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ChatFawkes

Flux Galaxy - A Space-Based MagiTech Modpack

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Download Here:

Platform Page

About the pack:

Flux Galaxy is made to be like a majority of "kitchen sink" packs with a large selection of mostly tech and magic mods in it. However, one thing that is unique is the space-based progression implemented. In addition to that the majority of mods are configured to revolve around MJ and RF power. Also Thermal Expansion, EnderIO, and Mekanism are heavily integrated with many recipes.

The space-based progression is done through the help of mods like MineTweaker, ModTweaker, and obviously Galacticraft. This changes up your normal play-through of most tech mods since it requires space traveling to get the new technologies. You will find a link below that tells you which items/blocks are affected by the space progression.

Tech and space travel not your thing? Well you can always choose to practice magic through the forms of botany, thaumaturgy, or witchery in the Overworld and other vanilla dimensions.

Useful Links:

Modlist

Changelogs

GitHub

Space Progression Item/Block Quick List

Strawpolls:

No Open Polls

Click here to Report a Bug

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Edited by ChatFawkes

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Looks interesting; I'll be sure to check it out and if I ever get my YouTube channel up and running maybe I'll do an LP.

 

EDIT: I'll also suggest adding Biomes O Plenty and the Bibliowoods BoP compat.

Edited by Hydreigon635

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Don't post much here, but for anyone who reads these forums and wants some news on the pack:

 

0.6.x will be coming out soon, and a world reset is suggested, but NOT required. This is mainly due to additions of a few world-gen mods and some tweaks to the ore generation.

 

Disregard that news about ProjectE.

Edited by ChatFawkes

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For anyone interested I have made a lite version of this pack: Lite Galaxy

It has about 60 mods total and is primarily designed for lower end computers and casual players.

 

In other news I will be releasing Flux Galaxy 0.7.4 once a few bugs with the latest TechnicSolder are fixed. Starting with 0.7.4, older builds will no longer be available on the launcher because I have moved the Solder Repository to a new location.

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Could you add MFR? Also, if you can, add Better Storage, Soul Shards, obsidiplates, and wireless redstone. Those are all small, but extremely useful, mods. Other than that , great modpack and keep up the good work! :)

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Could you add MFR? Also, if you can, add Better Storage, Soul Shards, obsidiplates, and wireless redstone. Those are all small, but extremely useful, mods. Other than that , great modpack and keep up the good work! :)

Thanks for playing the modpack! I'm glad you're enjoying it.

 

Regarding the mods you listed for addition:

 

MFR: Most of the functionality can be done by other mods already in the pack, so I see no point in adding it.

 

Better Storage: Haven't actually played with the mod, but I feel like it also has things which are already present in other mods.

 

Soul Shards: EnderIO has powered spawners that can be used to spawn any type of mob. I feel like adding Soul Shards would make them pointless because soul spawners don't require energy.

 

Obsidiplates: All the pressure plates added are more or less replaced by EnderIO. You have the Dark Steel plate that can only be stepped on by players and I believe you can paint the plates with any material (and if you use glass it becomes invisible).

 

Wireless Redstone: I have actually considered adding this one. I have to mess around with it before I add it because I remember in 1.6.4 it had some issues.

 

So far the only mods I plan to add in the future are: Thermal Dynamics and a frames mod (either Remain in Motion or Framez).

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Things MFR has/allows that aren't in your pack (exactly, at least):

- auto-spawner with exact copy for wither skel farming (Soul Shards just got a little more useless, since this uses power also - and mob essence)

- the Unifier - one of the most useful machines the mod has

- auto-farming and auto-breeding passive mobs without breaking tools (but still uses power)

- producing clay/grass/dirt/etc with sludge boilers

- needleguns and rocket launchers

- auto-enchanting and auto-anvil

- laser drills for quarry-equivalent mining without terrain destruction (ender quarries also work, but they're kind of destructive in their own way) - very power intensive, so balanced

- various decorative blocks

 

