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Posts posted by GusN
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Forge Mod Loader says that It cannot join my server because some item ids are missing. All the mods that my server has, my client has too. I also have the mod IdfixMinus to sort out item ids, so it should not be happening, please help.
Image of Error:
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- Your modpack link in your pack is not a "direct" download. It must be so in order for the launcher to recognize it.
- You have mods in the "coremods" folder. Forge/MC 1.6.4 does not use a coremods folder. Everything goes in "mods".
- Many (very many) of your mods seem like they are out of date. Might load into 1.6.4, but definitely newer versions exist.
- You aren't including any config files in your pack. In a pack with this many mods, that is most likely fatal.
Thank you, this helped a lot, I fixed the indirect download link and moved all mods from coremods to mods, after loading the modpack once some config files generated.
I reloaded the pack and before the title screen there was an error that said to look at ForgeModLoader-client-0.log. After that, the title screen loaded normally and then crashed when I tried to create a new world. Now, when I try to start the pack it crashes back to the Technic launcher before I get to the title screen.ForgeModLoader-client-0.log: http://pastebin.com/u0rM5S15Edit: I installed Numina for ModularPowersuits. I updated almost all of ChickenBones' mods (newer versions were released), Now just to wait for technicpack.net to come back online so that I can test it.
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I was going to test my newly made modpack for the first time but I got this error message when downloading:
Error downloading file for the following pack: GusN's ModFailed to download (URL to modpack.zip from Dropbox)Please consult the modpack author.Link to modpack: http://www.technicpack.net/modpack/details/gusns-mod.291924
Custom Modded Server Errors
in Platform Pagoda
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