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Ninshuu

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Posts posted by Ninshuu

  1. Definitely. Buy AC2 first. It's the best one in the series, and then Brotherhood. Revelations is so short and answers so little, you might as well skip ahead to AC3.

    I know, I played the first to know the story, then I bought the second one, was epic, got Brotherhood afterwards which was even more epic.

    But after that I only watched a few videos about Revelations and decided that the abilty to be able to make and throw bombs like a 3rd rate chemistry teacher wasn't going to be worth the 50€. So I didn't even bother playing it.

    The third one on the other hand, well that's an entire other story ;)

  2. First, as has been stated numerous times, notch coded far from greatly. Second, swapping languages WILL NOT bring a major performance increase assuming both implementations are written at roughly equal quality. Although I do admit that there are some things that are easier to optimize in C++ than in Java. Object pools and non-checked array access come to mind first.

    Pocket/XB editions of MC show that it doesn't really take all that much of computing power to get it to work well on mediocre hardware. All it needs is decent coders behind the desk.

    Simply writing an engine that would generate and render MC-like worlds isn't terribly hard or time-consuming. Adding all the content to make an actual game out of it is.

    [edit]

    Note: I've worked as Java coder for 3 years and C++ for 6 and written both for fun for much longer so I believe I have some experience on the matter of the two languages :)

    I wouldn't dishonor you by stating otherwise :P So from your point of view, how would you implement it? I mean as far as the coding goes? C++ or Java?

  3. And just because Notch used it doesn't mean it's flawless. He coded greatly but if you want to re-write it in C++, as long as your coding is not too messed up you should be able to get top performance out of it as well IMO.

  4. Uhmm so I place "Sphax 128x Tekkit SMP Latest v1.4.zip" in "Sphax PureBDCraft 128x MC14.zip"?

    Do I extract it in it orrr how exactly? Because I've tried a couple of things and failed so if I could have the precise steps ? :s

    And thanks Zenalia, I checked it out, I agree that Sphax's pack looks cartoon like but that's what I like about it, a clean fresh texture pack :) But I'll check out Soartex too!

  5. Uhmm so I place "Sphax 128x Tekkit SMP Latest v1.4.zip" in "Sphax PureBDCraft 128x MC14.zip"?

    Do I extract it in it orrr how exactly? Because I've tried a couple of things and failed so if I could have the precise steps ? :s

    And thanks Zenalia, I checked it out, I agree that Sphax's pack looks cartoon like but that's what I like about it, a clean fresh texture pack :) But I'll check out Soartex too!

  6. Hi guys,

    It could very well be that this problem has already been dealt with, but I haven't seen my exact question around both in the Bug Report section aswell as here. (Didn't go through all 250+ pages though).

    So I might aswell ask it here! When I launch my Tekkit, everything works fine, but when I open up my inventory and I want to select e.g. a mining laser (I was testing to see if Tekkit worked since I installed it yesterday), the textures are all basic-minecraft 'shitty' and not transformed into my Sphax BDCraft textures. Everything else has, but my Tekkit items haven't.

    I have tried patching it with MCpatcher and that didn't really helped.

    I apologize in advance if the question has been asked countless times already (which I'm sure it has).

    Ty! :)

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