Jump to content

eonic

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by eonic

  1. For the client do this…

    Click the gear icon next to the AOBT icon, click manually select a build, then choose 1.0.7a from the drop down.

    Click save, then launch AOBT again and the launcher will download all the mod files again.

  2. You could also try replacing your server jar with MCPC+

       http://ci.md-5.net/job/MCPC-Plus-164/

     

    Replace your current server jar BTeam.jar with the MCPC+ server jar will help.

     

    When we hosted out first B-Team servers we were having performance issues with 5GB and only 13 players, there was so much block lag and rubber banding.

    No matter how much RAM we threw at it the issue persisted

     

    As soon as we added MCPC + to our test servers we were able to get 20 players nicely onto 3GB, with hardly any complaints about lag after that.

     

    Once you install Essentials run /gc  you can see the ram usage and TPS

     

    17.02 15:44:55 [server] INFO Nether "DIM-1": 0 chunks, 0 entities, 0 tiles.
    17.02 15:44:55 [server] INFO The End "DIM1": 0 chunks, 0 entities, 0 tiles.
    17.02 15:44:55 [server] INFO World "DIM-127": 4 chunks, 10 entities, 2 tiles.
    17.02 15:44:55 [server] INFO World "DIM21": 0 chunks, 0 entities, 0 tiles.
    17.02 15:44:55 [server] INFO World "world": 1,991 chunks, 378 entities, 1,086 tiles.
    17.02 15:44:55 [server] INFO Loaded Mail Box for yellowz3 at x:-20 y:97 z:5303
    17.02 15:44:55 [server] INFO Free memory: 662 MB.
    17.02 15:44:55 [server] INFO Allocated memory: 3,048 MB.
    17.02 15:44:55 [server] INFO Maximum memory: 3,048 MB.
    17.02 15:44:55 [server] INFO Current TPS = 20.00
    17.02 15:44:55 [server] INFO Uptime: 1 hour 16 minutes 50 seconds
  3. You have not got the latest server installed, as the latest Biomes o plenty file should be biomesoplenty-universal-1.6.4-1.2.1.434.jar and you have /biomesoplenty-universal-1.6.4-1.2.1.416.jar.

     

    This is how you update your server.

     

    1. Stop your server
    2. Move the /mods/ & /config/ folder to a backup location.
    3. Download the latest version of the server http://mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.7a.zip
    4. Extract the zip into another folder called something like bteam1_0_7a
    5. Then move the folders /mods/ /config/ from the bteam1_0_7a folder to where your server is running from
    6. Restart your server, you will now find you can connect since the mods will match
    7. Then make a note of which was the last server you installed, this will come in handy for when you upgrade it again.
    8. I set the server.properties to
      motd=B-Team 1.0.7a Server
      Then you will know what version it is on.
  4. Thanks for the pastie http://pastebin.com/hyz6Pnp3

     

    Your server has booted up as it should.

    This error suggests you are having a connection error due to the Minecraft Authentication servers having problems.

    Many of my customers have been complaining about the same error this evening.

    Is there an error in the client as you try to join? if there is send a screenshot.

     

    1. 2014-02-16 20:50:27 [iNFO] [Minecraft-Server] /***.***.185.225:59090 lost connection
     
    If it is the Authentication servers you will have to wait until Mojang get this sorted out.
  5. Is there an error in your client or server log files.

    Look in the ForgeModLoader-server-0.log files or server.log that will point out what the problem is.

    The last 30 lines should give you an idea of what is wrong, paste them in pastebin.com then send me the link

     

    When upgrading from 1.0.6 to 1.0.7 you only need to replace the /mods/ and /config/ folder the rest of the files can be left alone.

    Also you have to be careful not to delete your 'world' folder, then you are really stuffed.

  6. I seem to have solved this , it is always the case when you start a post.

    I have installed MCPC-Plus-164-235 when the server was using the default forge before I upgraded.

    As soon as I restored the original forge the server booted ok...

     

    A word to the wise, make a backup of the server files before you make the upgrade… at least you can quickly go back if it all bugs out on you.

     

    Now to try a previous version of MCPC+ to see if there was not a conflict.

     

    Thanks @demfels, thats was interesting to know.

  7. I have been updating about 50 B-Team servers today and one issue I have noticed is from 1.0.5 > 1.0.7a where I get the following crash.

    You can find all of it on http://pastebin.com/DXkq0fZG

     

    It seems to be a problem with the Biomes'O'Plenty chunk generation.

    I was considering it may be an issue with the MCPC+ build 235

    Has anyone else had this upgrade issue and know of a possible fix?

     

     

     

    Time: 2/16/14 6:38 PM
    Description: Exception preparing structure feature
     
    java.lang.ArrayIndexOutOfBoundsException
     
     
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
     
    -- Feature being prepared --
    Details:
    Is feature chunk: ~~ERROR~~ ArrayIndexOutOfBoundsException: null
    Chunk location: -6,-5
    Chunk pos hash: -17179869190
    Structure type: net.minecraft.world.gen.structure.MapGenStronghold
    Stacktrace:
    at net.minecraft.world.gen.structure.MapGenStructure.func_75037_a(MapGenStructure.java:54)
    at net.minecraft.world.gen.MapGenBase.func_75036_a(MapGenBase.java:33)
    at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:353)
    at org.bukkit.craftbukkit.v1_6_R3.generator.NormalChunkGenerator.func_73154_d(NormalChunkGenerator.java:45)
    at net.minecraft.world.gen.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:207)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:161)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:484)
    at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:432)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:224)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
     
    -- Chunk to be generated --
    Details:
    Location: 2,3
    Position hash: 10737418243
    Generator: NormalWorldGenerator
     
    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Linux (amd64) version 2.6.32-18-pve
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 646132488 bytes (616 MB) / 1029177344 bytes (981 MB) up to 1029177344 bytes (981 MB)
    JVM Flags: 3 total; -Xmx1024M -Xms1024M -XX:PermSize=128m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 19, allocated: 19, tallocated: 39
    CraftBukkit Information: 
       Running: MCPC+ version git-MCPC-Plus-jenkins-MCPC-Plus-164-235 (MC: 1.6.4) (Implementing API version 1.6.4-R2.1-SNAPSHOT) true
       Plugins: {}
       Warnings: DEFAULT

     

     

     

  8. I run a server hosting company, we are really getting into modded servers, as more & more server owners are switching from vanilla and bukkit to modded servers.

    One of our server owners has asked me to help them put together a custom server from one of the custom Technic modpacks. To be honest I don't know where to start. Not all the modpacks have a server download and some seem just to be single player.

    Essentially I would like to take the the selection of mods and install them with a server jar.

    From what I can tell you can't just get a Voltz, Tekkit or BigDig server jar and switch the mods for the modpack selection and have a working server.

    I would be grateful if you could PM me or describe what is the best way to start creating a modded server from scratch for modpacks which do not have a server to download.

×
×
  • Create New...