It's a good suggestion, in my mind, but of course it's your pack. :)

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To get a Soul Shard spawner, you need to kill at least 64 of the desired mob, so it isn't cheap, and to get the max one requires killing 1024 of that mob. Even though it doesn't require power, it's not something you can just make out of the blue, it needs a good amount of effort and time. What Torezu said about MFR is also useful, Flux Shift would make getting the Laser Drill require titanium or something, making it not as easy to make. Also Gendustry is a useful Forestry addon that makes bee-breeding a little easier, but require massive amounts of RF to do so. A think you should take these into consideration, but it's still your pack, so you have the final say. Thanks again!

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Things MFR has/allows that aren't in your pack (exactly, at least):

- auto-spawner with exact copy for wither skel farming (Soul Shards just got a little more useless, since this uses power also - and mob essence)

- the Unifier - one of the most useful machines the mod has

- auto-farming and auto-breeding passive mobs without breaking tools (but still uses power)

- producing clay/grass/dirt/etc with sludge boilers

- needleguns and rocket launchers

- auto-enchanting and auto-anvil

- laser drills for quarry-equivalent mining without terrain destruction (ender quarries also work, but they're kind of destructive in their own way) - very power intensive, so balanced

- various decorative blocks

 

It's a good suggestion, in my mind, but of course it's your pack. :)

 

To get a Soul Shard spawner, you need to kill at least 64 of the desired mob, so it isn't cheap, and to get the max one requires killing 1024 of that mob. Even though it doesn't require power, it's not something you can just make out of the blue, it needs a good amount of effort and time. What Torezu said about MFR is also useful, Flux Shift would make getting the Laser Drill require titanium or something, making it not as easy to make. Also Gendustry is a useful Forestry addon that makes bee-breeding a little easier, but require massive amounts of RF to do so. A think you should take these into consideration, but it's still your pack, so you have the final say. Thanks again!

You guys have good points regarding the mods, but ultimately it comes down my balance preference for the pack.

 

Soul Shards

Soul Shards does indeed require a lot of work to get to a Tier 5 spawner, but in combination with an EnderIO Powered spawner it would be so easy to get a Tier 5 soul shard. You can probably even automate it with an Autonomous Activator because it's a fake player and has an inventory too. Also once you obtain the shard it will be unlimited resources for no cost at all and personally I think that's kinda unbalanced. With EnderIO spawners you need a lot of energy to be constantly producing mobs and farming their drops. Also regarding the wither skeleton spawning: The recent versions of EnderIO separates the Wither Skeleton into a separate entity, so you could actually create powered spawners for it now.

 

MFR

Man I've honestly been trying my best to not say this on any public forum, but I just don't like MFR that much. I mean if another pack has it then I will use it and play with it, but I personally just find it boring. Sure I can just edit the recipes and change the energy usage configs, but I know that people will still use those machines if they are available. I rather they try the other mods already present in the pack to do things that MFR can do.

 

Also some alternatives for those MFR items/blocks you mentioned Torezu:

