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GusN

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Posts posted by GusN

  1. Forge Mod Loader says that It cannot join my server because some item ids are missing. All the mods that my server has, my client has too. I also have the mod IdfixMinus to sort out item ids, so it should not be happening, please help.

     

    Image of Error:

    Capture.PNG

    • Your modpack link in your pack is not a "direct" download. It must be so in order for the launcher to recognize it.
    • You have mods in the "coremods" folder. Forge/MC 1.6.4 does not use a coremods folder. Everything goes in "mods".
    • Many (very many) of your mods seem like they are out of date. Might load into 1.6.4, but definitely newer versions exist.
    • You aren't including any config files in your pack. In a pack with this many mods, that is most likely fatal.

     

    Thank you, this helped a lot, I fixed the indirect download link and moved all mods from coremods to mods, after loading the modpack once some config files generated. I reloaded the pack and before the title screen there was an error that said to look at ForgeModLoader-client-0.log. After that, the title screen loaded normally and then crashed when I tried to create a new world. Now, when I try to start the pack it crashes back to the Technic launcher before I get to the title screen.

     

    ForgeModLoader-client-0.log: http://pastebin.com/u0rM5S15

     

    Edit: I installed Numina for ModularPowersuits. I updated almost all of ChickenBones' mods (newer versions were released), Now just to wait for technicpack.net to come back online so that I can test it.

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