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MechanicalStatic

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Everything posted by MechanicalStatic

  1. Took the opportunity to instrument the machine last night - wasn't able to find any issues or bottlenecks on disk. Specifically, I couldn't find any correlations in queue length, latency, or %active time and the Warnings the server kept throwing. Like I mentioned above, the disk (which is dedicated to this application) is on a pass-through to two small SSDs, not being shared or virtualized. So while it was a good starting point, I don't think IO is my issue. Anyone else experience this?
  2. Hey gurus, Last night I put together a stock Tekkit 3.1.3 server and I've noticed an odd behavior. Just short of every twenty minutes (regardless of how many players) I see the following: [WARNING] Can't keep up! Did the system time change, or is the server overloaded? The server is a virtual machine hosted on Hyper-V from Server 2008 R2. The guest specs are: - Windows Server 2008 R2 SP1 x64 - Java 1.7 x64 - 2 Virtual Processors (Host procs are six-core Xeon Ws) - 4GB Memory - 127GB OS drive (passed through to SSD array) Server load is hovering around 50% memory allocation and 20% processor utilization, so I doubt it is actually overloaded. I originally suspected that the host was actually adjusting the guest's clock every 20 minutes, but I've confirmed that not to be the case. Questions: - Are other people experiencing this warning on a regular basis? If so, is your server a VM or a Physical host? - If this isn't a common/known issue, what are some places to start looking for a solution? - How much processor should reasonably allocated for a server hosting 5-10 players? I'd just like to make sure their isn't some underlying instability that I need to root out before I go slapping mods on this thing. Thanks!
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