Skuli

Let's test the next Hexxit! v2.0.1 beta is live!

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Everyone, it's time to help test the next version of Hexxit, 2.0.1c beta for Minecraft 1.6.4.
 
The majority of Hexxit mods have been updated from 1.5.2 to 1.6.4, but unfortunately a few have been lost due to lack of 1.6.4 builds.  These include Asgardian Shield, More Bows, and Legend Gear.  If you find updates to these I'd love to know about it.
 
However, many new mods are joining the pack!  The current beta has added Ars Magica 2, Ancient Warfare, Better Archery, ButterflyMania, Carpenter's Blocks, Dynamic Lights, FinderCompass, LostBooks, Lycanite's Mobs, MagicYarn, Necromancy, Roguelike Dungeons, and RopesPlus, among others.  The 2.0.1 update adds Antique Atlas and Zelda Sword Skills.
 
The core Hexxit gameplay remains the same; an emphasis on exploration in vibrant worlds of sprawling ruins, incredible landscapes, and dangerous enemies.  The updated mods offer many new and improved mobs/items/worldgen, and the new mods enhance this experience by adding new structures to explore, new hostile mobs to fight, NPC minions and undead servants of various types, vast underground multi-level dungeons, collectible mobs, and some miscellaneous convenience features.
 
The 2.0.1c release fixes installation issues with Battletowers and Dynamic Lights, and also udpated Dimension Doors to 2.3.4 build 353, which has some spiffy new features like Personal Dimension Doors (everyone who enters gets their own private dimension, great for private factory/storage space on servers) and lockable doors (with keys to share!)  Carpenter's Blocks has been updated to 3.2.6, and Hexxit Gear 1.0 has been re-added!
 
Please note that compatibility with the 1.5.2 Hexxit build is uncertain; take backups of your existing worlds before upgrading!
 
By no means is this the FINAL list of included mods, and there will also be a round of mod updates soon, but for now test it out and let me know what you think!  Please report issues with this beta in this thread.
 
The server is available here.
 
To play the new version, select the small gear under the Hexxit pack icon, choose "Manually select a build," and select 2.0.0 from the dropdown menu.
 
vKdH1aC.png?1
 
The current list of mods for Hexxit v2.0.1b beta:
 
- Ars Magica 2 v1.2.0.022
- AnimationAPI v1.1.2 mc1.6.4
- ArmorBarv v0.8.2(1.6)
- artifice v1.1.3-243
- Ancient Warfare v1.1.046-beta-mc164
- backpack v1.28.37-1.6.x
- backtools v2.0.1
- battletowers v1.6.4
- betterdungeons v2.08
- betterstorage v1.6.4-0.8.0.45
- better_archery v1.6.3_for_1.6.4
- bibliocraft v1.5.5
- bspkrscore v5.3
- buffbarv v0.8.3(1.6)
- butterflymania v0.9.3.1
- carpentersblocks v3.2.6 - MC 1.6+
- chestTransporter v1.1.7-universal
- chococraft v3.0.3
- CodeChickenCore v0.9.0.6
- damageindicators v2.9.2.3
- dimensionaldoors v2.2.3-353
- dynamiclights v1.6.4
- enchantingplus v1.16.5
- extrabiomesxl-universal v3.15.7
- findercompass v1.6.4
- harkenscythe v1.6.4
- ichunutil v2.4.0
- infernalmobs v1.6.4
- InventoryTweaks v1.56-b77
- lostbooks v1.0
- lycanitesmobscomplete v1.5.1c
- magicyarn v1.6.4
- mapwriter v2.0.16
- Meteors Mod V2.11.2
- natura_ v2.1.14
- necromancy v1.6.4
- neiplugins v1.1.0.6
- NotEnoughItems v1.6.1.5
- offlawn v1.0-1.6.4
- openeye v0.5-1.6.4
- projectzulucomplete v1.1.7.3
- qcraft v1.1
- reliquary v1.1.2b
- roguelikedungeons v1.3.0
- RopePlus v1.6.4
- ruins v1.6.4
- secretroomsmod v4.6.2.324
- soulshards v2.0.15
- tconstruct v1.5.5.6
- TREECAPITATOR vR09
- twilightfores v1.20.5
- waila v1.5.2a
- wildcaves v0.4.3.4
- BetterFurnaces v4.0.1
- Antique Atlas v3.1.1
- Zelda Sword Skills v0.7.3
- Hexxit Gear 1.0-164

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Legend gear gone and starstone :o  nooooo my favorites.

