Jump to content

Enigmafyv

Members
  • Posts

    5
  • Joined

  • Last visited

About Enigmafyv

  • Birthday 09/05/1978

Contact Methods

  • Website URL
    http://www.harmsfam.net

Enigmafyv's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. I can also attest to this. I just laid down a singularity compressor and as soon as I fed it the server crashed hard. I ended up loading the level in MCedit and removing it and it appears that the server is back in running condition, but that also means that I can't use this particularly advanced machine. :(
  2. Roger that. Thanks for the clarification! Much appreciated
  3. Oh, and one other thing I forgot to mention. If it change the output with the bronze wrench then the power (in & out) adjusts accordingly. What I mean by this is, as I mentioned before when I'm powering the Batbox, if I remove the cable powering it, it continues to power. The adverse is also true. When I discharge the box, if I disconnect the cable it continues to discharge. Only when I change the output of the batbox, does the power dis/charge stop. I don't have to restart the server for this to happen like I mentioned in the OP. So my next never ending quest to fix my Tekkit problems is to find a "newer version" to run with so that I can resolve this little problem. Also, because I'm so new to tekkit I thought I'd as a quick question about how to do something. Is there a way to hook up a switch to a Batbox so that I can only supply power when I have the switch on? I can think of a couple different ways, but I've not confirmed whether they would work. All I need is a yes/no and maybe some hint. I'm not asking to fork this original question entirely.
  4. Ok, so I thought I was running the latest version. Outside of the home page, is there a different area I should be going to find the "newer version"?
  5. Title: Batbox charging without cable and other weird things Version: 3.1.2 OS: Windows 7 64bit Java Version: 7 update 9 (64-bit) Description of Problem: First off, I want to say that I'm actually running Tekkit version 3.1.3. I got it from this URL: "http://mirror.technicpack.net/Technic/servers/tekkit/Tekkit_Server_3.1.3.zip" Are there any new bugs introduced to Tekkit with version 3.1.3? I've only started using Tekkit 2 days ago since I just found out about it, so I'm not 100% familiar with it yet. Actual problem I'm experiencing: ============================================================== When applying power to a Batbox, I notice that if I remove the cable sending the power, regardless of what source, the box keeps charging as if it still has the item connected to it. Only when I restart the server does it stop charging. I started noticing problems when I setup a quarry and used an energy link to send the power from the batbox. At first the quarry was draining my fully charged batbox in a matter of seconds. It was chewing up power immediately. The quarry seemed to be running at full pace (or so I think it is since I don't have any empirical data). What's more, I had the quarry, and a few other machines (extractor x2, macerator, compressor) connected to the same output line. When I disconnected the line going to the quarry, and stood in the area where the cable was at, I would get hit by what seemed to be an electric shock from the cable. As soon as I restarted the server (by performing a 'stop') when I loaded back in to the map the "electrical shock" was gone. Also, I have an array of water mills resting in water. When we first setup this array we tested it's input into a batbox and it appeared to be really good. After setting up the quarry and the energy link things went to hell in a hand basket. I dunked the water mills because of what the wiki says, "When placed in a body of water it must be underwater and connected with wires to an EU storage box in order for it to transmit power." I don't know if this description is accurate, but I thought I'd see if by submerging them I would get any voltage. Like I said, at first it was good but then something took a dive and I'm curious if it's the fact that I added the quarry. Lastly, I am running two additional mods, World Edit and WorldGuard. I don't know if these create havoc on Tekkit so it may be these. I really appreciate any insight people can provide. Thanks everyone. Error Messages: Upon loading Tekkit Server: [WARNING] Could not retrieve Forestry item identified by: canEmpty [WARNING] Could not retrieve Forestry item identified by: waxCapsule [WARNING] Could not retrieve Forestry item identified by: refractoryEmpty [WARNING] Could not retrieve Forestry item identified by: canEmpty [WARNING] Could not retrieve Forestry item identified by: waxCapsule [WARNING] Could not retrieve Forestry item identified by: refractoryEmpty [WARNING] Could not retrieve Forestry item identified by: canEmpty [WARNING] Could not retrieve Forestry item identified by: waxCapsule [WARNING] Could not retrieve Forestry item identified by: refractoryEmpty [WARNING] Could not retrieve Forestry item identified by: canEmpty [WARNING] Could not retrieve Forestry item identified by: waxCapsule [WARNING] Could not retrieve Forestry item identified by: refractoryEmpty Error Log: Don't know if these are relavent or not: --------------------------------------------------------- 02:36:08 [iNFO] CONFLICT @ -49 item slot already occupied by net.minecraft.server.ItemBlock@7cc6f83d while adding dan200 .computer.shared.ItemComputer@6ad3acca 02:36:08 [iNFO] CONFLICT @ -48 item slot already occupied by net.minecraft.server.ItemBlock@66e6cc5f while adding dan200 .computer.shared.ItemPeripheral@3a73a5c0 02:36:08 [iNFO] ComputerCraft: Searching for RedPowerLib... 02:36:08 [iNFO] ComputerCraft: RedPowerLib and methods located. 02:36:08 [iNFO] CONFLICT @ 1237 item slot already occupied by ccSensors.shared.ItemWiFiTransmitter@697ef1a5 while adding ccSensors.shared.ItemWiFiTransmitter@d2abdbf 02:36:09 [iNFO] CONFLICT @ -41 item slot already occupied by ccSensors.shared.ItemComputerSensorBlock@2e3cd8fe while adding net.minecraft.server.ItemBlock@1cca2369 ... 02:36:12 [WARNING] Could not get information about this CraftBukkit version; perhaps you are running a custom one?: File NotFoundException
×
×
  • Create New...