Googz
-
Posts
15 -
Joined
-
Last visited
Posts posted by Googz
-
-
yea that seems to be the issue. Will ask the lads to re-run their lines. Thanks
-
Hi All
Hoping someone can provide insight on my constant server crashing. We have a few tessaracts, liquiducts, conduits...the usual. The crash report seems to allude to a liquiduct/conduit but with limited knowledge I am not too sure how I track the exact issue and resolve. Below is a link to pastebin which contains my crash report, any assistance is much appreciated:
-
Then include it... It isn't really that hard. There might be an item ID conflict but you can change that on the config.
There are so many item ID conflicts (hundreds) its not even worth it!!
-
I am running tekkit main and am loving the pack. Would love to just have mo'creatures included if possible!
-
Makes perfect sense! I don't suppose anyone has any experience in installing mo'creatures for the current tekkit main? and would be willing to impart that knowledge? :)
-
So I am running a tekkit main server 1.5.2. I would like to add Mo'Creatures. Do I just add them into my server files or do my users also need to add files clientside?
-
The side question is easy to answer. No unfortunately you can't. IC2 never updated to MC 1.5.x and so you have to play Tekkit Lite to get IC2 in a Tekkit pack. Most of the important things from IC2 are possible to do with other mods in Tekkit main. There's a wiki page on the subject.
As for plugins, the Tekkit server package doesn't support Bukkit style plugins out of the box, only Forge mods. Fortunately there's MCPC+ out there that will give you both. Download a "B" build from that link and replace the Tekkit.jar file with it. Yes replace the existing Tekkit.jar it won't break anything. Launch as usual (with the launch.bat/sh preferably) and it will create the plugin directory. After that you can place any Bukkit plugin into the plugin directory and your server will load it.
Sorry for the late reply and thank you for the info. Got it all working and have a much better understanding now. Cheers
-
Use MCPC+ for pluggins and pastebin.com your code.
Thank you, figured it out so all working well. Cheers.
-
Hi Guys
Im running Plus-110 (MC: 1.6.4) (Implementing API version 1.6.4-R0.1-SNAPSHOT)
Trying to load essentials (its placed in my mods folder) and am getting the below error:
[iNFO] FML has found a non-mod file EssentialsAntiBuild.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
If I want to load essentials onto my server where does the plugin need to go?
-
If they are the same mods and cfgs then there is nothing extra to do
Oh okay thanks, kinda new to this so just trying to wrap my head around it. At the moment I just downloaded the tekkit server files from the Technic website Server 1.1.10 or whatever. Run the .bat file and all is good. My mates are logging in through the technic launcher and again getting onto the server fine. Then one thing I cannot get going is additonal plugins etc so lookin at the OP here I can create a custom server and add addtional mods I want including thermal expansion, GC, Applied energistics and any other bukkit plugins I want (tested this a moment ago and they all seem to be loading just fine so no porblems). Basically what I want to know is when logging onto the server my friends and I will just use the normal minecraft launcher yea? and not the technic one? And how do they get the new machines ect without having downloaded anything clientside (which is what the technic launcher does) ?
-
Server is working for me fine, I downloaded GC and added that to the mods, loaded fine so all looks good. What I want to know is what if anything is required client side?
-
A few people have been asking about this, so I thought I'd do a basic, step by step tutorial on how to build a server for you custom modpack. To make it even easier, I have done the tricky stuff for you!
Step One
Grab the base server files from here (These files are Bukkit-enabled too, plugins will work as normal):
(More versions coming)
Unzip the file, create a new folder called 'MyServerNameHere'. Copy the unzipped files into the new folder.
Step Two
So you got your pack right? What you need from it are the mods, coremods and config folders. If you have Flan's mod, you need the Flans folder as well. Copy them over into the 'MyServerNameHere' folder. It should now look like this:
Reminder! In 1.6+ NO mods go in the coremods folder! Everything goes in the mods folder!
For this, I have used the example of my pack, Yogcraft Extreme.
Step Three
This is an important step. You MUST delete all client side mods from the coremods and mods folders. This includes any NEI plugins from mods, any Voxel mods and Inventory Tweaks. This also includes Dynamic Lights, Custom LAN Ports and Gui API. Only mods that actually add content to the game need to be included. Otherwise, bin it!
Step Four
The pack is now done! Just run the launch.bat file and hey presto, it all works!
Errors
Most errors when running the server or playing the server can be fixed with a simple update. A common problem with Voxel Mods is if another mod is out of date, it will crash upon disconnecting from the server. Whatever that mod is, update it to its latest version for the version of MC you are using.
I intend to update this as necessary, so if you have any other bugs/errors, post them below and I will endeavour to help you.
Thanks, a couple of quick noob questions. Is this essential;ly running like a bukkit server and I then add the mods/plugins I want like galactic-craft, IC etc? Do you then launch minecraft normally or through the technic launcher and for my friends do they need anything client side?
-
I am sure this isn't the first time this has been asked and probably will not be the last so I apologize for those who have seen this question asked and answered before.
Basically I am running a Tekkit server locally using the tekkit server 1.1.10 download from the technic website. What I would love to know is how I install additional bukkit plugins to this server? I have done a bit of experimentation but with no luck (creating a "plugins" folder didnt seem to work) In short I would like to use essentials, world edit etc.
Also as a side question: The current Tekkit mod doesn't use industrialcraft - Is there anyway I could install this so it works as well?
Tekkit Server Crash
in Tekkit Discussion
Posted
Yea that is exactly what happened. We broke down our setup and moved it over so problem resolved. Thanks