  • MFR Auto Spawner - As I mentioned above the EnderIO powered spawner will be able to spawn wither skeletons in the latest version (will be in 0.7.13+). It can already spawn every other entity in the game though.
  • The Unifier - You got me here because currently there is no ore dictionary converter alternative. The Forge Lexicon is still a WIP, but I think it might be back in a later version. If you do need to convert ingots you can choose different outputs if you use a regular crafting table or the 2x2 crafting grid in your inventory, press the arrow to select between different recipe outputs. I think Chisel can also convert between different mod metal blocks now.
  • Auto Farming/Breeding - MFR does make doing this easier, but that's exactly what I don't want in this modpack. I rather people figure out how to automate things with the stuff already present. For example you can automate the farming station quite easily if you use wooden/stone tools. For breeding you can probably easily automate the feeder from Railcraft to accept various crops to breed the animals. As for the culling of the animals Thaumcraft has a golem that will only kill adult animals. These are just two example of how to replicate MFR functionality with mods already present and I know there are other ways of doing it too (multifarms, thaumcraft, blood magic, etc).
  • Sludge Boiler Outputs - Bees! Bees! Bees! I'm pretty sure there are bee species that can produce all of the various outputs from the sludge boiler.
  • Needleguns/Rocket Launchers - Okay I do admit these were some pretty cool weapons, but hey we got crossbows and some other nifty ranged weapons from TiCon.
  • Auto Enchanting/Anvil - I think Open-Blocks may have this covered (don't quote me on that). I'll have to actually see if I can automate enchanting with the liquid XP stuff. I think you can do it with ComputerCraft, but I personally don't know Lua. Also EnderIO adds the Enchanter which is probably my favorite way to get enchants now because you just have to get the correct materials for whatever enchant you want.
  • Laser Drills - Did I mention bees already? :P While you might not get the direct ore, you can get either grains or nuggets of all (or at least most) ores from bee products.
  • Decorative Blocks - Guess those can't really be replaced, but we have lots of decoration blocks already available (I'm sure people won't miss just a few).

 

Gendustry

Now I know people love the Mutators from Gendustry because they makes getting bees super easy since you can choose what bee you want. Personally I think this goes against the nature of bees. With Binnie's Genetics you can still customize bees, trees, and other forestry stuff to your exact needs. It can do everything Gendustry thing can except for mutation selections, but you have the Mutator attachment for the Alveary and that usually gets the mutation you are looking for. Oblivion frames in combination with the Alveary Mutator are a fast way to cross-breed bees.

 

 

So I hope this post gives good enough reasons to why I haven't included the majority of mods y'all have pointed out. Please feel free to add any mods you want because in the end the game should be played however you enjoy it. I just happen to enjoy it with the mods already present :)

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The one thing I do want to mention is that there isn't a way to easily get yellorium other than quarrying half of Mars. They're aren't any yellorium bees, either, so the only option would be Laser Drills, but since MFR isn't in the pack, no Big Reactors for me! I'm saying you can still make it that to even get a Laser Drill requires going to the asteroids by requiring for it to need titanium, and just the sheer power required makes it a far end game item. Also, without Laser Drills, what's the point of Big Reactors? Half the reason anyone does the mod to the end is to get Laser Drill power. Otherwise they'd just use charcoal power or something the whole game. Laser Drills, in of themselves, makes people want to upgrade their power structure to be able to handle something so power hungry, but still so useful. What's the point of making a 29kRF Big Reactor Turbine if nothing needs all that power? There's no point then, it would be a waste of time and resources. Bees may be able to make some of the ores, but without MFR, Big Reactors is almost useless.

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I'm fairly sure ExtraBees adds Yellorium/Radioactive bees, so you can use that for renewable yellorite. Also if you mine a ton of Yellorite and have an efficient reactor you can make your supply last for quite some time. When I do add a frames mod in a future update you can setup a world miner/eater that can constantly bring you ores from Mars.

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I think you're missing the point of the second half of my post. I did look back and ExtraBees does, in fact, add yellorite bees. However, why would I want to make a 29kRF/t Big Turbine if nothing in the modpack requires that much power? I could pretty much be well of with a Forestry tree farm and some charcoal and biogas generators. The Laser Drill is the only thing that really requires Big Reactors to sufficiently power it. Big Reactors' point is to require a lot of resources to make a lot of power, but if nothing needs that much power, why waste the resources on that and not something that needs fewer resources and time? I feel if I'm going to spend that much time and energy into something like that, I would have a good use for it. But without anything that power hungry, what's the point? I'm never going to use that much power, so why even bother making it in the first place? At least with the Laser Drill I have something that can really use that power, and use it well. Otherwise it's just a waste.

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Well if you're looking for a powersink the EnderIO spawners end up taking a lot of power for certain mobs. Also Mekanism factories and TE machines with speed augments use up a lot of power too. As you said if you're not even going to use that much power there is no need to make it, but the option of having a massive power gen is still there for people who rather use that instead of an array of smaller generators.

