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KakerMix

REQUESTS

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You can put in your request for a mod here. on this board. BE SPECIFIC and try to keep them reasonable. Nobody is going to respond positively to

"THE AETHER BUT WITH TITS"

Questions about how you should do this go in this thread, not your actual requests.

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I think I would like something similiar to the Aether. But with larger amounts of breasts in it.

And now to wait for people to prove you wrong.....

On a more serious note, what are we limited to asking about?

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I think I would like something similiar to the Aether. But with larger amounts of breasts in it.

And now to wait for people to prove you wrong.....

On a more serious note, what are we limited to asking about?

Not anything really, but this is a really slippery slope. The original power convertors that powercrystals made? I requested those from him, and he made them. To me, those filled a huge hole that it turns out people really like, because there are now like 4 different mods that bridge Buildcraft and Industrial Craft.

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Hm, interesting....

I had a thought on a gui mod, that would make a clientside thing, with would load up a schematic. Bascially, showing semi-transparent blocks on a certain location according to the schematic

Not sure if it's even remotely possible, as I don't know too much about Java...or Minecrafts limits.

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Hm, interesting....

I had a thought on a gui mod, that would make a clientside thing, with would load up a schematic. Bascially, showing semi-transparent blocks on a certain location according to the schematic

Not sure if it's even remotely possible, as I don't know too much about Java...or Minecrafts limits.

So make a thread about it :v:

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I want a pipe that combines wooden pipe + gold pipe + redstone engine all in one block.

I want to be able to shift-click on buildcraft engines with the wrench to turn them on and off as if they had redstone signal applied. If you turn an engine on with the wrench then redstone would turn it off.

I want redpower wires to attach to buildcraft things.

I'm bad at forum.

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Watched Direwolf20's mod spotlight on Steve's Carts. I thought it looked really awesome, and would probably work quite nicely with Railcraft. Could that make it's way into one of the packs?

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Why does no one read? You don't ask for mods to be added to the pack here. There are other threads in other forums for that. Here, you ask for mods to be created. And not even here in this thread. This is the meta thread.

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A manly install?

How would that work? Does the install progress only go forward if you do pushups and lift weights?

Or do you mean the installer must be manly? I dunno if I want my installer growing a beard and driving a pickup truck.

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Oooooooh, now it makes sense.

Bookoodude is looking for an installer with more gay sex in it. Why else would he ask someone with yaoi in their username to make something more manly?

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I saw this mod idea/ request on minecraft forums, the bloke who came up with it and me have no idea how to make it and only has like 4 reply's but it is well thought out and looks good

Quote

So the other day I was on a tekkit server when this guy from another town with only 2 people in it wanted to fight my town over a bit of land; I have 5 people in my town.

The war lasted for less then 5 minutes and he was sent back home minus all the items he was carrying because he was dead. So I'm thinking about starting a new server and I want to have not just 20 odd players on there but also some NPCs/ AIs to make things interesting, it doesn't look good when your superpower has only one man and his dog in the military.

I need the units to be craftable, like flan's, SDK's and clay soilder's mods and be in scale to the players. (no dwarfs or giants please).

Behavior/ characteristics

If there is an unoccupied vehicle within a 5 block radius of an Infantry grunt AI it will board and control it if ordered to or enimies attack.

During an attack the units will follow a banner/ transmitter carried by the player and attack any unfriendly units in the way. To capture land they must occupy it unchallenged for 5 minutes.

Tanks and APCs can only climb 1 block not mountains.

Amphibious vehicles can travel across water but not climb cliffs.

Tanks and untracked vehicles travel at half speed through swamp, snow and jungle bioms for obvious reasons.

APCs travel at 4-5 blocks a second max

Scout vehicles travel at the same speed as Flan's jeep's

Tanks travel at the same speed as Flan's tank's.

Infantry move the same speed as a player.

Paratroopers fall at the same rate as a player using flan's parachute.

If SDK and Flan give permission I would like their weapons (guns and AA weapons) used in the mod because they have done a very good job and a lot of time could be saved if we used them.

