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IthiQQ

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Posts posted by IthiQQ

  1. So much for my daily dose of entertainment.

    But seriously, the only time my Hexxit server crashed was when I accidentally deleted the pocket dimension I was standing in. (For real, don't try that shit.)

    Also, as for pre-generation, the plugin WorldBorder for Bukkit/MCPC+ appears to be working fine, generates chunks while the server is running, took me about 6 hours to generate 10.000x10.000 blocks.

  2. Assuming you have Windows, this should probably fix it:

    Step1: Download this zip.

    Step2: Press Windowskey + R

    Step3: Type in %appdata%, press enter.

    Step4: There should be a .technic folder, open it.

    Step5: Open the hexxit folder, and the bin folder in your hexxit folder.

    Step6: You should now be at \AppData\Roaming\.technic\hexxit\bin\

    Step7: Open the jar folder in your zip file, from this folder, take the files

    • jinput.jar
    • lwjgl.jar
    • lwjgl_util.jar

    And replace them in your \.technic\hexxit\bin\ folder.

    Step8: In the \bin\ folder go to the \native\ folder. In the zip file, go to the \native\windows\ folder.

    Step9: From the \native\windows\ folder, take all the files and replace the files in your \AppData\Roaming\.technic\hexxit\bin\natives\ folder.

    Step10: This should have fixed the error, for more information, check here. These steps fixed the same problem for a friend of mine.

    Also, please make sure that you have the latest version of Java installed on your pc!

  3. Uh if you're setting up your coolant cells and heat dispersal panels correctly and not overloading the reactor with uranium cells, you shouldn't run into a heat issue at all.

    This is a Mark II Reactor design I use, its spendy on cooling but its safe and I never overheat or burn out my coolant system.

    Mark II - 14 Stable

    Its understandable that if you're used to the EE2 infinite ICE cooling that you might be having some trouble in this area. This is as powerful as I can get with a Mark II Reactor without heating issues. I'm toying with Mark III Designs but this Mark II - 14 is completely stable. (Though the changes to the uranium cells may have some new effects, hopefully just in total capacity and not in heat risk).

    Okay, thank you!

    That appears to be a nice, nifty tool by the way, how up to date is it?

  4. So if I understand correctly, the reactor hull is unable to lose any heat at all? I used to cool my reactors with ice in the old version of Tekkit but that obviously doesn't work anymore.

    So now when I want to dispense heat from the hull I have to remove the reactor with the wrench and place it back where it was...?

  5. Hey guys!

    I used to play classic Tekkit a lot some time ago, found out about Tekkit Light just now and just installed the server (which appears to work fine so far). It appears, however, that the bukkit plugin 'Dynmap' (which was compatible with classic Tekkit) does not work with Tekkit Light. Could anyone confirm/debunk this? Or am I doing something wrong, or is there a workaround?

    Thanks in advance

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