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Here is an old MineTweaker script I found for MFR from an early version of the modpack (0.3.x).

 

Not sure if it will work with the latest MFR, but that basically did exactly what you wanted (makes the laser drill require titanium). The testing from the early versions is why I eventually ended up removing MFR because I just didn't find it fun anymore (but to each their own).

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Hey, I personally find it more interesting to have a challenge with resource collection and all that, and shut off quarries, ender quarries, RotaryCraft/IC2/etc boring machines and drills.  It's your mod pack/server, your choice, and it's a good one as far as I'm concerned.  To each their own.  If people don't like it, there are hundreds of mod packs and servers to play with/on.

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I'm not a huge fan of MFR myself either due to all the automated near-free resource generation it allows. However, I still plugged in into my pack because there are a few things unique to it. I simply have the offending machines disabled.  :mmmhmm: 

Its your pack, make it how you want.  :keke:

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          U    ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) 
          U    chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar) 
          U    CoFHCore{1.7.10R3.1.4} [CoFH Core] (CoFHCore-[1.7.10]3.1.4-329.jar) 
          U    colorchat{1.7.2-0.1.0} [ColorChat] (colorchat-1.7.10-0.1.0-22.jar) 
          U    compacter{1.2.1.15} [Compacter] (compacter-1.2.1.15-mc1.7.10.jar) 
          U    CompactSolars{4.4.41.316} [Compact Solar Arrays] (CompactSolars-1.7.10-4.4.41.316-universal.jar) 
          U    ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar) 
          U    computronics{1.6.6} [Computronics] (Computronics-1.7.10-1.6.6.jar) 
          U    crashlogadditions{1.1} [Crash Log Additions] (CrashLogAdditions-1.7.10-1.1.jar) 
          U    DeathCounter{4.0.0} [DeathCounter] (DeathCounter-4.0.0.jar) 
          U    DefenseTech{1.0.1} [DefenseTech] (DefenseTech-1.7.10-1.0.1.46.jar) 
          U    debug{1.0} [debug] (denseores-1.6.2.jar) 
          U    denseores{1.0} [Dense Ores] (denseores-1.6.2.jar) 
          U    doge{0.5.3} [Doge] (DogeMod-[1.7.10]-0.5.3.jar) 
          U    eplus{4.0.0..73} [Enchanting Plus] (EnchantingPlus-1.7.10-4.0.0.74.jar) 
          U    endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar) 
          U    EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.429_beta.jar) 
          U    EnderStorage{1.4.7.38} [EnderStorage] (EnderStorage-1.7.10-1.4.7.38-universal.jar) 
          U    EnderTech{1.7.10-0.3.2.405} [EnderTech] (EnderTech-1.7.10-0.3.2.405.jar) 
          U    EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar) 
          U    extracells{2.3.14} [Extra Cells 2] (ExtraCells-1.7.10-2.3.14b200.jar) 
          U    ExtraPlanets{1.7.10-2.1.2} [Extra Planets] (ExtraPlanets-1.7.10-2.1.2.jar) 
          U    ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar) 
          U    factorization.misc{0.8.109} [Factorization Miscellaneous Nonsense] (Factorization-1.7.10-0.8.109.jar) 
          U    factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.10-0.8.109.jar) 
          U    factorization.truth{0.8.109} [Truth] (Factorization-1.7.10-0.8.109.jar) 
          U    factorization.dimensionalSlice{0.8.109} [Factorization Dimensional Slices] (Factorization-1.7.10-0.8.109.jar) 
          U    fz.scrap{0.8.109} [Scrap] (Factorization-1.7.10-0.8.109.jar) 
          U    factorization{0.8.109} [Factorization] (Factorization-1.7.10-0.8.109.jar) 
          U    fastleafdecay{1.4} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.4.jar) 
          U    flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar) 
          U    ForbiddenMagic{1.7.10-0.575} [Forbidden Magic] (Forbidden Magic-1.7.10-0.575.jar) 
          U    Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar) 
          U    funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-7-fixed.jar) 
          U    GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.504.jar) 
          U    GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.504.jar) 
          U    gendustry{1.6.4.135} [GenDustry] (gendustry-1.6.4.135-mc1.7.10.jar) 
          U    GraviSuite{1.7.10-2.0.3} [Graviation Suite] (GraviSuite-1.7.10-2.0.3.jar) 
          U    Growthcraft|Apples{1.7.10-2.7.2} [Growthcraft Apples] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft{1.7.10-2.7.2} [Growthcraft] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Cellar{1.7.10-2.7.2} [Growthcraft Cellar] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Bamboo{1.7.10-2.7.2} [Growthcraft Bamboo] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Bees{1.7.10-2.7.2} [Growthcraft Bees] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Fishtrap{1.7.10-2.7.2} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Grapes{1.7.10-2.7.2} [Growthcraft Grapes] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Hops{1.7.10-2.7.2} [Growthcraft Hops] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Milk{1.7.10-2.7.2} [Growthcraft Milk] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    Growthcraft|Rice{1.7.10-2.7.2} [Growthcraft Rice] (growthcraft-1.7.10-2.7.2-complete.jar) 
