Your thoughts:   

5 members have voted

  1. 1. This mod pack:

    • Should totally be made real, it's awesome!
      2
    • Is a good idea but is a bit much.
      2
    • Is Ok
      0
    • I don't like it
      1
    • Hate it, never make a mod pack like this.
      0


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Seriously, it's way over due. 

 

 

New blocks/things: 

Ancient times: 

-Fern trees

-Smoking dirt

-Mud

-Pure Radioactives-A block consisting of 1-5 Radioactive particles (RPs) used in many other builds. 

-nests

-Dino eggs

 

Middle ages: 

-Round table

-Cauldrons (can be used to make vats of soup)

-Torch levers

-wizard chalk

-Thrones

-Spiked stone

-Crystals: Used in magic or as a power source.

 

1930-50s: 

-Concrete

-Block of meth: Can be used as a power source.

-Crates: Can be used for storage or to hide in

-Elevator blocks

 

Future:

-Cobalt stone- used in buildings made from lapis and cobble

-Pnumatic tubes

-Generators (don't power anything they just blow up when broken) 

-Testla coils: Shock anything near them if powered by redstone

-Security shields- used by the virus for protection, needs a specific item to break (such as a stick or oakwood plank) 

 

New builds: 

(From an ancient crafting table (uses logs instead of planks) 

-Spear-throwable sword like damage, built from a flint and two sticks.

-hatchet-throwable ax built from three flint and two sticks

-Reins: Leather and string, allows for one to ride a triceratops (or horse) 

 

Staff: Magic crystal (ore), and two sticks. Left click to shoot lightning. Good for powering futuristic devices. 

Sheild: Used to defend against all forms of damage, but only works when held. 

Chalk: Can be placed and linked on a floor for teleportation magic. 

 

Tommy gun: Dropped by gangsters or built with iron and gunpowder. Fires bullets in rapid, inaccurate fire. 

Riffle: Same concept different build, more accurate, but less rapid. 

Pistol: Much more quiet, but still deadly. 

Shotgun: Loses power at long range. SUper powerful close up. 

fedora: When worn, causes gangsters to ignore you. 

Pinstrip armor: Allows for the penetration of speak easys and skyscrapers, made by putting string on either side of a piece of armor.

Elevator: Jump to flash to the elevator block above it, crouch to flash to the one bellow it. 

Meth beakers: Used to create meth, a drug that will harm you if held for to long but can be used as a fuel for time travel. 

 

Laser: Like a gun, but less splash damage, but more power. Uses radio actives and iron. 

Remote: Uses iron an lasers, will activate any receivers it's linked to.  

Receiver: takes redstone signal from and transposer or remote

transposer: when activated sends redstone signal to it's linked receiver. 

Radioactives suit: Add leather and cobalt stone to all 4 armor pieces for radioactive armor, it's needed to enter apocalyptic areas, nuclear test sites (1930-50s), and the pre-historic times. 

 

Invisible armor: Made from nothing flowers and leather armor pieces. 

 

 

Time-device: Your ticket to time travel, requires 2 power sources (meth, radioactives, crystals), 4 ender pearls, two diamonds, and a clock in the center. This can be used in many ways, by it's self it can send you back in time to any of the dimensions, but could break at any point, leaving you stranded. On the other hand, one can make a time portal out of crystal blocks in an end-portal type frame, one block of which would be a flux capacitor, which one can put a set time device in to get it to work, however, while this will never break there is no way back without building a new device on the other side. 

 

Time flux manipulator. Place one of these down and wait, once you push the triggering mechanism EVERYTHING you would have done sense then would be erased as you are sent back to when you placed the manipulator. if your past self sees you or is altered by you they become a paradox and will try to kill you. After a set amount of time however, the manipulator will die and can't be used. If you kill your past self, you'll die as well and end up back where you would have spawned with your old inventory. Crafted with a time device and a 

 

 

 

 

New mobs: 

 

Incorrectly spelled Dinosaurs: 

-Small Paradactile:  works like the regular bat. 

