Thought I would share another way of using the Programmable Rednet Controller in MineFactory Reloaded, this time to create a starting line with 'Ready Set Go' lights as well as False Start detection.
Thought I would share this video on how to create a combination lock with the programable rednet controller.
I just thought I would share a couple of videos on building a working target range I created based on the Programmable Rednet Controller and the Openblocks Target.
These were inspired from the Pungence / Keralis shooting range build off in their Attack of the B-Teams channels.
The first two videos go through the process on how to create a single shooting range. They are constructed to let you create each lane side by side so to let you build a row of ranges for friendly competition.
Hope you like the idea!
Working Target Range - Part 1 - Building Lane Basics
Working Target Range - Part 2 - Program Logic
So were playing 1.2.7b on a world created in 1.2.6.
For fun we thought we would set up some flashing red lights around the NASA Work Bench for some flavor using some of the new lighting options contained in ProjectRed: Illumination. The quick choice was to use a Programmable Red-net Controller. What a nightmare! Two players on the server spent time over 2 days to figure out the problem.
Currently the I/O indicators in the GUI do NOT show which side they are set to. The button just shows "I/O", but as the player eventually figured out sides do matter - they just aren't indicated on the GUI. He's what he discovered -
The I/O "direction" starts off facing "N" by default - even if the PRC's open side if facing north. (Nothing can be connected to the PRC on its open side that we were able to determine.) The I/O "direction" can be changed by left clicking on the "I/O" button. This applies whether the button is on the input or output side. The sequence of directions is DUNSWE. There is no direct way to determine which direction the I/O is set to. So if you walk away and come back some time later and can't remember what direction the I/O is set to - you're out of luck. Testing seems the only way to know - which under allot of circumstance might be anywhere from extremely difficult to impossible.
Does anyone else have any notes to share on this topic?
I have been trying to set up an air lock using rednet and pistons instead of Galacticraft air lock because I simply don't like the idea of a door just appearing in an empty space.
The idea is that it would consist of 2 doors and 3 buttons as shown below:
(Button) - <Door1> - (Button) - <Door2> - (Button).
When a button is pressed one door with close instantly and another will open after a short delay, about 2 seconds should be enough to seal the room.
I have played around for quiet a bit with PRC and managed to figure out a way that should theoretically work, but doesn't.
Here is what I did:
Variable 0 - Output: T-FlipFlop Door1
Variable 1 - Output: T-FlipFlop Door2(Inverted)
Button (AND) Door2 - Output: Variable 0
Button (AND) Door2 - Output: Variable 2
Variable 2 - Output: Delay (40), Variable 1
Button (AND) Door1 - Output: Variable 1
Button (AND) Door1 - Output: Variable 3
Variable 3 - Output: Delay (40), Variable 0
I think it gets stuck in some sort of loop, can't figure out why.
Really need help with this one.
Thanks in advance.