Jump to content

Sirender

Members
  • Posts

    3
  • Joined

  • Last visited

About Sirender

  • Birthday 02/28/1994

Sirender's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. I managed to fix the problem by starting up the tekkitmain world on a tekkit classic launcher. The end result is that tekkit classic destroyed all the machines and anything related to tekkitmain. But that's a good thing because now the para-chest is gone. I'll still leave this up for future patches to fix this problem
  2. Let me know if the error log is missing some information needed. As for a temporary fix i'm going to build some cannons and see if i can bombard/destroy the para chest causing the problem since tnt doesn't cause the area that the chest is in to load at least i don't think so. I'll see what happens
  3. Title: Parachests Crashing Server and Singleplayer Version: 1_0_3 OS: Windows 7 (amd64) Java Version: 1.7.0_07 Description of Problem: The tekkitmain game crashes whenever you place a ordinary chest next to a para-chest and I assume they try to combine. I have had my friends test this out too and their single players also get error screens as soon as the chests are placed. Its still possible to get on the server but the area that is holding the chests together once it becomes generated by a player getting close to the area the server crashes. I hope to get someone to look at this in the next patch so no one else has this problem in the future. Error Messages: It just crashes the server and disconnects everyone. On single player, the game freezes and then turned into an error screen reporting that tekkit has crashed due to an error. Error Log: A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.tileentity.TileEntityChest.func_70418_i(SourceFile:159) at net.minecraft.tileentity.TileEntityChest.func_70316_g(SourceFile:186) -- Tile entity being ticked -- Details: Name: Chest // net.minecraft.tileentity.TileEntityChest Block type: ID #54 (tile.chest // net.minecraft.block.BlockChest) Block data value: 3 / 0x3 / 0b0011 Block location: World: (-128,64,205), Chunk: (at 0,4,13 in -8,12; contains blocks -128,0,192 to -113,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Actual block type: ID #54 (tile.chest // net.minecraft.block.BlockChest) Actual block data value: 3 / 0x3 / 0b0011 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:2202) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546) -- Affected level -- Details: Level name: world All players: 1 total; [GCCorePlayerMP['Sirender'/197, l='world', x=-126.73, y=64.02, z=207.23]] Chunk stats: ServerChunkCache: 713 Drop: 0 Level seed: 5379566432614202574 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (216,64,256), Chunk: (at 8,4,0 in 13,16; contains blocks 208,0,256 to 223,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 6533 game time, 6533 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 67181 (now: false), thunder time: 84379 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573) at net.minecraft.server.MinecraftServer.run(MinecraftServer
×
×
  • Create New...