-Triseratops: Big guy, harmless unless attacked, eats leaves. 

-T-rex: Big guy, hazarous, will eat you, but somewhat rare. 

-stegosaurus: Big guys, harmless, eats leaves. 

-Mother paradactile: Big guy, lives on the top of a volcano boss creature. 

 

Middle ages: 

Wizards: Some heal you, others will act like witches. Some will become skeletal archers. 

dragon: like the ender dragon, only it's confined to a castle, breaths fire, and can't heal it's self. Boss creature.

Knights: Most are neutral until you come into their castle, dark ones are always hostile. 

Villagers: like testificates but quieter.

 

1930-50s:

Hobos: Will attack you if you have anything valuable in your hands. 

average people: don't pay you no mind. 

mutants: effects of the manhattan project, green testifacates that would later become creepers blow up in your face, meanwhile zombies come forth from the creators as well. 

gangsters: Fire guns at you when you're alone or attack them. They also can do drive-by shootings.

Boss: King pin of the gangsters, typically will do the same thing only with much more help, has his own limo, and has a MASSIVE amount of HP, also when he dies other gangsters die too. Drops a fedora. 

 

Future: 

Aliens-like endearmen, will be common but won't hurt you until you hurt them. 

Robots: some are fine, other rouges are like armored zombies. 

Mutants: slime-like creatures that come from acid pits. 

Futuristic: Weird new villagers from utopian, space, and steam-punk futures. 

Virus: The boss in all the robot's minds, hidden in an apocalyptic city area, it will send it's robots after you to stop you, killing it will turn all robots into non-rouge ones. 

 

Oblivion: 

Paradox: Looks like the player it'll attack, but is meant to kill them. 

Time agent: Will kill paradoxes, and you if you're near a paradox. 

Ancestor: Actually spawns in any timeline and will be illuminated by a green aura, killing them will cause lightning to strike and both a time agent and a paradox to spawn. 

 

New biomes: 

Volcano: Self explanatory, spawns in ancient times

Thick jungle: Spawns in ancient times 

Grass fields: Spawns in ancient times 

 

Middle ages: 

Castle+town: Trade with villagers or visit the king's treacherous maze of a castle. 

Dark castle: A scary keep that houses a dragon in it's basement, and loot! 

Fields: Contain lots of wheat and the occasional windmill. 

Grasslands: A large area of grass planes and small hills with stone paths along the way. 

 

1930s-50s: 

-Citys: Massive areas with lots of roads, flashy signs and at least 6 types of buildings: 

1:Sky scraper: Big building,goes up to the top of the world. Awesome. 

2:normal: just a simple housing area

3: Theater: used for all types of things  ;)

4: factory: Yep, those are still here, and super hazardous. 

5: Broken: Mid-distruction likely due to a cause of mysterious fire. 

6: Secret base, it looks like a normal building, but secret passages can come out to a gang's speakeasy. 

-Hooverville: Tents and Hobos, yeah… Not pleasant. 

-Suburban areas, cookie-cutter houses occasionally holding a meth lab. 

-Test site: A massive crater, super radioactive. 

 

Future: 

-All ground is a futuristic chrome-cobalt with electric red skys. cites appear with whole buildings made of glass. A system of pneumatic tubes fills the underground (can be used by player). Some cites are destroyed by nukes and left in burning pits of despair. Skyscrapers still exist but more futuristic. 

 

Oblivion: Pulls any other types of area from it's time and surround it with "nothing" a white block that does nothing. There are also some flowers called "nothing flowers" that can turn you invisible. 

 

 

 

 

New dimensions: 

-Ancient times: Dinosaurs, big pits of tar, and dangerous meteors and radiation, radiation suit is needed to survive here. 

 

-Middle ages: Knights, castles, fields of wheat, wizards, windmills, and dragons roam free, join the cult of the square table and help the knights of notch send scum back into olden times. 

