here is my code
main.class
package kiraki.assets;
import net.minecraft.block.Block;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.client.renderer.texture.IconRegister;
@Mod(modid="Kiraki",name="Kill La Kill",version="v1.0")
@NetworkMod(clientSideRequired=true,serverSideRequired=false)
public class main {
/*___________________________________________________________
* ToolMaterial
_____________________________________________________________*/
/*___________________________________________________________
*Telling forge that we are creating these
_____________________________________________________________*/
public static Item Blood;
/*___________________________________________________________
*Declaring Init
_____________________________________________________________*/
@Init
public void load(FMLInitializationEvent event){
/*___________________________________________________________
*Define Items/Blocks
_____________________________________________________________*/
Blood = new ItemBlood(2010).setUnlocalizedName("blood");
/*___________________________________________________________
*Adding Names
_____________________________________________________________*/
LanguageRegistry.addName(Blood, " Drop of Blood");
/*___________________________________________________________
*Crafting
_____________________________________________________________*/
}
}
ItemBlood.class
package kiraki.assets;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import cpw.mods.fml.relauncher.*;
public class ItemBlood extends Item {
public ItemBlood(int par1) {
super(par1);
setCreativeTab(CreativeTabs.tabMaterials);
}
public String getTextureFile(){
return "/minecraft/assets/textures/items/blood.png";
}
}