Pewx,
Relative to the ComputerCraft issues - it looks like you can use a wireless modem still, correct?
Reason(s) I'm asking:
1) dan200 seems to think it's an MCPC+ caused issue and supports "pure Forge only", and the MCPC+ team thinks it's dan200's - i.e. this won't get resolved any time soon, and I've been trying to recreate it on a 'stock' 1.1.5 Forge-only server locally and can't
2) I've looked at all the similar tracebacks on this (including yours on the MCPC+ github), and basically it looks like the TileEntityCable.attach call is where the locks/thread blocking starts... so wired modems only is the presumption.
3) It -does- look like a basic computer placed next to each peripheral I'm monitoring can see them via the peripheral API (i.e. the redstone energy cube states/values)
So I was looking to overcome this by modifying my earlier code to replace wired modems with a remote wireless computer and have each establish a channel back to a 'head-end' advanced computer that can do the control of the various other elements (or send commands off to other remotes), and make pretty graphs, etc.
But obviously I'm not looking to be the cause of a crash :-) - thoughts?
It's just I'm hitting bugs in the PRC with client-side crashes tracing back to the PRC GUI trying to use it, and some variables in the PRC are getting stuffed with odd values.
Not to mention lua code is easier for me to read, lol. I never did well with logic-gate/machine-code logic. :-)
As an aside, it looks down again - but this time not even the Dynamicmap comes up, in case you're not aware.
*Edit:* It's back up now, so I guess you're aware!