Helicopters can't go higher then 50 blocks and travel at 10 blocks a second

Fighters go at around 12-14 blocks a second.

Bombers go at 11-12 blocks a second

Prop transport aircraft go around the same speed as Flan's Lancaster.

Tanks carry 1 AI/ player

Capacity of an amphibious scout, 2

Capacity of an APC, 8

Capacity of a transport helicopter, 6

Capacity of a transport plane, 10

Maximum amount of troops moved at once by one transmitter are 2 bombers, 2 transport planes, 3 fighters, 4 helicopters, 2 tanks, 6 specialist infantry, 20 infantry, 4 amphibious scouts, 2 APCs and 2 Artillery. Naval units can be controlled from a flagship this will move 1 aircraft carrier, 2 battleships, 4 cruisers/frigates, 1 minesweeper and 2 submarines.

Infantry weapons have the same range and damage as their SDK mod counterparts/ bases.

Tanks and APCs can destroy small trees and drive through walls.

APCs and tanks are around 3 blocks high from track to turret.

Artillery from base to barrel are 4 blocks high.

Fighters and helicopters are 5 blocks high.

Bombers and transports are 8 blocks high.

Bombers and transports require 500 block long runway

Fighters require a 150 block long runway

Helicopters need a space big enough so their rotors don't hit anything

I want to have the following units.

Soviet/ Chinese units

Ground

Soviet/ Chinese infantry AI, Armament, 1 AK 47 assault rifle.

Soviet/ Chinese specialist infantry/ heavy infantry/ 1 RPG 7 / RPK*/Dragonov sniper rife/ Parachute, this will make them into paratroopers and will drop from the back of an Antonov An 12 when deployed. When you craft them you select what equipment/ armament they will carry.

BRDM amphibious scout vehicle, Size 2 blocks wide x 3 blocks long, Armament, the weapon that the AI carries (AK 47)

T-72 Tank Size 3 blocks wide x 6 blocks long, Armament range 12 blocks, causes as much damage as a block of TNT detonating.

BMP APC Size 2 blocks wide x 6 blocks long, Armament range 8 blocks, rapid fire causes a small blast radius of 9-10 blocks.

Air

MiG 23 Fighter- Bomber, Size (wingspan) 7 blocks wide (fuselage) 1-2 blocks wide x 9 blocks long, Armament (missile, air to air tracking) range 120 blocks, (Bombs if Flan agree's, 6 small bombs/ napalm.1 heavy machine gun preferably the heaviest machine gun that is in flans mod. Capacity 1 AI/ Player

Antonov An 12 Club Transport plane, Size (wingspan) 20 blocks (fuselage) 4 blocks wide x 17 blocks long.

Tu 16/ Xian H-6 Bomber Size (wingspan) 18 blocks wide (fuselage) 3.5 blocks wide x 19 blocks long, Armament 16 heavy bombs/ 1 nuke. 2 silkworm cruse missiles the same power of 2 TNT blocks tracking, range 1000 blocks.

Mil mi-8 hip transport helicopter, Size (main rotor) 17 blocks Size (fuselage) 2 blocks wide x 14 blocks long

Mil mi-24 hind Attack helicopter, Size (main rotor) 14 blocks Size (fuselage) 1-2 blocks wide x 14.5 blocks long, Armament 2 rocket pods creates 5 small blast craters 20 blocks in front of the aircraft. One medium machine gun rapid fire, range 10 blocks.

Sea

Kiev class carrier, armament 6 MiG 23's they will deploy when an enemy is within a 10km radius, size 35 blocks wide x 50 blocks long,40 blocks high

Sovremenny class destroyer, armament 4 anti ship missiles range 3km automatically deploys against enemy naval vessels. Size 20 blocks wide x 48 blocks long, 45 blocks high

Kirov class battlecruiser, armament 6 cruse missiles range 10 km same strength as 10 blocks of TNT. Size 25 blocks wide x 45 blocks long, 45 blocks high.

