Hey everyone.
I've been working on a certain Hexxit-inspired modpack for quite so time, but I can never seem to make it function properly on the Technic Launcher.
I've read numerous threads on how to structure a modpack correctly, but none of them seem to be able to tackle a certain problem that I've encountered. Whenever I add the modpack to my Technic Launcher, it boots up Minecraft, but the start menu always lacks a "Mods" and "Quit Game" button, almost as if it were a vanilla version of Minecraft.
Does anyone have any idea as to why my custom Modpack is acting like this? A bit of advice, or even a fix, would be nice.
Here's a screenshot of what the start-up menu looks like:
Before I forget, here's the list of mods that are currently contained within the modpack:
Minecraft Forge
Optifine
Render Player API
Player API
Kes5219's Utils Mod
Better Grass and Leaves Mod
Superior Enchanting
Twilight Forest
Tux Weapons
Village Taverns
Xeno's Reliquary
More Enchantments Mod
Metallurgy
MAtmos
IronChests
Inventory Tweaks
InfernalMobs
GrowthCraft
DungeonPack
Biomes-O-Plenty
Backpacks
Improved First Person
UsefulFood
TukMC
BattleTowers
B0bGary's Furnace Fuels