Jump to content

Recommended Posts

I hate change. Well that's too bad that they stopped development on those mods and plugins. So this means that it wasn't the technic team's fault or choice for the changes.

Share this post


Link to post
Share on other sites

I heard that the guy who made EE2 might update it after he finishes with EE3. If Alblaka starts working on 1.6.4 IC2, and makes it stable, If redpower 2 gets updated, if bukkit forge gets updated, and if they stop that grudge on sengir the developer or foresty and readd it, then I hope that tekkit classic with be continued into 1.6.x. But there 5% chance that, that is going to happen. Well, we will still have the memories of the most bad ass tekkit series by yogscast duncan and the best and first mod pack to have ever come out in it's prime time in beta (tekkit 2). 

Share this post


Link to post
Share on other sites

Well, I'd say there's a 0% chance, but if those things do happen there'd be nothing stopping you from making your own mod pack.

Share this post


Link to post
Share on other sites

Well I already had plans to make a big modpack that I would put on the technic platform with UE, IC2, BC, RP's replacement project red and basically make a hard drive hog/computer nuke of a pack.

Share this post


Link to post
Share on other sites

Oh also, nothing will be better than the small simplicity of tekkit (my opinion) and really I don't really want to make a pack since I don't even know how so I want to leave that to the experts.

Share this post


Link to post
Share on other sites

I heard that the guy who made EE2 might update it after he finishes with EE3.

I very much doubt this will happen, especially at the current development rate of EE3 (almost non-existent).

Share this post


Link to post
Share on other sites

I looked into it, I though at first that it was the mod where you make a glowstone portal and  use water to maked the portal to go to "heaven."

Share this post


Link to post
Share on other sites

Probably are losing players to the Ftb Launcher,  But then again they don't have stable modpacks usually. Their voltz version sucks.

 

That's kinda funny.

I mostly play the Technic Launcher, but I really do respect the FTB Launcher.

Compared to Technic, they are much more thorough in ensuring there are no exploits or bugs. AOTBT itself still has PLENTY of game breaking exploits including duping.

They do that while still using very lengthy mods such as Thaumcraft and EE3.

Share this post


Link to post
Share on other sites

I was wondering, is there a possibility that you guys can make a download where people can download the old launcher? I like the new launcher but I liked the old one as well. The old launcher also had the Technic Pack, I have the Technic Pack on the new launcher but it's a user remake and it doesn't really feel authentic. You don't need to change anything from that launcher since I guess the download location still exists.

Share this post


Link to post
Share on other sites

analogy time: you know how a car that stands on the spot, not moving or engine running for years and years, starts getting rust and moldy?

 

That's how the old launcher is doing. There are no updates to it. I remember Sct commenting on that very fact that it will stop working sooner or later.

if you want to you can search through Sct's posting history to find that post

Share this post


Link to post
Share on other sites

It does when certain things outside the software that it depends on are no longer around or are no longer functional or are simply no longer compatible.

Share this post


Link to post
Share on other sites

That can happen to software? I know that, that happens to physical objects but I never knew it could happen to software.

 

 

It does when certain things outside the software that it depends on are no longer around or are no longer functional or are simply no longer compatible.

basically this.  the old launcher doesn't work anymore because the back end stuff it used to talk to to get pack updates/files has changed and no longer works the same way.  like it's calling a number and getting one of those "we're sorry, the number you're calling has been disconnected" messages.  the phone works, but you can't make the call.

Share this post


Link to post
Share on other sites

For the record, the Yogcast are now screwing around with a new modpack (YogcastComplete) not unlike the old YogBox pack. Oddly enough it's on the ATL Launcher, which is peculiar to me given their history with Technic, but I suppose automatic mod updates interest them more. (There was also Sjin's Feed the Beast World farm series, but that's been rebooted on the new series. Wonder if Strawfingers will make a return.)

 

So, really, let's move on and enjoy the luxury of seeing how we can automate stuff using the tools we have now. The Launcher just now makes it easier and cooler to do that.

Share this post


Link to post
Share on other sites

So Kakermix, and the Technic team is just letting Yogscast modify the ORIGINAL files? I would just copy everything and give them a copy of the files, not the original stuff. And I still think that the new launcher should still have Technic Pack on it.

Share this post


Link to post
Share on other sites

No, YogscastComplete is a completely different pack.

