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Mordritch

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About Mordritch

  • Birthday 01/08/1982

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  1. For me, anything more than one click is tedious It starts off as just a few steps, but over time the number of steps might grow, then you maybe forget one step the one time and you have to do a backup restore or something then your 30 minutes you wanted to kill in Minecraft changes to 30 minutes of fixing problems, if I wanted to spend the evening maintaining a software product, I would have hung around at work. However, if I have a little script which I run which automates almost all the work, then I get to spend more of my time doing what I enjoy. However, we are each entitled to our own opinions and perhaps you get more satisfaction than I do at managing such kinds of problems. Thanks for the warning and I am aware of the potential for ID conflicts, fortunately the number of extra mods we run on top of Tekkit Lite is very limited, so I don't anticipate it being too hard to manage.
  2. Well, that answers my question, thank you for that. And I never said it was hard, I said it was tedious What I mean when I say it's tedious is this: And as someone who does software development for a living, I feel qualified to have this opinion What would not be tedious is setting up a config file once only and from then on running a script or something which does all the packaging for me. Perhaps I will write one to do this for me :)
  3. A few friends and I have a server which is basically Tekkit Lite with a few extra mods. With the old launcher, we could select Tekkit Lite and then provide a URL to a smallish .zip file with just the few extra mods we wanted to run. With the new launcher, it seems you have to package all the mods together in a much bigger .zip file, I can't see a way to just extend Tekkit Lite. The only way I could work out how to do this was to tediously get the appropriate files out of the Tekkit Lite install folder, then package it with my other mods and I foresee myself having to do this every time a new Tekkit Lite update is released. Is there any way on the Technic Platform to have it extend an existing mod package so that I don't have to manually update all the Tekkit Lite mods anytime they bring an update?
  4. Launcher Version: 1.1.20 Operating System: Windows 7 64-bit Java Version: 1.7.0_15 (64bit) Antivirus Program: n/a Description of Problem: Speaking as a software developer who also spent some time as a technician at an ISP, I have informed observations about the circumstances which ultimately made it impossible to play Technic this morning, even though minecraft.net was in fact reachable. The source of the issue this morning was due to an unusual network routing problem affecting Cloudflare, which was likely not their fault. This affected Technic because you use using them to host your DNS records, which means that no one could resolve any .technicpack.net addresses. What I find worrying about this situation is that Cloudflare made a poor decision to host their primary and secondary DNS servers on the same network block. Had they made a secondary server available on a different network block, then the above problem would not have made your DNS records unavailable to the entire internet. If I were Technic, I would take up this failing in their network design with Cloudflare and find out how they are going to correct it. If they aren't, then you should move your DNS records to someone else. However, this alone should not have prevented players from playing Technic. If I am unable to connect to any of Technic's servers, then I would expect an error to the effect of "Could not check for Technic updates" . Instead, it tells me that Tumblr and minecraft.net are down, which was a lie. I should have still been able to authenticate with minecraft.net and log into the game. There would of course have been the risk that the game would be out of date, but this can be addressed in other ways, perhaps as you try connect to your own multiplayer server. In summary, I advise following by Technic to avoid repeats of this morning's issues: - Technic should check and see if Cloudflare is planning on correcting this failing in their network architecture, and if not, move to a different DNS host. - Technic developers should ensure that the launcher will still work even if Technic's servers are unavailable, provided that minecraft.net is still online. Error Messages: Could not connect to minecraft.net, even though vanilla Minecraft could connect fine. Error Log: [12:08:28] [sEVERE] ------------------------------------------ [12:08:28] [sEVERE] Launcher is starting.... [12:08:28] [sEVERE] Launcher Build: '1.1.2.0' [12:08:28] [sEVERE] Allocated 2730.6875 Mb of RAM [12:08:28] [sEVERE] Java VM: '1.7.0_15-b03' [12:08:28] [sEVERE] OS Version: '6.1' [12:08:28] [sEVERE] Is 64-bit: 'true' [12:08:41] [sEVERE] Loading Launcher from 'techniclauncher/tekkitlite' [12:09:34] [sEVERE] ------------------------------------------ [12:09:34] [sEVERE] Launcher is starting.... [12:09:34] [sEVERE] Launcher Build: '1.1.2.0' [12:09:34] [sEVERE] Allocated 2730.6875 Mb of RAM [12:09:34] [sEVERE] Java VM: '1.7.0_15-b03' [12:09:34] [sEVERE] OS Version: '6.1' [12:09:34] [sEVERE] Is 64-bit: 'true' [12:09:57] [sEVERE] Exiting the Technic Launcher [12:10:02] [sEVERE] ------------------------------------------ [12:10:02] [sEVERE] Launcher is starting.... [12:10:02] [sEVERE] Launcher Build: '1.1.2.0' [12:10:02] [sEVERE] Allocated 2730.6875 Mb of RAM [12:10:02] [sEVERE] Java VM: '1.7.0_15-b03' [12:10:02] [sEVERE] OS Version: '6.1' [12:10:02] [sEVERE] Is 64-bit: 'true' [12:10:10] [sEVERE] Exiting the Technic Launcher [12:10:15] [sEVERE] ------------------------------------------
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