 

I'm still looking for some suitable replacements; the good news is that all of the mods in this pack either have 1.7.X builds or are actively working on 1.7.x builds, so I don't think Hexxit 3.0 will have any major abandoned mods...

 

My game tends to crash around spawners in Roguelike Dungeons and it can corrupt a world. Be advised.

 

I'd like more information on this!

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I'd like more information on this!

So what happened was I went down, tried to kill a skeleton that spawned and my client crashed. Restarted the game, tried to destroy the spawner and the game crashed again. I'd love to provide more info, but the save got corrupted and now my world is gone.

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So what happened was I went down, tried to kill a skeleton that spawned and my client crashed. Restarted the game, tried to destroy the spawner and the game crashed again. I'd love to provide more info, but the save got corrupted and now my world is gone.

 

OK, thanks.

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Antique Atlas looks really neat. Will it show the dungeons from other mods or only the dungeons that Zelda mod spawns?

 

It sounds like a restart of my world would be necessary anyway if there's gonna be more worldgen dungeons. I died twice anyway...

 

I also found this bad boy

cmMzHDc.png

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The server is not working. When i try to connect to the server, the server console says end of stream and the client shows a screen with messages that Forge Mod Loader has found ID mismatches. from mod BetterDungeons. The ID's are in the 8250 to 8280 range.

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The server is not working. When i try to connect to the server, the server console says end of stream and the client shows a screen with messages that Forge Mod Loader has found ID mismatches. from mod BetterDungeons. The ID's are in the 8250 to 8280 range.

 

Interesting.  Let me check.

 

I have no issues with a fresh download?

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What mod causes this and and what exactly is it? xD

XzgZSVE.png

 

ALSO

How long you expect it to stay in beta before and official release?

 

That's Ars Magica I believe, adding that little bar.

 

It'll be in beta for a fair bit.  I have a pretty good list of things to fix still, and there's only around eight mods that need to be updated before there's Forge 1.7.10 support anyway.  

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I think standard rules apply here, Taters.

You don't ask for an ETA, and the guys don't give you one.

 

EDIT: Do dynamic lights not work?

Or am I missing the config/options somewhere?

 

EDIT AGAIN: Yeah, you forgot to unzip the Dynamic Lights mod.

Edited by Melfice

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Dear Skuli,

I appeal you to remove qcraft, because it's currently really buggy and pesky on huge servers.
I'd appreciate it, if you'd remove it temporaly from the modpack.

Your sinserly
Allu_

Edited by Munaus

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Well then this is going to be fun :D
It's been a while since Hexxit last update a new look/feel to it is going to be fun :)

 

Edited by QuantekksFlare

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found sth weird in the config:
there was a"offLawn.cfg" and an "OffLawn.cfg" in windows they were extracted to the same file which means that one of them actually becomes extracted and then overwritten. In Linux they are different files which makes  offlawn having 2 configs. that might be the linux-problem. Pls look out for that.

EDIT: the case-sensitive ist still the problem, even if it doesn't have much to do with the extracting that i assumed. The "OffLawn" is written in capital letters. the mod looks out for a config with an 'o' not in capital. it doesnt find one and creates a config with standart values. Those do the conflict.

 

EDIT,EDIT: going back to 2.0.0 since it runs far better than the updated version.

Edited by Konda379

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found sth weird in the config:

there was a"offLawn.cfg" and an "OffLawn.cfg" in windows they were extracted to the same file which means that one of them actually becomes extracted and then overwritten. In Linux they are different files which makes  offlawn having 2 configs. that might be the linux-problem. Pls look out for that.

EDIT: the case-sensitive ist still the problem, even if it doesn't have much to do with the extracting that i assumed. The "OffLawn" is written in capital letters. the mod looks out for a config with an 'o' not in capital. it doesnt find one and creates a config with standart values. Those do the conflict.

 

EDIT,EDIT: going back to 2.0.0 since it runs far better than the updated version.

I'll look into the offlawn config issue. What's the performance issue with the updated version? Any further information?

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I'll admit I haven't played Hexxit for quite a while, but has village generation been turned off for this version?

Or am I just not remembering well enough?

 

That'll make getting the cutlass a right pain without cheating...

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