Radioactive eruption
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By dylan5087
Hi, I have started a public voltz server which everyone is free to join. There are no banned items and everything else is pretty much a work in progress, because of this i am also looking for staff to monitor and manage the server such as builders, moderators and admins etc... If you wish to become staff just let me know and we can go from there If you want more details just reply to this post and ill get back to you with more information. Have Fun !!!!
The IP is 51.254.167.58
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By GoldFish000111
Modded Minecraft at its best!
We host two amazing modded servers, that allow you and your friends to explore! One is an Adventure server and the other is a War server!
Adventure with your friends in the world of Nebular Adventures!
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Build Nuclear bunkers to be safe from the flying Nukes! Nebular Nations is a high-tech, war-themed server!
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By Derpologist
Help!
I have been working on a project in Voltz 3.1.2 (1.6.4)
Its a HUGE base which will be for a later project (I'm using creative but making it able to sustain life in survival mode)
I was using coal generators, but wanted to start using nuclear. I built a fission reactor in a secluded, well protected, bomb proof bunker at bedrock and it was working fine. Up until now.
I heard that you have to pipe the liquid toxic waste out, so I put a cobblestone liquid transport pipe and a tank on the bottom of the reactor. about 20 mins later I go back down and toxic waste is EVERYWHERE! The tank didn't fill at all. Since then I have tried many many different orientations, even with the pipe next to the reactor. still the same toxic waste. This is really making me mad. In the older versions of volts all you had to do was build it (which I know I'm doing correctly) and there your done. not anymore. Hate these changes.
Also-what ever happened to fusion reactors in 3.1.2? Kind of a bummer because I use these to power particle accelerators...
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By Rz666
Heya,
Lately I have been tweaking a Voltz server which will go live soon I hope.
However, I'm stuck with this problem of radioactive material (Block ID: 3768)
From various wiki's I understood that this block will spread just like grass blocks (only a bit slower) until all area is covered by radioactive material.
As you might understand that is not a pretty nice thing to have on a MP server and so I would like to disable this block.
Of course it would be possible to disable the placement of this block by players (by using Essentials configuration). However, these blocks are also 'spawned' when using a nuclear cluster missile.
I recall visiting some servers where I was able to use the nuclear cluster missile but the radioactive material wasn't 'spawned'.
I've already checked the config file of 'Atomic Science' but couldn't find anything useful.
# Configuration file #################### # block #################### block { I:BlockID1=4095 I:"Radioactive Block"=3768 I:accelerator=3783 I:atomicAssembler=3786 I:centrifuge=3769 I:chemicalExtractor=3779 I:controlRod=3774 I:electromagnet=3778 I:electromagnetGlass=3781 I:fissionReactor=3770 I:fulmination=3785 I:funnel=3782 I:fusionReactor=3776 I:instantBuilder=3784 I:nuclearBoiler=3772 I:plasma=3777 I:reactorTap=3789 I:siren=3780 I:thermometer=3775 I:toxicWaste=3788 I:toxicWasteFlowing=3787 I:turbine=3771 } #################### # general #################### general { B:"Allow Layered Turbines"=true B:"Allow Radioactive Ores"=true B:"Allow Toxic Waste"=true B:"Disable Radiation"=false I:"Steam Ratio"=40 D:"Turbine Output Multiplier"=30.0 I:"Uranium Hexafluoride Ratio"=200 } #################### # item #################### item { I:HazmatBody=13766 I:HazmatBoots=13764 I:HazmatBottom=13765 I:HazmatTop=13767 I:antimatter=13774 I:cellDeuterium=13772 I:cellEmpty=13769 I:cellWater=31743 I:rodBreederFuel=13781 I:rodFissileFuel=13771 I:steam=13779 I:strangeMatter=13773 I:thermometer=13768 I:uranium=13777 I:uraniumHexafluoride=13778 I:yellowcake=13776 } #################### # ore_generation #################### ore_generation { B:"Generate Uranium Ore"=true } #################### # potion #################### potion { I:"radiation potion ID"=21 } Does anyone have any idea how I could disable the radioactive material (spread) but still keep the possibility to use nuclear cluster missiles?
Thanks in advance.
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