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Posts posted by gman96734
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Yay, finally have a use for all that uranium I find. Of course, I'm probably just going to blow things up in single player for testing, first.
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I admit that planes would be pretty cool, but getting it to fit into UE could be difficult.
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Scottish, you can't fire a missile at a creeper who is 10 feet away from you and missiles are a pain in the ass to build. Plus, the enderdragon doesn't collide with missiles. I think an easy way to add guns would be to just add a handgun, a sniper, an smg, an assualt rifle and and a shotgun, and then a bullet is crafted with an iron and a flint on top of it gives you ten bullets and if you craft a battery onto a gun it shoots electricity and becomes more powerful and I get off topic but maybe also add a laser sight to make it at least somewhat use UE.
A flashlight or flashlight helmet would be handy, too.
I'll accept that the flashlight would be handy. But the guns you're describing just sounds like SDK gun mod, which I was never a fan of. It's always been fine for me to kill everything with swords and bows. Especially with the addition of obsidian tools and the electric bow, it feels easy enough to kill everything you see.
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Just remember that there are a good few recipes that don't show up in NEI. For those recipes, use this http://calclavia.com/universalelectricity/. Just remember that it is a work in progress, so the information isn't complete. It's always possible that if a piece of information is not on the above website, it's on the wiki http://voltz.wikia.com/wiki/Voltz_Wiki
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There is that one sulfur recipe, that works for all the gunpowder.
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I AM A FREAKING TACO! LOL
HUEHUEHUE LE EPIC FUNNIES RITE
No
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You may have noticed Optifine is also absent from the latest versions of Technic. This is because the creator of Optifine has clearly stated he did not want his mod to be used in a modpack. Sadly, the team was more or less obliged to remove it from their packs. It is extremely easy to manually add though, so you'll have to do with that for now.
You just have to download the mod, put the class files in the modpack.jar file in the voltz folder, and you'll be good to go.
Huh, is that so? I haven't played Technic in a while, had no idea. Interesting.
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I think that optifine definitely has a place in Voltz. Since it doesn't add anything gameplay wise, there's no possibility of it breaking the theme of the pack. And so far it's been rather easy to add in myself and play with, so at least at the moment it's compatible. Definitely deserves to be in there.
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A gun mod of some kind would be fitting.
Not unless it uses the UE in some way. I feel that any mod added to Voltz should use UE in some way. What I'd really like to see is some more decoration possibilities. I feel like part of what makes a modpack great is seeing the physical creations. Gigantic IC factories, enormous palaces made of marble and microblocks, airships made of motor/frame systems, you get the idea. Microblocks could help out with this, but I don't think it would fit well without using, or at least benefiting from UE in some way. Of course, that's just my opinion, and I'm hardly the most knowledgeable on the subject.
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Yay, you listened! Thanks, man. I appreciate it.
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I'm not really asking for a wiki, just a quick explanation of how to get started, how certain things work, recipes that aren't in NEI, etc.
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Is anybody working on a guide to help people get started with Voltz? I tooled around a bit with NEI, and grasp the basic concept of Universal Electricity stuff, but there are some things that I both don't understand and don't give their proper recipe through NEI.
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Making worlds seems a bit iffy, sometimes there's a crash when creating a world. It's a minor inconvenience, since the world is still made. I only fooled around with the mod for maybe 20 minutes, and so far it looks really fun. I can imagine the greatness of ruining somebody's day via missile. When can we expect some getting started guides to come up? Is anybody working on them? I can't really figure out much of what to do. Also, unrelated, why exactly is Mystcraft in there? It feels out of place in a near completely technological pack.
EDIT: Anybody have a server to join? I'm interested in playing with others.
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Facade
in The Arcade
Meh, it was alright, but it's hardly worth the attention it's getting. I feel like when popular youtubers play these 'obscure' games, it will often give them an unexpected revival. Now, this isn't a bad thing in itself. I feel like Seananners may have single handed revived The Hidden, which is a great game. But when people like PewDiePie revive a game, it often turns into their fans screaming "Lololol look at the AI, isn't it funny that melons?" or "OMG Slender/SCP containment breach! Scary jumps!". Nothing against PewDiePie himself, just not my cup of tea.
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Holy thread revival Batman. Anyway, the condenser itself is not really overpowered, but it's the collectors that I have a problem with. Also, people can exploit inter-mod interactions because EE is designed for vanilla. A diamond block is actually rather difficult to get when you can't macerate nether gold for a diamond each. Same with thaumcraft condensers. They aren't overpowered, they just seem so because of mod interactions. When you can easily mass produce slime balls, thaumcraft becomes easy.
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By "collects the emc" do you mean the collector, that makes light to emc? Or condenser, which takes items and turns them into others? Also, a blazerator only takes one condenser, shouldn't be a problem for you if they're only banned in large quantities.
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So I've been following Ars Magica for a while. It's rather fun, and I'm not sure how to describe it. It's a magic mod, where you create runes and scrolls, find spell recipes, and cast spells to fight new mobs. I know, that's a very lackluster sounding mod, but it does feel different than the other tons of mods out there calling themselves things like "MagicCraft" and "MageCraft". Anyway, the developer just recently released the mod for public downloading. If you're interested, I'd highly recommend it. Unfortunately, it is not compatible with Technic right now.
LINK:http://www.minecraftforum.net/topic/1486184-132-ars-magica-an-advanced-magic-mod-for-minecraft/
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Hey, I know this thread was kinda dead, but just wanted to say open beta has started. If you still don't have the link, here you go http://www.minecraftforum.net/topic/1486184-132-ars-magica-an-advanced-magic-mod-for-minecraft/. I'm not sure how I could get it to work with Technic, or if it will work at all. Maybe somebody more clever than I am could do it.
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I couldn't help myself X3 it was worth it! no matter the consequences it was worth it!
No. It was not worth it. It was not worth anything, it was worthless. A worthless meme.
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I'm in closed beta and I'm pretty sure it's almost ready.
Can't say for sure because I'm not the mod dev.
Why must you taunt me so.
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Huh, really? Cool.
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I hope so. I really want to try it out.
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This is cool! Well done. You explained it really well, too.
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you could always run normal crystals through a crystalizer with concentrated evil until you get some taint crystals. It'll probably take more vis than it's worth, but that's how it is.
Should there be more mods in Voltz?
in Voltz Discussion
Posted
Ooh, that sounds fun. Also, your english seems pretty good to me.