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Posts
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Posts posted by Xicor
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oh no, shaders arent compatible with optifine yet :(
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well, don't worry. the newer versions of optifine for 1.6.2 and 1.6.4 can be loaded from the mods folder, and 1.5.2 and past versions of minecraft don't need the DFML patch to work with jar mods.
REALLY? THANK YOU SO MUCH MAN!!
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i wanted to know how to enable and change the JVM arguments in a modpack? ( because i want to add optifine and make it work along side with forge)
plz help :D
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How do i enable JVM arguments and change its a code/phrase (for a custum modpack) ? i want this to be able to add some mods myself to the modpack
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here: https://dl.dropboxusercontent.com/u/136135721/tutorial.mp4
srry if its bad , i dont usually make videos
Note: be sure to follow the pop-ups , step by step , and voxel wiki :
the video is supposed to only be 3min long , idk wtf happened , srry
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here: https://dl.dropboxusercontent.com/u/136135721/tutorial.mp4
srry if its bad , i dont usually make videos
Note: be sure to follow the pop-ups , step by step , and voxel wiki :
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You add Voxel's to your mods folder.
you cant do that
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i know exactly how to fix it , but since it's complicated , i'll make a tutorial for you and post it tomorrow.
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i don't see the option "force directory change" anywhere?! where is it?
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ya , i have this too and it explanes the issue here : http://forums.technicpack.net/threads/a-few-problems-with-the-platform.45570/ ... read my comments too
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me too
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Pls find a solution or fix it!! :'(
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2:
i have the exact same problem , i launch the (custom) modpack that i have and it asks to update even if there IS NO UPDATE !! (i know cause some of the modpacks are my own) so accepting the update resets the whole modpack , and not accepting it , launchs vanilla minecraft ( since you didn't accept, the files from your last stuff is still present in ".technic" , but it doesn't even read them )
How to enable JVM arguments in a modpack??
in Platform Pagoda
Posted
nvm, i found a way to make it work :D