Romeo class submarine, armament 4 cruse missiles range 10 km same strength as 10 blocks of TNT. Size 6 blocks wide x 20 blocks long, 10 blocks high. Crush depth 55 meters below surface.

America / NATO

Ground

American/ NATO infantry AI, Armament, M16 assault rifle.

American/ NATO infantry specialist infantry/ heavy infantry/M72 LAW/M240/M40 sniper rife/ Parachute, this will make them into paratroopers and will drop from the back of a C130 Hercules when deployed. When you craft them you select what equipment/ armament they will carry.

V 150 commando amphibious scout vehicle, Size 2 blocks wide x 3 blocks long, Armament, the weapon that the AI carries (AK 47)

M1A1 Abrams Tank Size 3 blocks wide x 6 blocks long, Armament range 12 blocks, causes as much damage as a block of TNT detonating.

M113 APC Size 2 blocks wide x 6 blocks long, Armament range 8 blocks, rapid fire causes a small blast radius of 9-10 blocks.

Air

Dassault Mirage F1 Fighter- Bomber, Size (wingspan) 7 blocks wide (fuselage) 1-2 blocks wide x 9 blocks long, Armament (missile, air to air tracking) range 120 blocks, (Bombs if Flan agree's, 6 small bombs/ napalm.1 heavy machine gun preferably the heaviest machine gun that is in flans mod. Capacity 1 AI/ Player

C130 Hercules Transport plane, Size (wingspan) 20 blocks (fuselage) 4 blocks wide x 17 blocks long.

Boeing B 52 Stratofortress Size (wingspan) 25 blocks wide (fuselage) 4 blocks wide x 26 blocks long, Armament 16 heavy bombs, 20 small bombs / 1 nuke.

Bell UH-1 transport helicopter, Size (main rotor) 15 blocks Size (fuselage) 2 blocks wide x 13 blocks long

Bell AH-1 Cobra Attack helicopter, Size (main rotor) 11 blocks Size (fuselage) 1 block wide x 13 blocks long, Armament 2 rocket pods creates 5 small blast craters 20 blocks in front of the aircraft. One medium machine gun rapid fire, range 10 blocks.

Sea

Kitty Hawk class carrier, armament 6 Dessault Mirage F1's they will deploy when an enemy is within a 10km radius, size 35 blocks wide x 50 blocks long,40 blocks high

Iowa class battleship 1980's refit, armament 4 anti ship missiles range 3km automatically deploys against enemy naval vessels. Size 20 blocks wide x 48 blocks long, 45 blocks high

Virginia class cruiser, armament 6 cruse missiles range 10 km same strength as 10 blocks of TNT. Size 25 blocks wide x 45 blocks long, 45 blocks high.

Oberon class submarine, armament 4 cruse missiles range 10 km same strength as 10 blocks of TNT. Size 6 blocks wide x 20 blocks long, 10 blocks high. Crush depth 55 meters below surface.

End quote

It would be a good substatute for flans mod and give combat/ war servers and edge over unmodded combat servers.

It would be cool to see 5 MiG's pioleted by players destory a strike force of AI's. Think of it as clay solders but with more destruction, tanks and AI's the size of people.

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I don't see why, considering people don't use it for the purpose stated in the very first post.

I vote we change this board's name to "buttered biscuits" so people don't just see the word "request" and come drool all over it with no further thought.

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I'm for setting up a posting form like the bug report sections require.

Or, block thread creation to newbies and setup a donation button so they have to donate to a mod before they can post here. And change this place to "Programmers for hire, cash required" or something else money related to scare people off.

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Sorry but Jakj and Neowulf you are speeking like Fascist dictatours. You want to withdraw the rights of your people. This isn't going to incorage new players and fans, it will drive them away. Do you like the money you get out of advertising? Bully tactics never win. I hate bully's the attitude of your posts towards the common man disgust me and make me angery. Constructive critism is good but your's is like a battle axe or hammer, crushing dreams and moral.

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