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jp694

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Posts posted by jp694

  1. Would anyone be able to make a plugin that makes a condenser that anyone could open with a command like /condenser just like /workbench i would like vips on my server to have this if its possible.

  2. title pretty much says it all i run a tekkit server with a 30/30mbits connection speed and 4gb ram start and 10gb max and it runs on the same hard drive as windows just a normal 7200rpm wd 1tb drive. and after the server has been up for around a hour chunks just wont load for anyone any help would craftbukkit++ help idk what to do in this situation.

  3. I 1 up that I've never properly figured out how to do that and would would like to do so if someone has some spare time to help that would be something I would greatly appreciate. It would always be nice to be able to fix my own issues.

  4. hello i have a question about quarries.So i have a big spawn area on my server and it is protected by world guard but quarries can still destroy the blocks. Is there a way to prevent this because i have rooms people can rent on a different floor and i don't want them spawning a quarry and wrecking the area.

  5. ive been building my server getting all the good plugins in ect built a really nice spawn area and now i explore my map and its mostly water around where i built my main building what do i do i dont wanna loose my spawn area but i dont want people to have to take a boat for 10 mins to find a good chunk of land.

  6. lol.... well this has got to be one of the biggest cases of "answered my own question" i've seen in a while.

    lol so true but helpful at the same time im thinking about putting it on my server i am just running normal tekkit right now hope-in to get 60 slots on my server wondering how much this will help over normal tekkit server.

  7. Read the first post of this topic, issue #2.

    Changing the EMC value of the items in EEMaps is a bad way to fix that issue, the correct way to fix it is to change the macerator output amount for the items in the IC2 macerator recipes (TileEntityMacerator.class) to reflect the EMC equivalent of the source item (Blaze Rod -> 2 Blaze Powder / Bone -> 3 Bonemeal). That way there's not the huge confusion that arises from having a mismatching server/client EMC value on items.

    i decompiled the .class file to a jad file to edit it how do i recompile it?

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