          U    guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide-API-1.7.10-1.0.1-20.jar) 
          U    HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion  MC-1.7.10  v1.8.6.jar) 
          U    Hats{4.0.1} [Hats] (Hats-4.0.1.jar) 
          U    HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) 
          U    HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar) 
          U    HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar) 
          U    IC2NuclearControl{2.4.3a} [Nuclear Control 2] (IC2NuclearControl-2.4.3a.jar) 
          U    iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar) 
          U    IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar) 
          U    inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-62.jar) 
          U    IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) 
          U    JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar) 
          U    jexclusives{1.0.1} [Jon's Exclusives] (JonsExclusives[v1.0.1][MC1.7.10].jar) 
          U    LogisticsPipes{0.9.3.132} [Logistics Pipes] (logisticspipes-0.9.3.132.jar) 
          U    magicalcrops{4.0.0_PUBLIC_BETA_4b} [Magical Crops: Core] (magicalcrops-4.0.0_PUBLIC_BETA_5.jar) 
          U    magicalcropsarmour{4.0.0_PUBLIC_BETA_4} [Magical Crops: Armoury] (magicalcropsarmoury-4.0.0_PUBLIC_BETA_4.jar) 
          U    magicalcropsdeco{4.0.0_PUBLIC_BETA_4a} [Magical Crops: Decorative] (magicalcropsdeco-4.0.0_PUBLIC_BETA_4a.jar) 
          U    MagicBees{2.4.4} [Magic Bees] (magicbees-1.7.10-2.4.4.jar) 
          U    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) 
          U    Mekanism{9.1.1} [Mekanism] (Mekanism-1.7.10-9.1.1-clienthax.jar) 
          U    MekanismGenerators{9.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.1-clienthax.jar) 
          U    MekanismTools{9.1.1} [MekanismTools] (MekanismTools-1.7.10-9.1.1-clienthax.jar) 
          U    MineFactoryReloaded|CompatMagicalCrops{1.2.1} [MFR Compat: Magical Crops] (MFR Compat - Magical Crops v1-2-1.jar) 
          U    MineFactoryReloaded{1.7.10R2.8.2B1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.2B1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatAtum{1.7.10R2.8.2B1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatBackTools{1.7.10R2.8.2B1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.2B1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatChococraft{1.7.10R2.8.2B1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.2B1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatForestry{1.7.10R2.8.2B1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.2B1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatIC2{1.7.10R2.8.2B1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatProjRed{1.7.10R2.8.2B1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.2B1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          UD    MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.2B1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.2B1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.2B1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.2B1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.2B1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineFactoryReloaded|CompatVanilla{1.7.10R2.8.2B1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.2B1-201.jar) 
          U    MineMenu{1.2.0} [MineMenu] (MineMenu-1.7.10-1.2.0.B44-universal.jar) 
          U    testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.7.10-1.9.jar) 
          U    powersuits{1.7.10-0.11.1.117} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.7.10-0.11.1.117.jar) 
          U    Morph{0.9.3} [Morph] (Morph-Beta-0.9.3.jar) 
          U    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-1.7.10-1.6.21.jar) 
          U    cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) 
          U    Mystcraft{0.12.3.04} [Mystcraft] (mystcraft-1.7.10-0.12.3.04.jar) 
          U    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.1a2.jar) 
          U    necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10a.jar) 
          U    NEIAddons|Developer{1.12.15.41} [NEI Addons: Developer Tools] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|AppEng{1.12.15.41} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|Botany{1.12.15.41} [NEI Addons: Botany] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|Forestry{1.12.15.41} [NEI Addons: Forestry] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|CraftingTables{1.12.15.41} [NEI Addons: Crafting Tables] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons{1.12.15.41} [NEI Addons] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    NEIAddons|ExNihilo{1.12.15.41} [NEI Addons: Ex Nihilo] (neiaddons-1.12.15.41-mc1.7.10.jar) 
          U    neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar) 
          U    NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar) 
          U    recipehandler{1.7.10} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.3(1.7.10).jar) 
          U    neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-128.jar) 
          U    numina{1.7.10} [Numina] (Numina-0.4.1.106.jar) 
          U    ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar) 
          U    OpenBlocks{1.6} [OpenBlocks] (OpenBlocks-1.7.10-1.6.jar) 
