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[64x] Soartex Fanver [WIP]


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http://files.soartex.net/main/Soartex_Technic.zip

Compatible with Technic 7.5.1, I think? Thank you Daniel! Didn't realize a new beta version was out. Please test this, I have not had the chance to test it at all myself. Too many updates to list, TBH. I will fix any bug that is not a back-compatability issue. From 1.4.6 on, Soartex will distribute a texture pack that is dedicated to Technic.

All other packs can be found at http://files.soartex.net/main, if you are interested in FTB texture packs.

Feel free to compile your own pack using the http://soartex.net/patcher, a preset is already set up for this Technic beta.

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  • 1 month later...

Love the texture pack even more the mod support however im having a small problem with the entity textures. spiders, skeletons and maybe a few more dont load with the new textures they continue to use vanilla textures and my zombie only displays his head and the rest of his body is not visible but even the head is distorted. any help on this issue would be greatly appreciated. by the way im running a tekkit server bukkit based and only running the included mods. thanks for the awesome textures

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oh one more thing i thought i should bring to your attention is i noticed in the TP zip folder the gui png file for the cropnalyzer is spelled differently than it is in the game. the game spells it cropnalyzer but in the TP its spelled cropanalyzer. im sure that this would cause a problem with running the texture pack for others so i thought i would run it by you just in case it not just my copy of the zip file. (GUICropanalyzer.png) should be (GUICropnalyzer.png).

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  • 3 months later...

It's been a while since there has been action here... I just prepared a texture pack for Tekkit Lite:

http://files.soartex.net/main/Soartex_Tekkit_Lite.zip

MFR machines are now textured by CoffeeCrazy, I am absolutely in love with those textures of his.

Test it out, report any bugs you find. I'm preparing a 1.5 pack, but the conversion process is awfully slow even with several people working on it. Big thanks to Justin_a and Goldbattle for all they've done on the 1.5 ports.

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