 

As for the original Technic, there's packs of it on the platform. They're not hard to find.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By YESE
      When I press install on a modpack, I can't download the modpack because after I pressed install a button that says delete mod pack right beside the mod pack
    • By HAMBURBUR
      My modpack that i created is only loading vanilla and not forge and i've looked all over the internet and found nothing about it. https://www.technicpack.net/modpack/avatarage-of-the-blockbenders.1716798
    • By fairyjecool
      does anyone know tekkit seed where are the big mountains and the villages in front of them? and a common tekkit not a classic or reloaded modpack
       
    • By Rishum
      Website: SiriusMC.Net | Server IP: Legends.SiriusMC.net | Discord: https://discord.gg/jBBDFPd
      Founded in mid-2019, SiriusMC is a small community-driven network that offers servers in both Tekkit Legends and The 1.12.2 Pack.
      Hosted on a high performance dedicated server in an EU data center and having done extensive development to the mod pack (Custom Mod Patches, Performance enhancements, and plugins) we aim to create one of the most stable & lag-free Tekkit Legends playing experiences.
      Our Tekkit Legends is community-focused and allows you to manually enable/disable PVP allowing players to play the modpack in the way they feel most comfortable playing.
      Key Features:
      At SiriusMC we offer the current features:
       EMC Farms: All EMC generators are unpatched and permitted on SiriusMC - Got a cool design for a durability EMC farm? SiriusMC is the perfect place to build it!  24/7 Uptime - Excluding scheduled restarts, SiriusMC is online 24/7.  Toggleable PVP: By default, PVP is disabled however players can manually enable it should they wish to do so.  Player & Admin Shops: SiriusMC has a GUI based Admin & Player Shop. The Admin shop is accessible anywhere and sells both modded and vanilla items and creates a fair minimum pricing system. The Playershop is also GUI based and allows players to buy/sell items quickly and easily without having to visit a centralized area or deal with a complex plots systems.  Fair Economy: SiriusMC at its core runs a player based economy however there are multiples ways to make money such as: Voting, Playtime, Selling Items In A Playershop, Lottery, SGamble & Mob Arena*  Playtime & Paid Ranks: SiriusMC has both ranks that can be obtained via playtime as well as ranks that can be purchased.  Custom Patches & Plugins: The vast majority of the mods we run are custom forks with specialized custom developed mod patches to fix various mod issues and crashes.  Strong Community: We pride ourselves on the strong, welcoming, and close community that we have developed. New players are always welcome and staff can be reached easily in-game or on Discord.  Modded Land Protection: SiriusMC runs a custom version of Grief Prevention to ensure that your land is safe from grief, theft, and other malicious actions.  Regular Backups: All SiriusMC servers are backed up every 4 hours to a remote server ensuring that your data is safe no matter what. Banned Items:
      The items listed below have been banned from being used on the server. Players are not permitted to use these items and the reason why each item is banned is also listed below:
      Firestorm Ore (Claim Bypass) Digital Thermometer (Crashes Server) Rain Maker (Changes Weather) Smoke/Smoke Grenade (Claim Bypass) Engineer's Toolbox Timer (Use Bluepower) Explosives (Claim Bypass/Grief) Luminator (Crashes Server) Fuzzy Crafting Table/Fuzzy Upgrade (Multiple Known Bugs). SiriusMC is committed to reducing the ban item list and is working to implement various patches & fixes to reduce this list.
      Server Rules:
      Listed Below are the rules that apply when playing on the SiriusMC Tekkit Legends Server. These rules apply to all players on the server regardless of rank.
      No Hacking, Cheating or Exploiting The Server. No Advertising, Spamming or Trolling. No Griefing or Stealing from Claimed Land. Redstone Clocks must be set to 1 second or higher. Trades must be within +-50% of the admin shop price. Items or Money may not be given out for free. EMC farms are permitted. Do not attempt to bypass player restrictions or rules. Chat should be kept clean. Be considerate with Large scale factories/farms. No Anti-AFK machines. Do not build around the sides of someone's claim. Voting:
       Voting for SiriusMC on a range of vote sites offers a range of vote rewards.  The following rewards are offered for voting: Crate Keys, Money, Claimblocks, Food & Vote Tokens.  The amount of vote rewards you receive is based on your rank, the higher your rank the higher the reward!  Personal Anchors can be obtained via vote tokens. Hub:
      SiriusMC operates as a bungee server with a central hub allowing you to easily connect to either server on the network. During scheduled restarts, players are moved to the hub instead of being kicked from the server making our already short restarts more seamless. Server Hub IP: Play.SiriusMC.net Plugins:
      Our Tekkit Legends server runs a wide range of plugins, many of which have been specially created by our developers for the server. Listed below is a short list of examples of the various plugins that SiriusMC runs:
      Custom Grief Prevention Fork Essentials Auto-rank Lottery Sirius Gamble Sirius Playershops Images:
      Spawn Outside:

      Spawn Inside:

      Hub:

      *Mob Arena is still in development
    • By DelaRL
      I'm not really sure what's wrong with my pack that makes it so it won't load - it's a custom pack I made, I tried to make sure that all the mods are valid (have version numbers and such) and that the forge file was named modpack.jar but it's still not working and I'm not quite sure where I went wrong
      Dropbox: https://www.dropbox.com/s/8sjm5qj8y8avbi9/modpack.zip?dl=1
      Pack: https://www.technicpack.net/modpack/dndyspack.1713886
      (Please let me know if neither of those work, I'll try to fix it)
×
×
  • Create New...