Hi! Me and my friends started a server for 2 months ago, one of my friend is the host and we disabled the dolphins spawning in the server config files (Mo'Creatures).However,now they started to spwan on one specific place (at my friend's house) and they make lagging the server if we are on the nearby and make us dropping out from the server,we couldn't realy find any commands that would help us to kill those buggers,(we're on 1.7.10) and tried the" /cofh killall [entity] " command,(CoFH mod) but this is only kills the hostile mobs, and the only solution what we can do is take out the Mo'Creatures mod what I realy don't want,so please if someone know what can we do then please reply to this topic !!! THX!!!
Hi, I'd like to know how I can change the terminal width and size via the ComputerCraft config for my Tekkit Classic server.
I've tried changing terminal_width and terminal_height, but they only seem to work on singleplayer and if I edit them on the server's config, nobody is affected.
Here is my config...
#MLProperties: name (type:default) min:max -- information #MLProp : computerBlockID (int:207) #MLProp : diskDriveBlockID (int:208) #MLProp : diskItemID (int:4000) #MLProp : diskDriveGUIID (int:100) #MLProp : enableAPI_http (int:0) #MLProp : modem_range (int:64) #MLProp : modem_rangeDuringStorm (int:1) # #Fri Jul 22 00:59:10 CEST 2016 terminal_width=100 terminal_textColour_g=255 modem_rangeDuringStorm=16 computerBlockID=207 diskItemID=4000 diskDriveBlockID=208 enableAPI_http=1 terminal_textColour_b=0 checksum=440 terminal_textColour_r=0 modem_range=64 diskDriveGUIID=100 terminal_height=36 What do I do? As you can see I've set terminal_height and terminal_width to twice the default, however, only the HTTP API setting seems to actually change something in this config file.
I'm quite stumped here, my singleplayer configuration has no effect on servers too!
If possible, I'd like to make the default text colour green as well, to make the ComputerCraft terminals on my server look like the RedPower computers.
The microblocks.cfg for Blightfall has a simple typo that prevents Underground Biomes Constructs stone brick blocks from being used with saws in microblock recipes. The bugged line is numbered 11 and reads: "UndergroundBiomes:metamorphicStoneBricks":0-15
Using NEI to dump blocks.csv the relevant id for UBC stone brick is: "UndergroundBiomes:metamorphicStoneBrick"
Removing the s fixes the problem. The problem is identical in the igneous rock entry as well.
I've made a pack where I'm having an issue with Aquatic Abyss. The mobs - sea serpent, sea horses and swordfish - are not spawning in the ocean biomes or in any water blocks in general. I'm only seeing the small fishies, in both creative and survival mode.
I got JAS, Just Another Spawner, to help me with this but I'm just a complete idiot when it comes to configs.
If anyone can or feel like helping I'll put the download link here: [modpack broke]
If you can fix or point out my dumb issue, I'll gladly credit you in my pack. Users who are credited in a pack made by a forum mod are rumoured, nay destined!, for great things. You might become more attractive to the opposite sex! (or same sex, if you swing that way).
So being credited in a pack made for modded lego is your ticket to fame. Don't hesitate.
Just to repeat my issues:
1) Aquatic Abyss is not spawning sea serpent, sea horses, swordfish and a few other small fishies in the overworld
2) the mod seems to spawn the smaller fish in the Twilight Forest. I'd like that dimension/biome to be blacklisted from Aquatic Abyss.
3) those stupid squids, I'd like their spawn rate considerably toned down in favour of Aquatic Abyss's mobs.
Please do not recommend CustomMobSpawner by DrZhark. I've tried it for 3 days until I found in his forum that it doesn't play along with other mods well.