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Posts
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Posts posted by Feekkee
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Start of to build a cover and get food and tools, then get some weapons and armor so you can go inside those dungeons, castles and other things that you can find out in the world and kill those bastards inside there and take there loot!
Thats what i did, no guide, no videos
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Ha, I'm the one that started that post. I can definitely look into it, and probably will become instated. Before I do it I will for sure make player inventories saved. Don't worry, we'll take care of you.
I'll hop on and whitelist you before i goto bed.
I'm assuming your IGN is feekkee
Thats true! Have a good night sleep!
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An little question. Is the server reseted after a time and players wont be deleted so they can save there most precious belongings?
Age:
25
Timezone:
CEST UTC/GMT +2 hours
Why do you want to play on the server?
I have only played Minecraft on singelplayer and on private servers with my friends and had an thought about joining an server that someone else have hosted, thought it would be fun and learning!
And the server cought my eyes when i saw that it was for 18+ age. Having it mature is realy nice.
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The server I play on is being reset monthly. Players have plenty of warning and its a specific date each month. However, players inventories will not be cleared. So before the reset, everyone will be packing their backpacks and loading their inventories to the eyeballs
Hexxit is about adventure, not building grand structures. After each reset, everyone will be ransacking a new castle to call home, and thats the way it should be. We are running factions as well, so the teamwork aspect of finding a new place to call home adds to the fun.
That realy sounds nice! Have an link of some information about it so i can check it out?
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I'll have a go, but the 22.jar was refusing to delete
You maby had started minecraft so it used the file?
Turn off minecraft, if that doesent help, press ctrl+alt+delete, and force turn off java, then try again to delete version 22.
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Been there, tried that. Here's a few tasty snippets from mod homepages/forums:
Natura/Tinker's Construct doesn't have any information about the bows they added at all.
Hexxit Armor site states that it has unique armors with awesome set bonuses never seen before in minecraft. Yet no clarification on what that even means.
Better Dungeons main forum page shows the crafting recipe for magic staffs, doesn't explain what they do. Shows tiny icons of boss drop weapons with no explanation.
That Scythe mod's forum page is filled with broken pictures and it's impossible to decyfer how to use the mod.
Chocobo mod's forum page has no information about the chocobo disguise armor.
Falling Meteors mod explains that the meteorite armor is equal to diamond but with less durability, but doesn't explain if freezarite and kekronite are the same.
I think that we all have to help out on the Hexxit Wiki Having a thought about to add information there off all the items when they have been tried out
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Some of the mods that are in Hexxit modpack have completed or wip Sphax textures.
I have downloaded those that i could find and put in my own patch.
I have some thoughts about to begin with texture editing.. maby start with the Hexxit gears first? ;)
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deleted hexxitgear : HexxitGear-1.0-23.jar and it seems to be running again
what did I just delete ? probably something vital...
You should have deleted Hexxitgear 1.0.22 insted.. its an version number of hexxitgear and you had two of the same mod and different version numbers.
https://www.dropbox.com/s/x2h6i3ueim50g2o/HexxitGear-1.0-23.jar
download this and place in mods folder, and delete HexxitGear-1.0-22.jar insted
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C:\Users\matthew\AppData\Roaming\.technic\hexxit\crash-reports\crash-2013-06-25_09.52.15-client.txt
You can read full report there, and report it in the bug report forum thread for Hexxit insted
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Easiest thing you can do is to go to every mods forum or homepage and read about it to get more information. Dont think Technic team must give you that information
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Tekkit on 1.5.1 just takes a little longer time to load than it did befor. Be patient and wait for it to load.
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Make an backup.
Then try to delete some of dimensional doors worlds in your save folder to start with.
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Sludge is a little blue to, so just check closer
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The version 0.6.0.444 (1.5.1) of MPS and 0.2.3.110 of MPS Addons are both compatible with 1.5.2; BigDig is currently both of them.
So much time is going to be wasted by me looking at the graphs these things make.
i used that version and i couldnet see the gauntlet animation in my hand when i was in first person, so im using hes jenkins build insted
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We are still missing Modular Powersuits and its addon to be updated for 1.5.2.
Im using all tekkit mods that have updated for 1.5.2 (also jenkins builds) in an own package for myself and my friends. Some bugs and crashes happens sometimes, but not to often. Would be nice with an stable package from Technic team :)
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Couldent find anywhere else to post this...
I am using the latest jenkins build: ModularPowersuits-0.7.0-531
And im getting this error when i start my server with it
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: powerTool
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoSuchFieldError: powerTool
at andrew.powersuits.common.AddonConfig.loadPowerModules(AddonConfig.java:24)
at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:38)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
Is it ModularPowersuits addon that makes this becouse it dont know that the gauntlet have change name to fist?
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I wonder if it have something to do with meteor in mystcraft?
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I wonder if there is some settings or recipes that is overwrighting the meteors.
As two armors that have the same recipes in new Tekkit...
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No You put it in coremods folder ;)
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This is known and fixed in the next version if you read at the jenkins page of galacticraft. What you can do is to disabel usage of omni wrench in glacticraft config.
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Modular Power suit doesent have any alpha/beta for mc 1.5.2 or does the current version work for mc 1.5.2?
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check what id 102 is with nei. You can dump all ids there and see what they are
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Is it bukkit plugins?
If so you need to downlaod Bukkitforge for the bukkit plugins to work.
Power Generation Methods/Designs
in Tekkit Discussion
Posted
Do you use any Resonant Energy cells and fill up all the power from Big Reactors? How many? Or is there any other options to store alot of energy to not waste any resources for nothing?