 

 

-1930s-50s: Industrial skyscrapers, and gangsters roam the streets, arm yourself with the most gangster weaponry known to man in a fight against turfs and politics.

 

 

-Futuristic: Fun little area, lots of machines,killer robots, ray guns, remotes, and a whole new outlook on possibility. 

 

 

-Oblivion: The land of broken time: While mostly consisting of a barren white landscape with the occasional "nothing flower" (which can be used to make invisible dye for leather armor), there are some broken pieces allowing different time periods to collide. 

 

 

 

 

 

 

 

 

 

 

 

 

 

So How this will work: 

 

You'll get in, and start playing mine craft as usual until you find either crystal, radio actives, or make a meth beaker (and by extension meth). Then you can use that and other materials to travel to one of a few places. 

 

A time device works by first being dormant, right clicking with it will bring up the time-hub allowing the player to select a destination. Once selected the time device glows enchanted-like and when held directly in your hot bar will slowly allow you to travel in time neither-portal-effect-like. When you travel you will always spawn at point X=0,Z=0 in that world, and when you travel back you will always spawn back from where you last slept. If you have no bed, then from your original spawn. 

 

You only have one option: the middle ages. You arrive, and your time device takes 1/3rd damage (for examples sake lets just say the time device will break with 3 travels every time for this guy) 

 

You're in the middle of a large field of wheat. You pass a windmill and approach the town. You enter and are stunned at the massive castle, you enter it and are attacked by vicious guards. You keep running until you enter the throne room, there the king will trade you one dirt for an iron sword and a book. The book will ask you to bring him the head of the dragon who lives in the dark castle. 

 

After a brave adventure of dragon slaying, you return and the king gives you a reward: A silver stop watch. With this in your possession you now have the ability to travel to another dimension: The 1930-50s. 

 

 

Jumping back to the present and then dropping back into the 1930-50s, your time device breaks upon re-entry! You look around and begin to wonder how you would get back. After a bit you're jumped by mobsters who  reluctantly start to shoot you down. You end up killing the boss and taking his fedora, and a silver stopwatch allowing you to completely surpass the gangsters. After a bit more exploring you find both a hooverville, and a meth lab, and a nuclear test site. You manage to re-manufactor the time device and return to the present… from meth. 

 

Now this time you end up splashing forward to the future. You arrive and are supper perplexed by the amazing pneumatic abilities, and electric buildings and atmosphere. All is highlife until a broken pneumatic send you to a deescalated wasteland of fire, brimstone, corrupt robots, and a big virus-lair. Using your skills you manage to destroy the virus and take yet another stop watch before returning to the present. 

 

 

Now you notice your watch is nearly broken, so you use your crystals, meth blocks, and radio actives to build a portal which you place your time device, set for the prehistoric era. Unfortunately, the radiation start to kill you upon entry! You planned for this however by using another time device earlier to create a time-flux-manipulator. Unfortunately, you didn't think t through as you are still in the prehistoric era, only allowing you to kill your paradox self. 

 

 

Once your paradox is killed. You end up (with your paradox's inventory) in the land of broken time: Oblivion. 

 

After scouring the area, you find a time agent, which upon death drops a time device and a silver stop watch, allowing you to return to oblivion upon whim. 

 

 

Now you have your suit and everything! You venture into the prehistoric era and battle dinosaurs galore! And you get to ride a triceratops! Eventually you get to battle the great pyradactile earning you the last silver stop watch. upon using it, a message appears stating that for more timey-whimey-fun one will have to either wait for or download/install an extension/add-on mod! 

 

 

Some add-on ideas: 

-The delorean 

-tardis adventures

-Hg wells collection

-Colonial era

-Modern day

-Steam-punk future

-Civil war

-World war

-Ice age

 

 

Not going into details on that but lets see what you have to say!

 

Edited by Stop mocking me0

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But seriously, what time travel mods exist out there?

 

Not many that's for sure. 

 

And when you get down to it, surely this mod must be easier to code then many of the 1.7.X mods being released today.

