Jump to content

Recommended Posts

This is a thread to post some suggestions for mods to add to the modpack. Don't come in here slinging giant mods left and right. I want to see some of the smaller mods that can add to the overall experience of the modpack.

 

Personally, I would like to see both the Iron Chest Mod and the Crafting Pillars mod added to the pack. I know there are storage systems but I think the iron chest mod offers one of the best storage capacities. As for the Pillars mod, seeing as how the whole pack is designed around being a mad scientist what's more mad scientist than Holographic displays and a trash can leading to the void!

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By Nyrab
      I'm trying a new modpack
      The version is 1.10.2
      I tried to remove some mods and still don't work
       
      Modpacklog.zip
    • By Skyy
      Heya all,

      I was wondering if there a way on Technic with Flan's to allow a user to download my modpack which contains the Flan's mod, and also the content packs for the Flan's mod.

      Thanks in advance!
    • By simovero
      Hi guys this is my very first post here and i wanted to ask you what was going on with the modpack i have created recently!!
      Whenver i try ti run minecraft the mods won't load and it will just be a vanilla minecraft. I have no idea of what i am supposed to do, hopefully i will get some help
      This is the link so you can check: https://www.dropbox.com/s/r4iw536knz7vb9v/redengineforgestock.zip?dl=0
       
      Sorry for my english since im not a native speaker.
    • By samurich
      I have tried to put the 1.7.10 versions of the mods in Hexxit in Witchery. It then loads the game and whilst loading it just goes back to
      the launcher without any warning or notice or anything. Does anyone know what's happening here or have any tips on how to fix it?
    • By ShrillBear
      Hi.
      I need your technical support again guys.
      I thought i finally solved this a few days ago when i posted my first post due to now solved issues.
       
      1.)So as the title mentions it, the server is not crashing but instead it disconnects me from it. When this happens it says that there is a problem with MO creatures mod. (also it says that there is a problem with Tektopia when i enter the server, but of course i get disconnected after a few seconds).
      (also i removed stelar sky from the mods list)
       
      2.)My friend can't connect to the server for some reason, but i did the port forwarding and hamachi network too. (sadly it seems that i must host the server and it's a hard task, because apparently 16GB of ram is not enough. i mean 6 GB is for the server and 5 is for the launcher ).
       
      https://paste.dimdev.org/duhifayave.mccrash
       
      I appreciate your help!
       
×
×
  • Create New...