          U    OpenComputers{1.7.4.1265} [OpenComputers] (OpenComputers-MC1.7.10-1.7.4.1265-universal.jar) 
          U    OpenMods{0.10.1} [OpenMods] (OpenModsLib-1.7.10-0.10.1.jar) 
          U    OpenPeripheralIntegration{0.6} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    OpenPeripheral{0.6} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    OpenPeripheralCore{1.4} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-8.jar) 
          U    harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar) 
          U    PneumaticCraft{1.12.7-152} [PneumaticCraft] (PneumaticCraft-1.7.10-1.12.7-152-universal.jar) 
          U    PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6-fix-1.jar) 
          U    progressiveautomation{1.6.35} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.35.jar) 
          U    ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar) 
          U    ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar) 
          U    ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar) 
          U    ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) 
          U    ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) 
          U    ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar) 
          U    ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) 
          U    ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) 
          U    ProjRed|Exploration{4.7.0pre12.95} [ProjectRed Exploration] (ProjectRed-1.7.10-4.7.0pre12.95-World.jar) 
          U    qCraft{1.7.10-1.2.2} [qCraft] (qCraft-1.7.10-1.2.2.jar) 
          U    Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar) 
          U    reccomplex{0.9.7.1.1} [Recurrent Complex] (RecurrentComplex-0.9.7.1.1.jar) 
          U    RedstoneArsenal{1.7.10R1.1.2} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.2-92.jar) 
          U    RefinedRelocation{1.1.34} [Refined Relocation] (RefinedRelocation-mc1.7.10-1.1.34.jar) 
          U    xreliquary{1.2} [Reliquary] (Reliquary-1.7.10-1.2.1.483.jar) 
          U    libsandstone{1.0.0} [libsandstone] (Reliquary-1.7.10-1.2.1.483.jar) 
          U    Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar) 
          U    simplyjetpacks{1.5.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.3.jar) 
          U    squidless{0.6.1} [Squidless] (squidless-1.7.10-0.6.1.jar) 
          U    statues{2.1.4} [Statues] (statues-1.7.10-2.1.4.jar) 
          U    StevesAddons{0.10.16} [Steve's Addons] (StevesAddons-1.7.10-0.10.16.jar) 
          U    StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) 
          U    StevesFactoryManager{A93} [Steve's Factory Manager] (StevesFactoryManagerA93.jar) 
          U    StevesWorkshop{0.5.1} [Steve's Workshop] (StevesWorkshop-0.5.1.jar) 
          U    Sync{4.0.1} [Sync] (Sync-4.0.1.jar) 
          U    TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar) 
          U    Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) 
          U    thaumicenergistics{1.1.3.0} [Thaumic Energistics] (thaumicenergistics-1.1.3.0.jar) 
          U    ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-55.jar) 
          U    ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar) 
          U    ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-542.jar) 
          U    ThermalDynamics{1.7.10R1.2.1} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.2.1-172.jar) 
          U    ThermalExpansion{1.7.10R4.1.5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.5-248.jar) 
          U    ThermalFoundation{1.7.10R1.2.6} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6-118.jar) 
          U    TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar) 
          U    Translocator{1.1.2.16} [Translocator] (Translocator-1.7.10-1.1.2.16-universal.jar) 
          U    TwilightForest{2.3.8dev} [The Twilight Forest] (twilightforest-1.7.10-2.3.8dev-clienthax.jar) 
          U    UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar) 
          U    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) 
          U    wailaplugins{MC1.7.10-0.2.0-null} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-24-clienthax2.jar) 
          U    warpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.37.jar) 
          U    witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar) 
          U    WR-CBE|Core{1.4.1.11} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    WR-CBE|Addons{1.4.1.11} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    WR-CBE|Logic{1.4.1.11} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.11-universal.jar) 
          U    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) 
          U    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) 
          U    ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) 
          U    MCFrames{1.0} [MCFrames] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar) 
          U    ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar) 
          U    RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-1.7.10-0.0.1.2-universal.jar) 
          U    MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar) 
          Profiler Position: N/A (disabled)
          Is Modded: Definitely; Server brand changed to 'fml,forge'
          Type: Dedicated Server (map_server.txt)
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      And this is the log
       
