It's probably the only mod that I absolutely hate everything about. It's way too overpowered, as well as contradicting its own usefulness, the main premise is stupid, and it completely ruins the game because why do anything anymore if you can fly, teleport, are immune to almost everything, never run out of hunger, and have infinite potions? Also the texturing is horrible, probably the worst of any mod I know of, but that's barely worth mentioning compared to how bad the rest of it is.

 

Anyway, ranting aside, the other two mods, Mo' Creatures and Modular Powersuits, I don't really *hate*, but I dislike them.

 

Mo' Creatures mainly because of the textures and models, which I know I've been focusing way too much on in this thread, but it's really annoying to play and enjoy it when everything is so ugly. It also goes against vanilla Minecraft in its ugliness, because the wolves and skeletons it adds look nothing like vanilla skeletons and wolves. I don't know what Dr. Zhark was thinking, maybe he wanted to show that he puts effort into his mod instead of copying vanilla, but it's really annoying and looks terrible.

As for Modular Powersuits, I love the mod itself, but I dislike when it's in modpacks, especially in multiplayer, simply because it removes the need for any other kind of armor. Also if you enable HD textures, it looks really ugly, this is Minecraft not some Halo ripoff made in the 90s!

 

 

So what are your favorite and least favorite mods and packs?

Share this post


Link to post
Share on other sites

I'm going to start with my least liked mod pack.

Voltz.

 

*Sigh* I don't play single player. I hate single player. It's boring. Plain and simple. 

 

You cannot find a multiplayer server that's PvE. Probably because of the rockets, every server is basically this: Super Ultra Hardcore Grief/Raid/PVP

Once in a blue moon, maybe, I'll play a raiding server... anyhow, I don't enjoy my place that I built being destroyed instantly. Especially with the missiles. (It's still minecraft, guys, I try to build something nice, despite the modpack.) 

 

The missiles I feel like are the 'highlight' of the pack.

 

Also, toss the slight rant aside, I have a few (2) modpacks that are favorites.

 

(1.) Tekkit

(2.) Attack of the B-team

 

Yeah, yeah. I know. But I like it. It has my type of mods. (Even though I haven't really gone into a large portion of them)

 

I would put tekkit classic up, but, well, once you have quantum or gem armor, you've beat the game.

Face it. It's fun, but boring after awhile.

 

As for Favorite/least favorite mods? Eh, nothing yet.

Edited by Thelehpwnage

Share this post


Link to post
Share on other sites

I'm having a lot of fun with the new modpack, just because it's so...fresh. No old and bland mods like IC2 or Buildcraft, and lots of cool new ones that I hadn't even heard of, like Witchery.

 

My least favorite is probably Hack Slash Mine. Trying to play WoW in Minecraft just seems...weird.

 

 

I greatly enjoy playing on hardcore PVP maps, which is why I love Flan's Mod and ICBM. For the same reason, I detest mods like IC2 for the quantum suits, MFFS for the ability to make inpenetrable forcefields, and Galacticraft for the ability to make a stupid spacestation that nobody else can even get to. I know it isn't technically a mod, but Factions sucks too. Without using exploits or treachery, it is literally impossible to get into a decently built base and raid it. I'm all for mods that add traps and things to help fortify your base, but at the end of the day I think that you should be able to take over any base given that you have enough people and are well equipped.

Share this post


Link to post
Share on other sites

 

 

 

My favorite would probably be A-Team  Attack of the B-Team or Tekkit and i really dig the MoonQuest custom pack (The only issue is it doesn't work properly), It's a little hard because I used to play FTB and not Technic pack, On that platform i played ultimate, And unleashed but it went downhill after RedPower stopped

 

Least?  Well i don't really fancy Hexxit or BigDig. Hexxit is EXTREMELY exploitable (Oh hi giant towers full of free stuff that you can pretty much scale the side of and nick the loot without fighting anything) And oh god HackMine. i can't get into that no matter how hard i try, 

 

 

 

Individually i hate gregtech (I love the content it introduces, But i hate the unnecessary  difficulty buffs, The game is long tedious and unforgiving if you're alone already)

I like IC2 because i "Grew up on it" and it's the machine system i'm mostly familiar with (Causing trouble when a lot of mods chose MJ or their own funky power system, it's like the AC DC format war)

Treecapacitor is just <3

Morph is fun, But it seems a little overpowered (Kill one bat and it's infinite creative flight, Chicken and you've got a parachute for life, Squid? I think you mean scuba diving suit!)

And Galacticraft, It's cool and all, But the problem is it's extremely hard to go to space, And very little to do  once you get your bum up there

Share this post


Link to post
Share on other sites

To me the server's that run the modpacks define the ups/downs in it. If a mod is op or just stupid in general than the servers can disable it, resulting in a fun experience.

 

The mod that always irritated me the most was Voltz. This modpack definitely has a lot of potential, but it's most fun stuff (particle accelerators, force fields, etc) always took absolutely op amounts of resources to construct. Maybe people who don't have a life are fine with this but it annoys  me.

 

As for least favorite modpack I'd have to say Hexxit because of its bugs. Many servers disable some its mods such as Dimensional Doors because it is so laggy.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By m4lf0y__
      Hi, i've been developing a modpack lately and have discovered after multiple attempts that mods won't load, the forge is renamed and all dependencies and stuff are in, it works on MC Client but not on Technic. Please help I'm trying to make a server. :)
      Link to the modpack: https://dl.dropboxusercontent.com/s/8f10bxphd9ixtzy/modpack.zip
      Thank you.
    • By ketrab2004
      When i start my modpack it starts vanilla minecraft without any mods
      link to dropbox
      i am using forge 1.14.4  28.2.0
      latest.log
    • By samurich
      I have tried to put the 1.7.10 versions of the mods in Hexxit in Witchery. It then loads the game and whilst loading it just goes back to
      the launcher without any warning or notice or anything. Does anyone know what's happening here or have any tips on how to fix it?
    • By pikachu_pikachu
      Hello trainers! Did you ever dream of living as a pokemon trainer, climbing your way to the top to become the #1 of the Pixelmon world? This pack is just for you! Experience the world as a trainer with thousands of Pixelmon and be the best one! Good luck!
      Check out our modpack = http://api.technicpack.net/modpack/pixelmoncouple
    • By ShrillBear
      Hi.
      I need your technical support again guys.
      I thought i finally solved this a few days ago when i posted my first post due to now solved issues.
       
      1.)So as the title mentions it, the server is not crashing but instead it disconnects me from it. When this happens it says that there is a problem with MO creatures mod. (also it says that there is a problem with Tektopia when i enter the server, but of course i get disconnected after a few seconds).
      (also i removed stelar sky from the mods list)
       
      2.)My friend can't connect to the server for some reason, but i did the port forwarding and hamachi network too. (sadly it seems that i must host the server and it's a hard task, because apparently 16GB of ram is not enough. i mean 6 GB is for the server and 5 is for the launcher ).
       
      https://paste.dimdev.org/duhifayave.mccrash
       
      I appreciate your help!