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| 1.2.9H | No BS Anarchy | PVP | Raiding | Griefing | Unlimited Mystcraft & DD | 7 Year Old World


Random003

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Thank you very much!  The modules are a small price to pay for getting my base back, and your help is greatly appreciated!  ^_^

As for the glitch that caused the problem, do you have any advice on avoiding it in the future?  I've done some testing in single player, but so far I haven't been able to reproduce the issue, much less find out why it happened.  I would like to continue using the MFFS mod if possible, and I'm wondering if there is a safer way to implement it.

EDIT: It looks like this may have been caused by logging out while the projector was running in disintegrate mode.  I can't be 100% sure, but for now that seems like the thing to avoid.

Edited by AgPhoenix
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I have used the force field projector extensively without issue. I don't know what causes the issue. Other players have had issues with it as well. It is fairly easy to remove if you encounter more issues with it in the future. After awhile you should be able to tell what configurations cause problems.

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  • 4 weeks later...

Hey I'm glad the server is still on for already almost a year and came back to see that my stuff is still there. Keep up this server even though not many will come atm, maybe later you gain some more or even your old players. I would like to meet you again :)

Edited by Pinballdude97
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  • 3 weeks later...

I believe so, he had to make some changes to some of the config in a mod because there seemed to be lag from it. Or at least a person causing the mod to cause lag. No rollback.

Hah, told you!

Unfortunately an issue was encountered that required a rollback to a backup taken last night at midnight.

At least it is not from a week ago though ^_^

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I've played a lot of TPPI (1), so a few warnings:

Don't attempt to automate Advanced genetics machines, they don't like pipes.

Mekanism cables are really bad at dealing with chunkboarders and chunkloading. They will cause massive lag if parts of them cross into unloaded chunks, and can crash servers.

Don't place Digital miners near other tile entities. Put the Dig-miner first, then build up any support structures around the machine. Doing this wrong will leave you with ghost-blocks (essentially destroying your digi-miner).

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Do you think you can add one plugin that is just a mailing system because it is hard to catch someone online and I want to leave a message to that person when I'm offline. Going to a certain place like their base or to someone new on the server in spawn to leave a sign with limited space on it seems very inconvenient. (If no, can you ask FatelMiner what time he will be on again)

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SimpleMail plugin has been added to the server. You can view the commands with /simplemail.

 

/simplemail
[ SimpleMail 0.3.8 ]
/inbox - Check your inbox
/outbox - Display your outbox
/sendmail <player> <msg> - Send a message
/readmail <id> - Read a message
/delmail <id> - Delete a message

 

Config-

# MaxInboxSize: Max Mailbox Size Per User
# MailExpiration: Number OF DAYS before a read message expires (and is deleted)
# ShowNewMessage: Show New Mail on player join
# DelayInSeconds: Delay IN SECONDS before new message notification is displayed.
MaxMailboxSize: 1000
MailExpiration: 10000
OnPlayerJoin:
  ShowNewMessages: true
  DelayInSeconds: 3

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