      [20:27:16] [Server thread/INFO]: Starting minecraft server version 1.7.10
      [20:27:16] [Server console handler/ERROR]: Exception handling console input
      java.io.IOException: İşleyici geçersiz
          at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_211]
          at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_211]
          at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
          at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
          at net.minecraft.server.dedicated.DedicatedServer$2.run(DedicatedServer.java:97) [lv.class:?]
      [20:27:27] [Server thread/ERROR]: Encountered an unexpected exception
      cpw.mods.fml.common.MissingModsException: 
      Missing Mods:
          Forge : [10.13.4.1566,)

          at cpw.mods.fml.common.Loader.sortModList(Loader.java:260) ~[Loader.class:?]
          at cpw.mods.fml.common.Loader.loadMods(Loader.java:493) ~[Loader.class:?]
          at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) ~[FMLServerHandler.class:?]
          at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314) ~[FMLCommonHandler.class:?]
          at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) ~[lt.class:?]
          at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
          at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
      [20:27:27] [Server thread/ERROR]: This crash report has been saved to: C:\Users\User\Desktop\MC SERVERS\1.7.10 PACK\.\crash-reports\crash-2020-05-03_20.27.27-server.txt
       
       
    • By Zilacon
      Website: http://apocgaming.org | Server IP: TRPG.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb
      Technic Modpack Link: https://www.technicpack.net/modpack/apocalyptic-gaming-tech-rpg.363244
      For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here:
      http://apocgaming.org/servers
      AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers.
      We host independently from Zilacon's own privately hosted dedicated servers.
      (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon)
      I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection.
      Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible.
      Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it.
      Me and my staff team are available almost 24/7 on our discord server.
      On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on.
      All of our servers (excluding skyblock modpacks) have all of the features below.