 

i'd do it myself if I had the patience to learn to read java… 

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There's a dinosaur mod in B-team, a Doctor Who mod, and probably a few other bits and pieces, but coding all the missing pieces would be an epic undertaking. I'd love to see it done, if anyone was up to it.

Edited by planetguy

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          | LC    | cofhcore            | 4.6.3                 | CoFHCore-1.12.2-4.6.3.27-universal.jar            | None                                     |
          | LC    | cofhworld           | 1.3.1                 | CoFHWorld-1.12.2-1.3.1.7-universal.jar            | 8a6abf2cb9e141b866580d369ba6548732eff25f |
          | L     | communist           | 1.0.0                 | Communism Mod.jar                                 | None                                     |
          | L     | corpse              | 1.12.2-1.0.0          | Corpse-Mod-1.12.2.jar                             | None                                     |
          | L     | props               | 2.6.3                 | Decocraft-2.6.3_1.12.2.jar                        | None                                     |
          | L     | dimdoors            | 3.0.9+287             | DimensionalDoors-3.0.9-287.jar                    | None                                     |
          | L     | eplus               | 5.0.176               | Enchanting-Plus-Mod-1.12.2.jar                    | None                                     |
          | L     | motnt               | 1.0.1                 | EvenMoreTNT-1.0.1.jar                             | None                                     |
          | L     | galacticraftcore    | 4.0.2.238             | GalacticraftCore-1.12.2-4.0.2.238.jar             | None                                     |
          | L     | galacticraftplanets | 4.0.2.238             | Galacticraft-Planets-1.12.2-4.0.2.238.jar         | None                                     |
          | L     | mjrlegendslib       | 1.12.2-1.1.8          | MJRLegendsLib-1.12.2-1.1.8.jar                    | None                                     |
          | L     | extraplanets        | 1.12.2-0.5.5          | Extra-Planets-Mod-1.12.2.jar                      | None                                     |
          | L     | ichunutil           | 7.2.2                 | iChunUtil-1.12.2-7.2.2.jar                        | None                                     |
          | L     | imsm                | 1.12                  | Instant-Massive-Structures-Mod-1.12.jar           | None                                     |
          | L     | ironchest           | 1.12.2-7.0.67.844     | ironchest-1.12.2-7.0.72.847.jar                   | None                                     |
          | L     | jei                 | 4.15.0.291            | jei_1.12.2-4.15.0.291.jar                         | None                                     |
          | L     | lostcities          | 2.0.21                | lostcities-1.12-2.0.21.jar                        | None                                     |
          | L     | lucky               | 7.6.0                 | Lucky-Block-Mod-1.12.2.zip                        | None                                     |
          | L     | malisiscore         | 1.12.2-6.5.1-SNAPSHOT | MalisisCore-1.12.2.jar                            | None                                     |
          | L     | malisisadvert       | 1.12.2-6.1.0          | MalisisAdvert-Mod-1.12.2.jar                      | None                                     |
          | L     | malisisdoors        | 1.12.2-7.3.0          | MalisisDoors-Mod-1.12.2.jar                       | None                                     |
          | L     | moarores            | 1.1.1                 | Moarores-1.1.1.jar                                | None                                     |
          | L     | moreplanets         | 2.0.21                | More-Planets-Mod-1.12.2.jar                       | None                                     |
          | L     | morph               | 7.1.3                 | Morph-1.12.2-7.1.3.jar                            | None                                     |
          | L     | mutantbeasts        | 0.3.0                 | MutantBeasts-1.12.2-0.3.0.jar                     | None                                     |
          | L     | scp                 | 2.1.1                 | SCP+Lockdown-1.12.2-2.1.1-beta.jar                | None                                     |
          | L     | secretroomsmod      | 5.6.4                 | Secret-Rooms-Mod-1.12.2.jar                       | None                                     |
          | L     | lemonlib            | 1.3.0                 | LemonLib-1.12.2.jar                               | None                                     |
          | L     | statues             | 1.0.1                 | Statues-Rechiseled-Mod-1.12.2.jar                 | None                                     |
          | L     | supertnt            | 1.0.1                 | Super-TNT-Mod-1.12.2.jar                          | None                                     |
          | L     | thermalfoundation   | 2.6.3                 | ThermalFoundation-1.12.2-2.6.3.27-universal.jar   | None                                     |
          | L     | trapcraft           | v2.4.3a               | Trapcraft-Mod-1.12.2.jar                          | None                                     |
          | L     | twilightforest      | 3.9.984               | twilightforest-1.12.2-3.9.984-universal.jar       | None                                     |
          | L     | uteamcore           | 2.2.4.107             | u_team_core-1.12.2-2.2.4.107.jar                  | None                                     |
          | L     | usefulbackpacks     | 1.5.0.23              | Useful-Backpacks-Mod-1.12.2.jar                   | None                                     |
          | L     | worldedit           | 6.1.10-SNAPSHOT       | worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar | None                                     |
          | L     | midnight            | 0.3.5                 | themidnight-0.3.5.jar                             | None                                     |
          Loaded coremods (and transformers): 
      SecretRoomsMod-Core (Secret-Rooms-Mod-1.12.2.jar)
        com.wynprice.secretroomsmod.core.SecretRoomsTransformer
      midnight (themidnight-0.3.5.jar)
        com.mushroom.midnight.core.transformer.MidnightClassTransformer
      MicdoodlePlugin (MicdoodleCore-1.12.2-4.0.2.238.jar)
        micdoodle8.mods.miccore.MicdoodleTransformer
      MalisisCorePlugin (MalisisCore-1.12.2.jar)
        
