I basically got tired of mining silver, thinking it was tin, and tired of having to mine a block to see if it was tungsten or coal. SO I decided to take matters into my own hands and make a texture pack that very simply changes the ores to me more distinct from each-other, it also makes caves, quarries and ravines a lot more vibrant!
This 'pack' was make exclusively to compensate for my inability to distinguish ores and its been working out great for me! So even if literally no one else uses this pack, I personally love it and it is for filling is purpose very effectively. So if you have the same problem feel free to download.
From left to right we have:
Now embedded in stone:
Uranium and Tungsten:
Strikes me as silly and to be honest its a little bit frustrating that they would let up upload but let no one download...
Here's an alternative link. https://s3.amazonaws.com/files.enjin.com/884882/modules/forum/attachments/Servant's+Ores_1505686228.zip
I do not wish to use Planet Minecraft because I don't want to look like I'm jst adversizing and also because I can't stand the way that site makes you log in again every like three clicks
I placed a few chickens in a single player world, they started breeding, and before long, literally TWO THOUSAND OF THEM have spawned. I can't even get near the horde without massive slowdown, so killing them all isn't really an option. I tried doMobSpawning false, t/killallmobs, t/killchicken, t/butcher, whatever and nothing has worked. Is this part of some obscure hexxit mod, or just a glitch?
Any help would be greatly appreciated because I can't even build on my world without being like a 100 blocks away.
Hi! Me and my friends started a server for 2 months ago, one of my friend is the host and we disabled the dolphins spawning in the server config files (Mo'Creatures).However,now they started to spwan on one specific place (at my friend's house) and they make lagging the server if we are on the nearby and make us dropping out from the server,we couldn't realy find any commands that would help us to kill those buggers,(we're on 1.7.10) and tried the" /cofh killall [entity] " command,(CoFH mod) but this is only kills the hostile mobs, and the only solution what we can do is take out the Mo'Creatures mod what I realy don't want,so please if someone know what can we do then please reply to this topic !!! THX!!!
Hi, I'd like to know how I can change the terminal width and size via the ComputerCraft config for my Tekkit Classic server.
I've tried changing terminal_width and terminal_height, but they only seem to work on singleplayer and if I edit them on the server's config, nobody is affected.
Here is my config...
#MLProperties: name (type:default) min:max -- information #MLProp : computerBlockID (int:207) #MLProp : diskDriveBlockID (int:208) #MLProp : diskItemID (int:4000) #MLProp : diskDriveGUIID (int:100) #MLProp : enableAPI_http (int:0) #MLProp : modem_range (int:64) #MLProp : modem_rangeDuringStorm (int:1) # #Fri Jul 22 00:59:10 CEST 2016 terminal_width=100 terminal_textColour_g=255 modem_rangeDuringStorm=16 computerBlockID=207 diskItemID=4000 diskDriveBlockID=208 enableAPI_http=1 terminal_textColour_b=0 checksum=440 terminal_textColour_r=0 modem_range=64 diskDriveGUIID=100 terminal_height=36 What do I do? As you can see I've set terminal_height and terminal_width to twice the default, however, only the HTTP API setting seems to actually change something in this config file.
I'm quite stumped here, my singleplayer configuration has no effect on servers too!
If possible, I'd like to make the default text colour green as well, to make the ComputerCraft terminals on my server look like the RedPower computers.
The microblocks.cfg for Blightfall has a simple typo that prevents Underground Biomes Constructs stone brick blocks from being used with saws in microblock recipes. The bugged line is numbered 11 and reads: "UndergroundBiomes:metamorphicStoneBricks":0-15
Using NEI to dump blocks.csv the relevant id for UBC stone brick is: "UndergroundBiomes:metamorphicStoneBrick"
Removing the s fixes the problem. The problem is identical in the igneous rock entry as well.