      System Requirements:
      Your computer must have the following to be able to run this modpack.
      4GB+ of Memory allocated to your Technic Launcher. (We recommend 6GB+) Java 8 64-Bit (JRE or JDK) A good Dedicated GPU for the included Textures/Shaders. If your GPU cannot handle these, they can be turned off in the options. There is known issues with the KUDA shaders our pack uses with Windows 10. If you have a black screen or stained glass effect on your screen, your PC is not compatible with KUDA shaders. Switch to the LOW shaders in the pack or disable it. Client Mod List:
      These mods run on the client only and help change or modify how the client runs and functions.
      AI Improvements Better Placement Better Foilage Fast Craft Fast Leaf Decay Inventory Tweaks Java 8 Checker Lumy's Skin Patch NEI Addons NEI Integration Not Enough Items Not Enough Keys Not Enough Ids nTweaks Optifine Optileaves WAILA Waila Harvestability WAWLA Voxelmap Core Mods:
      These mods have their own API's to allow other mods to operate.
      Applecore ASIELIB ASIE Tweaks Buildcraft Compat Binnie Mods COFH Core COFH Lib Coding Lib Cookie Core Code Chicken Core Eureka Guide API Guilded Games Util Inpure Core IV Toolkit Lunatrius Core Mantle Metallurgy Core Micdoodle Core Radix Core Numina - Discontinued Voltz Engine Mods:
      These are what give the modpack its glory. All of the custom items, blocks, mobs, etc come from these.
      Advanced Generators Advent of Ascension The Aether II Avaritia AE2 Stuff Ancient Warfare 2 Another One Bites The Dust Applied Energistics 2 Baubles Biomes o' Plenty Bookshelf BiblioCraft BiblioCraftWoods Highlands Edition BiblioCraftWoods Forestry Edition BiblioCraftWoods Natura Edition Big Reactors Blood Magic: Alchemical Wizardry Botania BuildCraft BuildCraft Compat Carpenter's Blocks Chisel 2 Chocolate Quest ChocoCraft Draconic Evolution Dynamic Trees Enchanting Plus Enchiridion Enchiridion 2 Ender Compass Ender IO EnderStorage Extra Bees Extra Cells 2 Extra Trees Extra Utilities ExtraTiC Forbidden Magic Forestry for Minecraft Forge Microblocks ForgeRelocation Galacticraft Planets Galactic Space GenDustry Hardcore Ender Expansion HexxitGear Highlands Heart Drop Iguana Tinker Tweaks IndustrialCraft 2 Iron Chest Legend Gear Logistics Pipes Loot Bags Lucky Block MachineMuse's Modular Powersuits Magic Bees Magical Crops Magical Crops Armory Mantle MCFrames Mekanism MekanismGenerators MekanismTools Metallurgy 4 MineFactory Reloaded Minecraft Comes Alive Modular Force Field System More Swords Mod Natural Absorption Natura Nether Ores Open Modular Turrets OpenBlocks OpenComputers Ore Dictionary Converter Pam's DesertCraft Pam's HarvestCraft Primitive Mobs ProjectRed Compatibility ProjectRed Expansion ProjectRed Exploration ProjectRed Fabrication ProjectRed Illumination ProjectRed Integration ProjectRed Transmission ProjectRed Transportation Railcraft Redstone Armory Redstone Arsenal Reliquary Sanguimancy Simply Jetpacks Soul Shards TOW Tainted Magic Technomancy Thaumcraft Thaumcraft Mob Aspects Thaumcraft-Botania Exoflame Thaumcraft Inventory Scanner Thaumic Energistics Thaumic Exploration Thaumic Tinkerer The Twilight Forest Thermal Dynamics Thermal Expansion Thermal Foundation Thermal Recycling Thermal Smeltery Tinkers' Construct Tinkers' Defense Tinkers' Mechworks Travellers Gear Tube Stuff Vanilla Plus Witchery Witching Gadgets Ztones Server Features:
      TRPG has 100+ modded worlds, 3 overworlds, 18,000+ entities (monsters/animals), and 32,000+ items/blocks! Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff:
      We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Server Mod: http://apocgaming.org/smodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards:
      Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!  
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