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bewd01

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Posts posted by bewd01

  1. Client:

    • You have included Forge build #953 as your modpack.jar file. Update to the latest/last 1.6.4 Build #965.
    • Forge Multipart mod goes in mods1.6.4. Create a 1.6.4 folder and move the mod into there.
    • You have included a very old version of CodeChickenCore. Update to the latest 1.6.4 version (0.9.0.9).
    • You have an ancient version of ProjectRed with known critical bugs. Update to the latest 1.6.4 version.
    • When intending to create a server for your modpack it is critical that any automated ID "fixing" mod be removed from the pack after all conflicts are resolved. If not, you run a high risk of having conflicts between client and server.
    • You have not included a full set of config files in your modpack. By some miracle your pack doesn't have any block or item ID conflicts, but I assure you that this is quite rare for a 1.6.4 pack with more than a handful of mods even with IDFixMinus installed. Even when there are no ID conflicts the mod files are required to balance the mods against each other (ore generation, power production and conversion, TreeCapitator if you use it, microblock setup) and to tweak settings for mods. Always, always include a full set of configs. This is vital when planning on making a server for a modpack so that you can be 100% sure you have the exact same configs between the client and server. Look at any of the modpacks maintaned by the Technic group. If they are doing something (like including a full set of configs) you should be doing that as well.

    Server:

    • Your server does not have the same version of Forge as your client. Once you update your client this should not be a problem.
    • When creating a server it is critical that the configs between client and server be synchronized. The only way to ensure that is to include the configs from the client to the server or vice versa.
    • Your Run1.bat has a period at the end of the line right beside nogui. Remove that.

    Making these changes allowed me to start your client pack successfully and to connect to the server.

    Hey, I'm the brother of Cardina1. He's currently away so I'm trying to help out while he's gone. I have a few requests and questions on behalf of Cardina1:

    1. As long as it doesn't break the rules in any way, could you please post the urls of the up-to-date mods you mentioned that we don't have?

    2. How do we make a config file?? We tried to figure out how to do so earlier and couldn't find out, but the pack still "worked," so we assumed it wasn't a huge deal.

    3. On behalf of config files, we also planned on changing the ore generation to that of something like Attack of the B-Team. We figured out it had something to do with the config file of the COFH Core, but that's about all. How do we go about doing this?

     

    Thanks!

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