          Profiler Position: N/A (disabled)
          Is Modded: Definitely; Server brand changed to 'fml,forge'
          Type: Dedicated Server (map_server.txt)
       
       
      What can I do to fix this problem. 
    • By Zilacon
      Website: http://apocgaming.org | Server IP: TC.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb
      Tekkit Classic requires you to download the Sounds/Music separately as Mojang has shutdown the resource servers for older minecraft versions.
      Download Resources: http://apocgaming.net/repo/files/147_152_Resources.zip
      This works for all MC versions from 1.2.5 to 1.5.2. Unzip this into your .technic/modpacks/modpack_name/resources folder.
      For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here:
      http://apocgaming.org/servers
      AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers.
      We host independently from Zilacon's own privately hosted dedicated servers.
      (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon)
      I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection.
      Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible.
      Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it.
      Me and my staff team are available almost 24/7 on our discord server.
      On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on.
      All of our servers (excluding skyblock modpacks) have all of the features below.
      Server Features:
      Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff:
      We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Server Mod: http://apocgaming.org/smodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards:
      Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!
    • By OranTM
      I added a few mods into the 'mods' folder of the Vanilla launcher and keep getting the error below, even though the launcher is clearly incorrect and they're obviously mod files
      The mods I added are JEI, Schematica and LunatriusCore. If anyone could help with this that'd be great

    • By Xmoney
      Hey guys
      I made a Hexxit server with hamachi but i have a problem:
      The sever itself is running and there seem to be mods installed (for example i see the minimap) but when i was flying around i noticed that there a no mod flowers or mod trees... no mod blocks in general spawning on the server. I dont know if there come other mobs with hexxit but if yes, ther are no mod mobs spawning too.
      When i openend my inventory i could see all blocks the mod gives and i could place them in my inventory, but when i tried to place them somewhere they just disappeared...
      Whats the reason for this ? How can i fix this ?
      I set up the server exactly like the guy in the tutorial video but for him it seemed to work just well.
      I'm thanking you in advance for your answers.
      -Xmoney
    • By Dragonixia
      Ive made a modpack with 1 mod in it to try and get it to work, but it doesn;t load the the mod?
      Link to modpack download :https://dl.dropbox.com/s/isews3jussixh8b/modpack.zip